[x3d-public] Finding more than one use of a DEF in VRML

John Carlson yottzumm at gmail.com
Wed Mar 25 19:22:51 PDT 2020


What if I want to convert VRML to XML for the Annex A HAnim 2.0 standard,
using a community tool, and the number of DEFs goes up by 1-2 orders of
magnitude?   Shouldn't there be a validator for the converter? (not just me
putzing around with files).

On Wed, Mar 25, 2020 at 9:19 PM John Carlson <yottzumm at gmail.com> wrote:

> We also want to present good scenegraphs in our standards.
>
> On Wed, Mar 25, 2020 at 9:17 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Yeah, but 80 DEF's with same value (see other thread).   Please!
>>
>> That's why I'm looking for a validator or something that can throw a
>> warning.
>>
>> I believe double DEFs are not allowed within the same namespace.
>>
>> John
>>
>> On Wed, Mar 25, 2020 at 9:12 PM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> Chisel? "it was simply put in the public domain by Trapezium when they
>>> folded many years ago. They didn¹t specify any license" - Louka
>>> http://dug9.users.sourceforge.net/web3d/temp/chisel-src.zip
>>> But I suspect double-deffing isn't illegal. I think I've been through
>>> it, and different browsers honored the first or last definition.
>>> -Doug
>>>
>>> On Wed, Mar 25, 2020 at 7:43 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> That is, more than one DEF with the same value.
>>>>
>>>> I realize that separate PROTOs may have the same DEF due to namespaces.
>>>>   Unfortunately writing a Unix script to find this takes massive brain
>>>> power.
>>>>
>>>> John
>>>>
>>>> On Wed, Mar 25, 2020 at 8:37 PM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> I’m not particular looking for a vrml parser unless it catches double
>>>>> use of a DEF.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> John
>>>>>
>>>>> I’m thinking my next project might be a VRML validator if there isn’t
>>>>> one handy?  Anyone?
>>>>>
>>>>> I know I can translate VRML to XML.
>>>>>
>>>>> John
>>>>>
>>>>> On Wed, Mar 25, 2020 at 3:38 PM John Carlson <yottzumm at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Say, where is a VRML Validator? !!!!
>>>>>>
>>>>>> On Wed, Mar 25, 2020 at 3:33 PM John Carlson <yottzumm at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I will download X3D-Edit and do some validation on the files, or go
>>>>>>> to the validation site @ savage
>>>>>>>
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