[x3d-public] v4 > HAnimMotion > .any convertable to hanim2 / bvh

GPU Group gpugroup at gmail.com
Sat May 9 11:21:20 PDT 2020


http://www.cs.man.ac.uk/~toby/bvh/
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.103.2097&rep=rep1&type=pdf

- Appendix B C++ source code for reading a .bvh file

If x3d had a BVHfile::HAnimMotionData node for HAnim2, what else would need
to happen to get this bvh data into HAnim2 format?
-Doug

On Sat, May 9, 2020 at 11:54 AM GPU Group <gpugroup at gmail.com> wrote:

>
> https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release
>
> - someone converted those cmu.edu mocap files to bvh for downloading
> - and the channel names are different than going through blender 2.79 c3d
> to bvh.
> HIERARCHY
> ROOT hip
> {
>   OFFSET 0 0 0
>   CHANNELS 6 Xposition Yposition Zposition Zrotation Yrotation Xrotation
>   JOINT abdomen
>   {
>     OFFSET 0 20.6881 -0.73152
>     CHANNELS 3 Zrotation Xrotation Yrotation
>     JOINT chest
> ...
>
> On Sat, May 9, 2020 at 9:50 AM GPU Group <gpugroup at gmail.com> wrote:
>
>>
>>
>> thanks for the tips John - they lead me to blender, and I found blender
>> 279 (not 280) had an importer for the c3d format that worked,
>> - and I saw an animation of dots / targets that looked like they may be
>> on a skin (not on skeleton)
>> - and blender has a bvh exporter
>> Resulting exported .bvh file
>> http://dug9.users.sourceforge.net/web3d/tests/hanim/cmu/02_01.bvh
>> ?? don't know if this is usable at all for hanim2
>> -Doug
>>
>
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