[x3d-public] v4 > HAnimMotion > .any convertable to hanim2 / bvh

John Carlson yottzumm at gmail.com
Sat May 9 19:20:33 PDT 2020


This may help.   There’s been some discussion of bvh on the list.  I don’t
know where the HAnim list is...

John


http://web3d.org/pipermail/x3d-public_web3d.org/2017-January/005813.html

On Sat, May 9, 2020 at 1:22 PM GPU Group <gpugroup at gmail.com> wrote:

> http://www.cs.man.ac.uk/~toby/bvh/
>
> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.103.2097&rep=rep1&type=pdf
>
> - Appendix B C++ source code for reading a .bvh file
>
> If x3d had a BVHfile::HAnimMotionData node for HAnim2, what else would
> need to happen to get this bvh data into HAnim2 format?
> -Doug
>
> On Sat, May 9, 2020 at 11:54 AM GPU Group <gpugroup at gmail.com> wrote:
>
>>
>> https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release
>>
>> - someone converted those cmu.edu mocap files to bvh for downloading
>> - and the channel names are different than going through blender 2.79 c3d
>> to bvh.
>> HIERARCHY
>> ROOT hip
>> {
>>   OFFSET 0 0 0
>>   CHANNELS 6 Xposition Yposition Zposition Zrotation Yrotation Xrotation
>>   JOINT abdomen
>>   {
>>     OFFSET 0 20.6881 -0.73152
>>     CHANNELS 3 Zrotation Xrotation Yrotation
>>     JOINT chest
>> ...
>>
>> On Sat, May 9, 2020 at 9:50 AM GPU Group <gpugroup at gmail.com> wrote:
>>
>>>
>>>
>>> thanks for the tips John - they lead me to blender, and I found blender
>>> 279 (not 280) had an importer for the c3d format that worked,
>>> - and I saw an animation of dots / targets that looked like they may be
>>> on a skin (not on skeleton)
>>> - and blender has a bvh exporter
>>> Resulting exported .bvh file
>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/cmu/02_01.bvh
>>> ?? don't know if this is usable at all for hanim2
>>> -Doug
>>>
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