[x3d-public] v4 > HAnimMotion > .any convertable to hanim2 / bvh

John Carlson yottzumm at gmail.com
Sat May 9 19:37:23 PDT 2020


Also note this BVH/X3D archive:

http://x3dgraphics.com/examples/X3dForAdvancedModeling/HumanoidAnimation/

Don, do we want to bring this over to the HumanoidAnimation archive?  Maybe
talk about it next Thursday?

GL!

John

On Sat, May 9, 2020 at 9:20 PM John Carlson <yottzumm at gmail.com> wrote:

> This may help.   There’s been some discussion of bvh on the list.  I don’t
> know where the HAnim list is...
>
> John
>
>
> http://web3d.org/pipermail/x3d-public_web3d.org/2017-January/005813.html
>
> On Sat, May 9, 2020 at 1:22 PM GPU Group <gpugroup at gmail.com> wrote:
>
>> http://www.cs.man.ac.uk/~toby/bvh/
>>
>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.103.2097&rep=rep1&type=pdf
>>
>> - Appendix B C++ source code for reading a .bvh file
>>
>> If x3d had a BVHfile::HAnimMotionData node for HAnim2, what else would
>> need to happen to get this bvh data into HAnim2 format?
>> -Doug
>>
>> On Sat, May 9, 2020 at 11:54 AM GPU Group <gpugroup at gmail.com> wrote:
>>
>>>
>>> https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release
>>>
>>> - someone converted those cmu.edu mocap files to bvh for downloading
>>> - and the channel names are different than going through blender 2.79
>>> c3d to bvh.
>>> HIERARCHY
>>> ROOT hip
>>> {
>>>   OFFSET 0 0 0
>>>   CHANNELS 6 Xposition Yposition Zposition Zrotation Yrotation Xrotation
>>>   JOINT abdomen
>>>   {
>>>     OFFSET 0 20.6881 -0.73152
>>>     CHANNELS 3 Zrotation Xrotation Yrotation
>>>     JOINT chest
>>> ...
>>>
>>> On Sat, May 9, 2020 at 9:50 AM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>>
>>>>
>>>> thanks for the tips John - they lead me to blender, and I found blender
>>>> 279 (not 280) had an importer for the c3d format that worked,
>>>> - and I saw an animation of dots / targets that looked like they may be
>>>> on a skin (not on skeleton)
>>>> - and blender has a bvh exporter
>>>> Resulting exported .bvh file
>>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/cmu/02_01.bvh
>>>> ?? don't know if this is usable at all for hanim2
>>>> -Doug
>>>>
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>
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