[x3d-public] v4 > HAnimMotion > .any convertable to hanim2 / bvh

John Carlson yottzumm at gmail.com
Sat May 9 20:06:24 PDT 2020


Note I can't find this on the sourceforge repository on my local filesystem.

I did however, find:

x3d-code/
www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/MotionAnimation/1.bvh

On my local filesystem.

Started up my X3D-Edit, went to X3D menu, Import, then imported BVH (1.bvh)
and got a .x3d and 1.bvh.txt file.  What do I do with the .x3d file?




On Sat, May 9, 2020 at 9:37 PM John Carlson <yottzumm at gmail.com> wrote:

> Also note this BVH/X3D archive:
>
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/HumanoidAnimation/
>
> Don, do we want to bring this over to the HumanoidAnimation archive?
> Maybe talk about it next Thursday?
>
> GL!
>
> John
>
> On Sat, May 9, 2020 at 9:20 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> This may help.   There’s been some discussion of bvh on the list.  I
>> don’t know where the HAnim list is...
>>
>> John
>>
>>
>> http://web3d.org/pipermail/x3d-public_web3d.org/2017-January/005813.html
>>
>> On Sat, May 9, 2020 at 1:22 PM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> http://www.cs.man.ac.uk/~toby/bvh/
>>>
>>> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.103.2097&rep=rep1&type=pdf
>>>
>>> - Appendix B C++ source code for reading a .bvh file
>>>
>>> If x3d had a BVHfile::HAnimMotionData node for HAnim2, what else would
>>> need to happen to get this bvh data into HAnim2 format?
>>> -Doug
>>>
>>> On Sat, May 9, 2020 at 11:54 AM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>>
>>>> https://www.sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release
>>>>
>>>> - someone converted those cmu.edu mocap files to bvh for downloading
>>>> - and the channel names are different than going through blender 2.79
>>>> c3d to bvh.
>>>> HIERARCHY
>>>> ROOT hip
>>>> {
>>>>   OFFSET 0 0 0
>>>>   CHANNELS 6 Xposition Yposition Zposition Zrotation Yrotation Xrotation
>>>>   JOINT abdomen
>>>>   {
>>>>     OFFSET 0 20.6881 -0.73152
>>>>     CHANNELS 3 Zrotation Xrotation Yrotation
>>>>     JOINT chest
>>>> ...
>>>>
>>>> On Sat, May 9, 2020 at 9:50 AM GPU Group <gpugroup at gmail.com> wrote:
>>>>
>>>>>
>>>>>
>>>>> thanks for the tips John - they lead me to blender, and I found
>>>>> blender 279 (not 280) had an importer for the c3d format that worked,
>>>>> - and I saw an animation of dots / targets that looked like they may
>>>>> be on a skin (not on skeleton)
>>>>> - and blender has a bvh exporter
>>>>> Resulting exported .bvh file
>>>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/cmu/02_01.bvh
>>>>> ?? don't know if this is usable at all for hanim2
>>>>> -Doug
>>>>>
>>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>
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