[x3d-public] Humanoid Animation X3D Examples Archive, Characters Legacy, Joe SkinTexcoord Displacer Kick

Joseph D Williams joedwil at earthlink.net
Fri May 15 11:30:12 PDT 2020


This is so wonderful I can only say Thanks to all hanim fans. 
Considering the pretty-print additions to the canonical user code, this is a relatively simple example animation using a relatively simple skin that was composed mainly from a v1 set of sites (part 1 annex B) in the same coordinate system as the skeleton (part 1 annex A). 
Hopefully you can see the ‘rigging’ style, which, given the ‘standard’ skeleton armature,  I consider mainly as the weighted bindings between the individual points of the skin and the joints of the skeleton. As for the animation, use of the simple axis-angle orientation interpolators (hard to find in the added markup) you can see that the joints respond to pitch, yaw, and roll style and easy to compose and edit. And just as if you might wish to share a skeleton with another similar skin, the animations and interactions can easily be shared with similar skeletons. 

So, again, thanks again for finally getting that thing up to spec. 

Joe

From: Don Brutzman
Sent: Friday, May 15, 2020 7:49 AM
To: Joe D Williams; John Carlson
Cc: Humanoid Animation (HAnim) Working Group; X3D Graphics public mailing list
Subject: Humanoid Animation X3D Examples Archive, Characters Legacy, Joe SkinTexcoord Displacer Kick

Joe and John, thanks for the continuing weekly "deep dive" to upgrade all of our HAnim models to crisply show both X3D3 HAnim1 and X3D4 HAnim2.

Focusing on QA tools like X3D Schematron (for diagnosis) and X3D-Tidy (for corrections) is providing an excellent addition to validation.

Here is the model we were wrestling with yesterday.  When all cleanups were applied and deployed to web3d.org then everything simply... worked.  Hooray!

* X3D Example Archives: Humanoid Animation, Characters Legacy, Joe Skin Texcoord Displacer Kick
   https://www.web3d.org/x3d/content/examples/HumanoidAnimation/CharactersLegacy/JoeSkinTexcoordDisplacerKickIndex.html

More to follow as I apply the many other refinements we found yesterday.  Looking forward to sustained progress.

Have fun with X3D HAnim!   8)

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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