[x3d-public] Continuing discussions on ProtoExpander

John Carlson yottzumm at gmail.com
Fri May 22 10:13:15 PDT 2020


My tendency is to go for the second two, and return a brand new scenegraph.

On Fri, May 22, 2020 at 11:59 AM John Carlson <yottzumm at gmail.com> wrote:

> I’m thinking for an interface to the proto expander, we should either have:
>
> Browser.expand (X3DObject obj)
>
> Or
>
> X3DObject Browser.expand(X3DObject obj);
>
> Or X3DObject.expand(SymbolContext sc);
>
> Which is best?
>
> On Fri, May 22, 2020 at 11:39 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> What I can try to do is write up documentation for the JSON based
>> expander, and then we can see how to convert it to more bindings.
>>
>> John
>>
>> On Fri, May 22, 2020 at 11:35 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> I would target the python environment first, imho.   Everyone seems
>>> excited about it.   I’m also open to doing it in the es6 environment, I
>>> just need some prototype examples written or translated.
>>>
>>> X3dToES6.xslt or a serializer is becoming critical path.
>>>
>>> I think we need to sit down and design the abstract specification for
>>> protoexpansion?  Or do we work on code first?
>>>
>>> John
>>>
>>>
>>> On Fri, May 22, 2020 at 11:19 AM John Carlson <yottzumm at gmail.com>
>>> wrote:
>>>
>>>> Maybe we can add expanding to all X3D*SAIL and x3d.* packages.
>>>>
>>>> Something to think about, something to drink about!
>>>>
>>>> John
>>>>
>>>> On Fri, May 22, 2020 at 11:06 AM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> Don,  I’m thinking the best platform for creating  a ProtoExpander may
>>>>> be Java, then use jni or JSweet or hand porting to get it to other
>>>>> languages.   What do you think?   I should be able to help with the port to
>>>>> Java,  I just need an excellent namespace/scoping/context library written
>>>>> or found.
>>>>>
>>>>> On Fri, May 22, 2020 at 1:06 AM John Carlson <yottzumm at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Design considerations.  Create one or more dispatch tables to classes
>>>>>> like ProtoDeclare, ProtoInterface, ProtoBody, ProtoInstance, ROUTE,
>>>>>> Script,etc.   Add handle method to each class.
>>>>>>
>>>>>> Reconsider what constitutes a scope.   Does a scope have a symbol
>>>>>> table?
>>>>>>
>>>>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200522/0a715f75/attachment-0001.html>


More information about the x3d-public mailing list