[x3d-public] Humanoid Animation X3D Examples Archive, Characters Legacy, Joe Skin Texcoord Displacer Kick

Don Brutzman brutzman at nps.edu
Sun May 24 22:18:54 PDT 2020


We had another good meeting last Thursday and reviewed rules for HAnim diagnosis (X3D Schematron) and correction X3D Tidy).

Directly following up on that review: many automatic corrections/updates devised, tested, applied and deployed.

- X3D version 4 for HAnim version 2, X3D version 3 for HAnim version 1, no other HAnim versions,
- <component name='HAnim"  level="1"/> for X3D4
- <component name='H-Anim" level="1"/> for X3D3,
- Correction of DEF and USE names together to match naming convention prefix_name for each node,
- renamed CharactersLegacy directory as Legacy,
- more detail in chapter (subdirectory) descriptions,
- a number of mislabled left/right l_/r_ names detected and corrected.

Ongoing build results are deployed with the archive and checked into version control for forensics if needed.

* https://www.web3d.org/x3d/content/examples/HumanoidAnimation/build.X3dSchematronX3dTidy.log.txt

* https://www.web3d.org/x3d/content/examples/HumanoidAnimation/build.log.txt

As a result I went ahead and let the tool upgrade a number of legacy HAnim1 X3D3 models into current HAnim1 X3D4 models.

* HumanoidAnimation X3D Examples Archive
   https://www.web3d.org/x3d/content/examples/HumanoidAnimation

Aside from HAnimMotion node, 21 fully tested models supporting HAnim2 X3D4 are now available with more to follow.

* https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters
* https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Templates

Next week, suggest we look at existing console logs (there are a number of previously undetected content issues) and then work on rules for HAnimMotion specification example.

Onward we go, thanks for all "eyes on the problem" together.

On 5/15/2020 7:49 AM, Don Brutzman wrote:
> Joe and John, thanks for the continuing weekly "deep dive" to upgrade all of our HAnim models to crisply show both X3D3 HAnim1 and X3D4 HAnim2.
> 
> Focusing on QA tools like X3D Schematron (for diagnosis) and X3D-Tidy (for corrections) is providing an excellent addition to validation.
> 
> Here is the model we were wrestling with yesterday.  When all cleanups were applied and deployed to web3d.org then everything simply... worked.  Hooray!
> 
> * X3D Example Archives: Humanoid Animation, Characters Legacy, Joe Skin Texcoord Displacer Kick
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/CharactersLegacy/JoeSkinTexcoordDisplacerKickIndex.html
> 
> More to follow as I apply the many other refinements we found yesterday.  Looking forward to sustained progress.
> 
> Have fun with X3D HAnim!   8)
> 
> all the best, Don

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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