[x3d-public] Sphere subdivision in to X3DV4 standard
J. Scheurich
mufti11 at web.de
Wed May 27 22:17:54 PDT 2020
| Can i get help putting subdivision as found here:
| https://doc.x3dom.org/author/Geometry3D/Sphere.html
<https://doc.x3dom.org/author/Geometry3D/Sphere.html>
| into the X3DV4 (perhaps HTML version only) specification?
There are different algorithms to render a Sphere, not only subdivision
(https://en.wikipedia.org/wiki/Subdivision_surface)
for example in white_dune spheres are rendered as triangles...
What is needed is a away to define the number of polygons of a sphere,
to define a chiseled or a smooth sphere, but you would need to
define a render algorithm....
so long
MUFTI
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