[x3d-public] Sphere subdivision in to X3DV4 standard
J. Scheurich
mufti11 at web.de
Sun May 31 22:12:17 PDT 2020
> I believe there are now "tesselation" or "geometry" shaders now.
> Do the browsers support them?
>
white_dune has a "-tessellation" (with 2 "l") parameter, which sets the
default tessellation for
NURBS nodes. It is in the range of 3 -32 (0 default is 32).
A NURBS surface with uTessellation 0/vTessellation 0 has 3658 Polygons,
a NURBS surface with uTesselation 16/vTesselation 16 has 580 Polygons.
so long
MUFTI
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