[x3d-public] Logs for HAnim X3DOM JSON

Andreas Plesch andreasplesch at gmail.com
Sun Nov 22 06:43:48 PST 2020


You can disable the log by setting showlog='false' for x3d element in the
html. Or you can put the focus on the canvas and press 'd' to toggle the
debug log.

I cannot reproduce the report. The HAnim characters show on all scenes, in
both, x3dom and x_ite.

Andreas


On Fri, Nov 20, 2020 at 7:52 AM John Carlson <yottzumm at gmail.com> wrote:

> https://coderextreme.net/X3DJSONLD/src/main/html/joeandjin.html
>
> Below are the X3DOM logs.  The Humanoid isn't showing up in the X3DOM
> browsers, and is showing in X_ITE.
>
> X3D XML works fine,  so I suspect either X3dToJson.xslt or JSONParser.js.
>
> I will try an alternate X3dToJson converter.
>
> John
>
> 0
> 0
> 0
>
> INFO: Inline: added ../data/KoreanCharacterMotionAnnexC01Jin.json to scene.
>
> INFO: Inline: added ../data/JoeSkinTexcoordDisplacerKick.json to scene.
>
> INFO: Inline: added ../data/KoreanCharacterMotionAnnexD01Jin.json to scene.
>
> INFO: Inline: added ../data/JoeKick.json to scene.
>
> INFO: activate ViewpointBindable null/AnnexC01Jin
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/AnnexC01Jin
>
> INFO: activate NavigationInfoBindable null/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: KoreanCharacterMotionAnnexC01Jin.x3d
>
> INFO:
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/KoreanCharacterMotionAnnexC01Jin.json
> done.
>
> INFO: activate FogBindable null/defaultX3DFogNode
>
> INFO: register FogBindable null/defaultX3DFogNode
>
> INFO: create new Fog for X3DFogNode-stack
>
> INFO: register ViewpointBindable ballView_1/Ball View
>
> WARNING: Fallback to inefficient multi-index mode since creaseAngle=0.
>
> WARNING: HAnimDisplacer in Segments NYI.
>
> INFO: register ViewpointBindable ViewBodyRootAxes/Joe_HAnim Root HAnimSite
> Coordinate Axes View
>
> INFO: register ViewpointBindable Scene_TopView/Scene Top View
>
> INFO: register ViewpointBindable Scene_BackView/Scene Back View
>
> INFO: register ViewpointBindable Scene_SideView/Scene Side View
>
> INFO: register ViewpointBindable Scene_FrontView/Scene Front View
>
> INFO: activate ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: activate BackgroundBindable blue_Background/
>
> INFO: deactivate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable blue_Background/
>
> INFO: activate NavigationInfoBindable Start_NavigationInfo/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable Start_NavigationInfo/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: X3D HANIM LOA3 Skeleton, 390 point Skin, texcoords, Displacer,
> teTrans for Joe_ by Joe
>
> INFO: X3D Humanoid V1 LOA3 skeleton skin from hanim sites, surface
> features, and some added points 390 points
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/JoeSkinTexcoordDisplacerKick.json done.
>
> INFO: activate FogBindable null/defaultX3DFogNode
>
> INFO: register FogBindable null/defaultX3DFogNode
>
> INFO: create new Fog for X3DFogNode-stack
>
> INFO: activate ViewpointBindable null/AnnexD01Jin
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/AnnexD01Jin
>
> INFO: activate NavigationInfoBindable null/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: KoreanCharacterMotionAnnexD01Jin.x3d
>
> INFO:
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/KoreanCharacterMotionAnnexD01Jin.json
> done.
>
> INFO: register ViewpointBindable ballView_1/Ball View
>
> WARNING: Fallback to inefficient multi-index mode since creaseAngle=0.
>
> WARNING: HAnimDisplacer in Segments NYI.
>
> INFO: register ViewpointBindable ViewBodyRootAxes/Joe_HAnim Root HAnimSite
> Coordinate Axes View
>
> INFO: register ViewpointBindable Scene_TopView/Scene_Top View
>
> INFO: register ViewpointBindable Scene_BackView/Scene_Back View
>
> INFO: register ViewpointBindable Scene_ISideView/Scene_Side View
>
> INFO: register ViewpointBindable Scene_IFrontView/Scene_Front View
>
> INFO: activate ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: activate BackgroundBindable blue_Background/
>
> INFO: deactivate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable blue_Background/
>
> INFO: activate NavigationInfoBindable Start_NavigationInfo/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable Start_NavigationInfo/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: X3D HANIM LOA3 Skeleton, 390 point Skin, texcoords, Displacer,
> teTrans for Joe_ by Joe
>
> INFO: X3D Humanoid LOA3 skeleton skin from hanim sites, surface features,
> and some added points 390 points
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/JoeKick.json done.
>
> INFO: Time for setup and init of GL element no. 3: 21 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401173-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 2: 21 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401135-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 1: 15 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401101-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 0: 34 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401045-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Found 4 X3D and nodes...
>
> INFO: X3DOM 1.8.2-dev, Build: 7288, Revison:
> 0de6b25b3218c5117fe652d79bd965cd3e58b517
> <https://github.com/x3dom/x3dom/tree/0de6b25b3218c5117fe652d79bd965cd3e58b517>,
> Date: Sun Oct 25 14:20:06 2020 -0400
> 0
>
>
>
>
> 0
> 0
> 0
>
> INFO: Inline: added ../data/KoreanCharacterMotionAnnexC01Jin.json to scene.
>
> INFO: Inline: added ../data/JoeSkinTexcoordDisplacerKick.json to scene.
>
> INFO: Inline: added ../data/KoreanCharacterMotionAnnexD01Jin.json to scene.
>
> INFO: Inline: added ../data/JoeKick.json to scene.
>
> INFO: activate ViewpointBindable null/AnnexC01Jin
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/AnnexC01Jin
>
> INFO: activate NavigationInfoBindable null/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: KoreanCharacterMotionAnnexC01Jin.x3d
>
> INFO:
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/KoreanCharacterMotionAnnexC01Jin.json
> done.
>
> INFO: activate FogBindable null/defaultX3DFogNode
>
> INFO: register FogBindable null/defaultX3DFogNode
>
> INFO: create new Fog for X3DFogNode-stack
>
> INFO: register ViewpointBindable ballView_1/Ball View
>
> WARNING: Fallback to inefficient multi-index mode since creaseAngle=0.
>
> WARNING: HAnimDisplacer in Segments NYI.
>
> INFO: register ViewpointBindable ViewBodyRootAxes/Joe_HAnim Root HAnimSite
> Coordinate Axes View
>
> INFO: register ViewpointBindable Scene_TopView/Scene Top View
>
> INFO: register ViewpointBindable Scene_BackView/Scene Back View
>
> INFO: register ViewpointBindable Scene_SideView/Scene Side View
>
> INFO: register ViewpointBindable Scene_FrontView/Scene Front View
>
> INFO: activate ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: activate BackgroundBindable blue_Background/
>
> INFO: deactivate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable blue_Background/
>
> INFO: activate NavigationInfoBindable Start_NavigationInfo/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable Start_NavigationInfo/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: X3D HANIM LOA3 Skeleton, 390 point Skin, texcoords, Displacer,
> teTrans for Joe_ by Joe
>
> INFO: X3D Humanoid V1 LOA3 skeleton skin from hanim sites, surface
> features, and some added points 390 points
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/JoeSkinTexcoordDisplacerKick.json done.
>
> INFO: activate FogBindable null/defaultX3DFogNode
>
> INFO: register FogBindable null/defaultX3DFogNode
>
> INFO: create new Fog for X3DFogNode-stack
>
> INFO: activate ViewpointBindable null/AnnexD01Jin
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/AnnexD01Jin
>
> INFO: activate NavigationInfoBindable null/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: KoreanCharacterMotionAnnexD01Jin.x3d
>
> INFO:
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/KoreanCharacterMotionAnnexD01Jin.json
> done.
>
> INFO: register ViewpointBindable ballView_1/Ball View
>
> WARNING: Fallback to inefficient multi-index mode since creaseAngle=0.
>
> WARNING: HAnimDisplacer in Segments NYI.
>
> INFO: register ViewpointBindable ViewBodyRootAxes/Joe_HAnim Root HAnimSite
> Coordinate Axes View
>
> INFO: register ViewpointBindable Scene_TopView/Scene_Top View
>
> INFO: register ViewpointBindable Scene_BackView/Scene_Back View
>
> INFO: register ViewpointBindable Scene_ISideView/Scene_Side View
>
> INFO: register ViewpointBindable Scene_IFrontView/Scene_Front View
>
> INFO: activate ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: deactivate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable Scene_InclinedView/Scene_Inclined View
>
> INFO: activate BackgroundBindable blue_Background/
>
> INFO: deactivate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable blue_Background/
>
> INFO: activate NavigationInfoBindable Start_NavigationInfo/
>
> INFO: deactivate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable Start_NavigationInfo/
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: X3D HANIM LOA3 Skeleton, 390 point Skin, texcoords, Displacer,
> teTrans for Joe_ by Joe
>
> INFO: X3D Humanoid LOA3 skeleton skin from hanim sites, surface features,
> and some added points 390 points
>
> INFO: setBaseURL: ../data/
>
> INFO: Inline: downloading ../data/JoeKick.json done.
>
> INFO: Time for setup and init of GL element no. 3: 21 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401173-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 2: 21 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401135-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 1: 15 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401101-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Time for setup and init of GL element no. 0: 34 ms.
>
> INFO: activate ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: register ViewpointBindable null/defaultX3DViewpointNode
>
> INFO: create new Viewpoint for X3DViewpointNode-stack
>
> INFO: activate BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: register BackgroundBindable null/defaultX3DBackgroundNode
>
> INFO: create new Background for X3DBackgroundNode-stack
>
> INFO: System ready.
>
> INFO: activate NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: register NavigationInfoBindable null/defaultX3DNavigationInfoNode
>
> INFO: NavType: undefined
>
> INFO: Switch to examine mode.
>
> INFO: create new NavigationInfo for X3DNavigationInfoNode-stack
>
> INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode
>
> INFO: create new Environment for X3DEnvironmentNode-stack
>
> INFO: webgl2 context found Vendor: WebKit Google Inc., Renderer: WebKit
> WebGL ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), Version:
> WebGL 2.0 (OpenGL ES 3.0 Chromium), ShadingLangV.: WebGL GLSL ES 3.00
> (OpenGL ES GLSL ES 3.0 Chromium), MSAA samples: 8 Extensions:
> EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend,
> EXT_texture_compression_bptc, EXT_texture_compression_rgtc,
> EXT_texture_filter_anisotropic, KHR_parallel_shader_compile,
> OES_texture_float_linear, WEBGL_compressed_texture_s3tc,
> WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info,
> WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
>
> INFO: Initializing X3DCanvas for [x3dom-1605876401045-canvas]
>
> INFO: Creating canvas for (X)3D element...
>
> INFO: Found 4 X3D and nodes...
>
> INFO: X3DOM 1.8.2-dev, Build: 7288, Revison:
> 0de6b25b3218c5117fe652d79bd965cd3e58b517
> <https://github.com/x3dom/x3dom/tree/0de6b25b3218c5117fe652d79bd965cd3e58b517>,
> Date: Sun Oct 25 14:20:06 2020 -0400
> 0
>
>
>
>


-- 
Andreas Plesch
Waltham, MA 02453
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