[x3d-public] X3DOM Documentation: Gamma Correction
J. Sheurich
mufti11 at web.de
Wed Sep 2 00:56:16 PDT 2020
On 2020-09-02 11:41, Patrick Dähne wrote:
> Hi Michalis,
>
>> 7. Castle Game Engine by default applies gamma correction on PhysicalMaterial, and *does not* apply gamma correction on Material or UnlitMaterial.
> Ok. Let’s say you have something like that:
>
> Shape {
> appearance Appearance {
> material Material {
> texture DEF tex ImageTexture {
> url "foo.png"
> }
> }
> }
> geometry Box {}
> }
>
> Shape {
> appearance Appearance {
> material PhysicalMaterial {
> baseTexture USE tex
> }
> }
> geometry Box {}
> }
>
> What’s the internal OpenGL texture format of the ImageTexture? GL_RGB or GL_SRGB?
>
a png-file can have alpha information, therefore it would be logical to
have GL_SRGBA for .png and .gif
white_dune uses GL_SRGBA ....
so long
MUFTI
More information about the x3d-public
mailing list