[x3d-public] X_ITE 4.6.11 shows nothing 8-(

Joseph D Williams joedwil at earthlink.net
Wed Sep 2 12:51:12 PDT 2020


> The X_ITE animation shows a head translation != "0 0 0", do x_ite insert
> animation data for HANIM ?

Which example is this? Except for initial pose xyz there should be no reason to animate the Joint translation field.
Thanks, 
Joe

From: Holger Seelig
Sent: Tuesday, September 1, 2020 1:55 AM
To: J. Scheurritch
Cc: X3D
Subject: Re: [x3d-public] X_ITE 4.6.11 shows nothing 8-(

Unfortunately you missed adding "hanim-skulbase“ to the list of joints. Then it should look fine.

> Am 01.09.2020 um 10:31 schrieb J. Scheurritch <mufti11 at web.de>:
> 
> 
> On 01.09.20 06:08, Holger Seelig wrote:
>> The ‚joint‘ field should contain a list of all joints used in the
>> humanoid, and the skeleton field the humanoid root. 
>> 
> The joint moving the head is DEFed "hanim-skulbase"it has minimal rotion
> from "headRotInterp_BasicWalk" but also translation 0 0 0
> 
> The X_ITE animation shows a head translation != "0 0 0", do x_ite insert
> animation data for HANIM ?
> 
> so long
> 
> MUFTI
> 
> 


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