[x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes, 9 September: scheduling milestones

John Carlson yottzumm at gmail.com
Wed Sep 9 19:04:12 PDT 2020


Don, should we prepare a v3.3 X3DUOM?

Thanks!


Does anyone know a good docsis 3.1 voice and wifi cable modem

On Wed, Sep 9, 2020 at 8:50 PM Don Brutzman <brutzman at nps.edu> wrote:

> Attendees: Myeong, Dick, Don
>
>
>
> 1. We renamed prior 2018 versions as WD, meaning Working Draft (rather
> than CD Committee draft).
>
>
>
> We also asked Web3D Consortium communications team to add an entry to
> table:
>
>
>
> [1] Web3D Recommended Standards
>
>      https://www.web3d.org/standards
>
>
>
> namely:  "WD, Working Draft, Preparation of ISO Committee Draft
> Registration"
>
>
>
> Of note is that next version is CD, Committee Draft.
>
>
>
> ---
>
>
>
> 2. X3D Specification Relationships
>
>
>
> The following analysis completely depends on the relationships between all
> X3D specifications, shown in
>
>
>
> [2] X3D Specification Relationships diagram
>
>      illustrates how these many specifications relate to each other.
>
>
> https://www.web3d.org/specifications/X3dSpecificationRelationships.png
>
>
>
> We will consider implementation efforts (such as X3DCSAIL or other
> implementations) separately from specification efforts.  Those can all
> occur for formal review in 2021.
>
>
>
> ---
>
>
>
> 3. We discussed proper designation of next versions.
>
>
>
> The latest documents that Myeong has shared (via .zip) are all in
> preparation to become CD Committee Draft documents for C/C++/C# language
> bindings for X3D.
>
>
>
> An important choice right now is whether to pursue version 3.3 or version
> 4.0 of these specifications.
>
>
>
> Our overall Web3D strategy is to
>
> - finish functional definition of X3D Version 4 in November, and
>
> - submit as Committee Draft in December as New Work Item Proposal (NWIP)
> and (essentially complete) CD Committee Draft to ISO.
>
>
>
> To also get the C/C++/C# versions of programming-language bindings
> correct, they must match 19775-2 Scene Access Interface (SAI) which
> provides the abstract definitions for all programming language bindings.
>
>
>
> Thus we will either need to use the existing version 3.3 SAI, or else a
> version 4.0 SAI.  We discussed this tradeoff in great detail.
>
>
>
> Preparation of all these specifications is a significant amount of work,
> though any differences between version 3.3 and version 4.0 will mainly be
> the addition of new nodes and fields for X3D4.  Further the specification
> tables listing additional nodes can be autogenerated, which assists in
> preparation.
>
>
>
> *We have an exceptionally busy schedule* for the remainder of 2020 in
> order to finish X3D4, also completing all technical reviews in mid-November
> at the Web3D 2020 Conference.
>
>
>
> [3] https://web3d.siggraph.org is the new conference website
>
>
>
> It seems to be the most realistic and effective use of our time to go for
> X3D version 4.0 as next version of these specifications.
>
>
>
> Wondering, are there any other pending ISO deadlines that we must meet?
> Yes, DIS Submission is January 2021... this would seem to constrain us
> severely.  Worrisome...
>
>
>
> Can the ISO deadline be extended? Not allowed, we are at the maximum and
> reaching a cancellation point later in 2020.
>
>
>
> Schedule analysis and alternatives follow.
>
>
>
> ================================================
>
> Preferred plan for update to version 4 and submission to Web3D and then
> ISO:
>
>
>
> 2020 DEC, 19775-1 X3D Architecture NWIP/CD
>
>
>
> 2021 JAN, 19776-1 XML Encoding  NWIP/CD
>
>
>
> 2021 JAN, 19775-2 SAI version 4 NWIP/CD
>
>
>
> 2021 FEB, 19777-3/4/5 SAI version 4 for C/C++/C# (original hope but misses
> ISO deadlines)
>
>
>
> 2021 MAR, 19777-1 Ecmascript and 19775-2 Java version 4 (simple updates)
>
>
>
> 2021 APR, 19777-6 Python
>
>
>
> 2021 MAY, 19776-3 Compressed Binary
>
>
>
> 2021 JUN, 19776-4 JSON
>
>
>
> ================================
>
> Necessary deviation for meeting ISO deadlines is
>
>
>
> SEP-DEC 2020  19777-3/4/5 SAI version 3.3 for C/C++/C#, since we must meet
> ISO ballot deadline prior to January 2020.
>
>
>
> (We confirmed that all three documents had NWIP submissions and are under
> same ISO deadlines.)
>
>
>
> Conceivably the current documents might be submitted as a Committee Draft
> sooner, possibly in September.  This means a bit more work, but it avoids
> ISO deadlines and allows us to proceed as planned with an exceptionally
> busy OCT-NOV-DEC 2020 activity for X3D4 and Web3D 2020.
>
>
>
> These 3.3 versions of 19777-3/4/5 SAI do not require separate Web3D
> Consortium approval since that was already provided under earlier rules 18
> months ago.  All other submissions will require Web3D Consortium approval,
> which adds another month to each specification.
>
>
>
> Once SAI version 4 is submitted, we might then change next submission of
> C/C++/C# to version 4 as well.  This would put all specifications on the
> preferred goal schedule for next year.
>
>
>
> Informational: such a consolidation and simplification can aid our ability
> to execute coherently.  At this point all X3D-related specifications would
> under the same set of rules:
>
>
>
> - work is functionally complete,
>
> - CD specification is ready to go,
>
> - Web3D Consortium members review and approve,
>
> - New Work Item Proposal (NWIP) and CD are then submitted to ISO,
>
> - ISO ballot schedules and editorial response to national body comments
> then proceed,
>
> - X3D Working Group available for comment to ISO specification editors (we
> three),
>
> - ISO follows procedures and progression of refined documents,
>
> - ISO eventually approves each as International Specification (IS).
>
>
>
> TODO confirm: this plans meets also meets all of the deadlines from our
> recent annual ISO/IEC SC 24 meeting.
>
>
>
> ================================
>
>
>
> 4. Go-forward plan.  We decided to try to finalize and submit all three
> documents for C/C++/C# this month.
>
>
>
> Each is labeled as CD version 3.3 in github.
>
>
>
> Myeong has some additional editorial changes.  We further appreciate X3D
> Working Group to review (in an advisory role for Web3D Consortium).
>
>
>
> Github addresses:
>
>
>
> [4.1] ISO-IEC19777-3v3.3-CD (C programming-language binding for X3D)
>
>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-CD
>
>
>
> [4.2] ISO-IEC19777-4v3.3-CD (C++ programming-language binding for X3D)
>
>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-CD
>
>
>
> [4.3] ISO-IEC19777-5v3.3-CD (C# programming-language binding for X3D)
>
>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-CD
>
>
>
> Don will add Myeong's zipped CD drafts.  We expect that initial documents
> will be available for review (by Web3D members) this Friday for the weekly
> X3D Working Group meeting.
>
>
>
> Whew!!  This was a hard one.  Looks like we found a workable solution...
> and it will remove all ISO schedule pressure so that everything can proceed
> in a regular plan.
>
>
>
> The critical aspect to get text for all three documents clean,
> functionally complete, and later submitted to ISO by end of this month.
>
>
>
> Thanks for all review and feedback.  Thanks Myeong for tremendous efforts.
>
>
>
> We tentatively plan to meet in one week to confirm whether this is
> achievable and plan final steps for this month's submission.
>
>
>
> Have fun anticipating X3D C/C++/C# programming!  8)
>
>
>
> v/r Don, Myeong and Dick
>
>
>
>
>
> On 9/9/2020 1:13 AM, Don Brutzman wrote:
>
> > Thanks for details Myeong.
>
> >
>
> > The autogeneration of specification annexes will be easy, that simply
> adapts existing stylesheets.
>
> >
>
> > Wondering, was the prior CD ever accepted by ISO?  Dick and I discussed
> this today, we can either call the github directories for the two versions
> CD0/CD1 (if never accepted).  Maybe best case is we keep original at "CD"
> and call this new version "WD" as the preparation for Working Draft
> submission.
>
> >
>
> > The autogeneration of codebases is more work to do, but performance is
> definitely not an issue.  Once it works, it works, and then any changes to
> X3D4 are immediately reflected in the codebase.
>
> >
>
> > v/r Don
>
> >
>
> >
>
> > On 9/4/2020 8:14 PM, Myeong Won Lee wrote:
>
> >>
>
> >> Dear John,
>
> >>
>
> >> Thank you for your email.
>
> >>
>
> >> We didn't use autogeneration, and all the classes and functions in
> Annex A and B in the text of the specification were rewritten manually.
>
> >> In other words, with one by one editing.
>
> >> A huge amount of time was taken to write them.
>
> >>
>
> >> In addition, the X3DLib has partial libraries (binary) implemented
> among them.
>
> >> Partial X3D components have been implemented.
>
> >> We will enhance the X3DLib by incorporating the classes and functions
> in Annex A and B.
>
> >>
>
> >> We must learn how to use autogeneration for the code.
>
> >> After getting the results of autogeneration, we will figure out the
> performance gain of auto generation by comparing our manually generated
> code and the autogenerated code.
>
> >>
>
> >> Sincerely,
>
> >>
>
> >> Myeong
>
> >>
>
> >> On Fri, Sep 4, 2020 at 10:56 AM John Carlson <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>> wrote:
>
> >>
>
> >>     What we need is an easy way to upgrade the libraries using the
> X3DUOM when the standard changes.  If you have a tool which does that, that
> would be great!  Otherwise, your example is great, and we will pursue
> autogeneration of the libraries as a separate activity, following your
> pattern.
>
> >>
>
> >>     Does that make sense?
>
> >>
>
> >>     John
>
> >>
>
> >>     On Thu, Sep 3, 2020 at 6:09 PM Myeong Won Lee <
> myeongwonlee at gmail.com <mailto:myeongwonlee at gmail.com>> wrote:
>
> >>
>
> >>         Dear Don,
>
> >>
>
> >>         In the X3D C/C++ implementation code, the reason that there are
> no sources for X3D nodes is that the X3D viewer reads and parses the
> example X3D file and renders a X3D Box using the X3DLib directly.
>
> >>         Does this make sense to you?
>
> >>         The X3DLib includes a huge number of functions as a library.
>
> >>         Because it seems necessary to include the C++ source code for
> the example X3D nodes in Annex C, we will provide them separately from
> X3DLib.
>
> >>
>
> >>         Sincerely,
>
> >>
>
> >>         Myeong
>
> >>
>
> >>                 ------------ 원본 메일 내용 ------------
>
> >>                 *보낸 사람 :* "Don Brutzman"<brutzman at nps.edu <mailto:
> brutzman at nps.edu>>
>
> >>                 *받는 사람 :* "X3D Graphics public mailing list" <
> x3d-public at web3d.org <mailto:x3d-public at web3d.org>>
>
> >>                 *참      조 :* "John Carlson" <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>>, "Roy Walmsley" <roy.walmsley at ntlworld.com
> <mailto:roy.walmsley at ntlworld.com>>, "Myeong Won Lee" <mwlee at suwon.ac.kr
> <mailto:mwlee at suwon.ac.kr>>, "Doug Sanden" <gpugroup at gmail.com <mailto:
> gpugroup at gmail.com>>
>
> >>                 *메일 제목 :* Re: C/C++/C#---X3DCSAIL; specification and
> source meeting minutes
>
> >>                 *보낸 날짜 :* Wed, 2 Sep 2020 20:09:42 -0700
>
> >>
>
> >>                 Attendees: MWL, DPB
>
> >>
>
> >>                 We are finally back in motion on these specifications
> and met today, making progress.
>
> >>
>
> >>                 Full design plan (produced earlier) appears below
> today's minutes.
>
> >>
>
> >>                 ---
>
> >>
>
> >>                 1. Specifications.
>
> >>
>
> >>                 The Github site is where Web3D Consortium members have
> full access to draft specifications.
>
> >>
>
> >>                 [1.1] Github, Web3D Consortium, X3D
>
> >>                 https://github.com/Web3DConsortium
>
> >>                 https://github.com/Web3DConsortium/X3D
>
> >>
>
> >>                 [1.2] X3D SAI Language Bindings
>
> >>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777
>
> >>
>
> >>                 [1.3] X3D 19777-3 C Language Bindings
>
> >>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-3/ISO-IEC19777-3v3.3/ISO-IEC19777-3v3.3-CD
>
> >>
>
> >>                 [1.4] X3D 19777-4 C++ Language Bindings
>
> >>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-4/ISO-IEC19777-4v3.3/ISO-IEC19777-4v3.3-CD
>
> >>
>
> >>                 [1.5] X3D 19777-5 C# Language Bindings
>
> >>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/ISO-IEC19777-5/ISO-IEC19777-5v3.3/ISO-IEC19777-5v3.3-CD
>
> >>
>
> >>                 [1.6] X3D 19777 New Work Item Proposals (NWIP)
>
> >>
> https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19777/NWIP
>
> >>
>
> >>                 Looking at each of the above Committee Draft (CD)
> directories, they were last touched 8 March 2019 (18 months ago).
>
> >>
>
> >>                 *Myeong has updates to each of these. She is sending
> zip files and I will commit them into github.*
>
> >>
>
> >>                 Because they have changed, and because we are now
> working to meet ISO deadlines, we think that these should all be saved
> separately as an updated Working Draft #1. So new directories will say
> "WD1" instead of "CD" to match our naming conventions.
>
> >>
>
> >>                 Our next question is whether we should go to version
> 4.0 (rather than 3.3). This seems like a good idea... but there are several
> issues.
>
> >>
>
> >>                 a. Are they complete for 4.0?
>
> >>                 b. Does the relevant SAI 19775-2 for X3D also have to
> be updated?
>
> >>                 c. Can we autogenerate the new parts of these language
> bindings to match X3D4.
>
> >>
>
> >>                 We? are hoping that, following some further editorial
> work, that the answer to all three of these questions can become "yes" for
> X3D version 4.0.
>
> >>
>
> >>                 [1.7] Web3D Recommended Standards
>
> >>                 https://www.web3d.org/standards
>
> >>
>
> >>                 [1.8] X3D 19775-2, ISO/IEC 19775-2:2015, V3.3,
>
> >>                 X3D Abstract : Scene Access Interface (SAI)
>
> >>                 International Standard (IS), 2015-04-24
>
> >>
> https://www.web3d.org/documents/specifications/19775-2/V3.3/index.html
>
> >>
>
> >>                 A quick review of Part 2: Scene access interface (SAI)
> looks like very very few changes will occur for the transition from X3D
> Architecture v3.3 to v4.0.
>
> >>
>
> >>                 Recommended next steps:
>
> >>                 d. Have a dedicated meeting of X3D Working to review
> both specification and Mantis issues list to see what changes are needed to
> create 19775-2 version 4.0.
>
> >>                 e. If indeed small, then we create such a working draft
> on github.
>
> >>                 f. If large, then we will defer to January 2021
> following expected completion of X3D 19775-1 X3D version 4.0
>
> >>                 g. We work on version 4 for all language bindings so
> that we don't have to repeat further specification revisions later.
>
> >>
>
> >>                 Definitely the sequencing of this work needs to be
> considered in light of ISO deadlines and our ability to accomplish work.
>
> >>
>
> >>                 Rephrase: if it is possible to go fast, let's try.
> Parallel work is likely possible since functionality is stable. If we are
> too busy, then we wait for January.
>
> >>
>
> >>                 Dick please review and verify how we might best handle
> these specification drafts for ISO.
>
> >>
>
> >>                 ---
>
> >>
>
> >>                 2. Example implementations.
>
> >>
>
> >>                 Suwon University provided some example source code last
> year.
>
> >>
>
> >>                 Two types of code are possible. First type is simply
> for handling data structures; second type is a renderer.
>
> >>
>
> >>                 Last year's examples are all sitting in Web3D version
> control on SourceForge, with 5 subdiretories:
>
> >>
>
> >>                 [2.0] X3D Sourceforge subversion arcchives
>
> >>
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/
>
> >>                 =
>
> >>
>
> >>                 a. c, not seen: source code for nodes, or presentation
> on this work.
>
> >>                 b. cpp, not seen: source code for nodes, or
> presentation on this work.
>
> >>                 c. csharp, found: both source code for nodes and README
> presentation
>
> >>
>
> >>                 Myeong has an excellent long presentation that
> describes many things in these archives, she will send and we will add.
>
> >>
>
> >>                 At first is seems like the c and cpp directories do not
> include source implementations for each and every node (Box, Group,
> Appearance etc.) because they are actually found in the X3DLib .h files.
> There is typically a mix of Abstracts.h Concretes.h and X3DLib.h files, be
> sure to look closely. For example code patterns, see the following:
>
> >>
>
> >>                 d. c,
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/c/X3DLib/Concretes.h
>
> >>                 e. cpp,
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/cpp/X3DLib/Concretes.h
>
> >>                 f. csharp,
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/languages/csharp/3.X3DLib/X3DNode/
> (many files)
>
> >>
>
> >>                 Although all of this code was created manually (OMG!)
> everything looks to me like well-defined code patterns that might
> autogenerated from X3DUOM.
>
> >>
>
> >>                 d. python: contains X3dPythonViewer which is a pure
> python viewer for X3D. This uses manual patterns but might be upgraded (by
> someone brave and magnificent!) to match our upgraded code patterns for
> X3DPSAIL.
>
> >>
>
> >>                 [2.1] Python X3D Package x3d.py
>
> >>                 https://pypi.org/project/x3d
>
> >>
>
> >>                 [2.2] X3D Python Scene Access Interface Library
> (X3DPSAIL)
>
> >>
> https://www.web3d.org/x3d/stylesheets/python/python.html
>
> >>
>
> >>                 e. suwon (temporary holding directory, used only for
> sharing files prior to production)
>
> >>
>
> >>
>
> >>                 To use X3DUOM to create both codebases and draft
> specification annexes, we can follow the existing solutions already
> provided for Java and Python.
>
> >>
>
> >>                 Given today's code review, I can confirm that we can
> follow the exact approaches used already for Java and Python. The following
> summary provide much detail.
>
> >>
>
> >>                 ---
>
> >>
>
> >>                 3. Next steps.
>
> >>
>
> >>                 a. Specification: Myeong Dick and I can work on the
> sources.
>
> >>
>
> >>                 b. Example implementations: *who wants to help* with
> the C, C++, C# interfaces? We need expert review on these interfaces and
> sample implementations before we try to standardize them.
>
> >>
>
> >>                 c. Working group meeting: review scope of work to
> upgrade 19775-2 SAI to X3D 4.0. Soon, within a month.
>
> >>
>
> >>                 d. Specification editors meeting, Myeong Don Dick:
> latest versions of documents in github. We will try to meet next week if
> that works for Dick.
>
> >>
>
> >>                 e. Codebase generation meeting: when one or more
> volunteers are ready to help with review, we can then discuss.
>
> >>
>
> >>                 Have fun with X3D using C, C++, C# !! 8)
>
> >>
>
> >>                 Yours truly, Myeong and Don
>
> >>
>
> >>
>
> >>                 On 8/11/2020 7:01 AM, Don Brutzman wrote:
>
> >>                  > John, thanks for posting.  There are a number of
> steps still to go, here is more information.
>
> >>                  >
>
> >>                  > a. We currently 2/3 complete in our virtual
> 3-week-long annual meeting for ISO Standards Committee 24.  Ordinarily this
> is a dedicated 1-week face-to-face meeting, it is quite involved.
>
> >>                  >
>
> >>                  > b. Dr. Myeong Won Lee of Suwon University has
> provided an update to the C/C++/C# language bindings for X3D that were
> first proposed two years ago.
>
> >>                  >
>
> >>                  > [1]    Web3D Consortium Members are now considering
> C, C++ and C# language bindings for
>
> >>                  >     #X3D Graphics International Standard. Member
> value continues to grow, early adopters are advised to join!
>
> >>                  >     All community feedback is welcome too.
>
> >>                  >
> https://twitter.com/Web3DConsortium/status/984257256270135296
>
> >>                  >
>
> >>                  > c. The Scene Access Interface (SAI) language
> bindings are strictly defined by X3D specifications.  No proprietary
> technology or external-library dependencies are required.
>
> >>                  >
>
> >>                  > [2]    Web3D Recommended Standards
>
> >>                  > https://www.web3d.org/standards
>
> >>                  >
>
> >>                  > d. We have captured all X3D scene-graph structure
> and typing in the X3D Unified Object Model (X3DUOM).
>
> >>                  >
>
> >>                  > [3]    X3D Unified Object Model (X3DUOM)
>
> >>                  > https://www.web3d.org/specifications/X3DUOM.html
>
> >>                  >
>
> >>                  > e. We have achieved autogeneration from X3DUOM to
> open-source implementations that support SAI for Java, Python and Turtle.
> This occurs through careful consideration of design patterns to hold
> strictly designed data structures.  This does not include any form of
> rendering or platform-specific adaptations.
>
> >>                  >
>
> >>                  > [4]    X3D Graphics Standards Relationships
>
> >>                  >
> https://www.web3d.org/specifications/X3dSpecificationRelationships.png
>
> >>                  >
>
> >>                  > f. A major benefit of autogeneration is that
> everything is exactly correct and can always track X3D4 refinements.
>
> >>                  >
>
> >>                  > g. As you know, we hope to repeat this pattern for
> JavaScript.  Your experience with X3DJSONLD and JavaScript means that an
> autogenerated implementation oriented to Node.js is appealing.
>
> >>                  >
>
> >>                  > h. Once implementations are stable, we will have to
> write corresponding X3D SAI specifications to match, likely next spring.
>
> >>                  >
>
> >>                  > i. Professor Lee has also produced an example code
> library that should serve as a good basis for design templates.
>
> >>                  >
>
> >>                  > j. We hope to begin tackling this new task after
> SIGGRAPH.
>
> >>                  >
>
> >>                  > k. Since an unavoidable FAQ will be "How are the
> C/C++/C# implementations and specifications similar, and how are they
> different?" the X3D working group currently plans to work all three in
> tandem and submit all three specifications simultaneously.  This approach
> will maximize consistency and best-of-breed design patterns.
>
> >>                  >
>
> >>                  > l. Clearly we will need multiple X3D experts who are
> each familiar with C, C++ and C# in order to achieve our goals of useful
> reusable open-source libraries and specifications.
>
> >>                  >
>
> >>                  > m. This is not a debate about programming styles or
> preferences, rather how do we produce the most platform-neutral APIs that
> are widely reusable.
>
> >>                  >
>
> >>                  > n. Resulting codebases will be hooked up to
> regression testing of the X3D Examples Archives.
>
> >>                  >
>
> >>                  > [5]    X3D Resources, Examples: Scene Archives for
> X3D
>
> >>                  >
> https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> >>                  >
>
> >>                  > o. Success is measured by how these libraries
> encourage adoption of X3D by C/C++/C# applications, either open source or
> commercial. Original announcement follows.
>
> >>                  >
>
> >>                  > [6]    [x3d] X3D C and C++ language bindings NWIPs
> [corrected copy]
>
> >>                  >
> http://web3d.org/pipermail/x3d-public_web3d.org/2018-April/008598.html
>
> >>                  >
>
> >>                  > p. I'll be sending out an annual Web3D ISO liaison
> report to Web3D Consortium members in another week, once the SC24 meeting
> is complete.  This report will get released publicly sometime afterwards.
>
> >>                  >
>
> >>                  > q. So the answer to most of your questions below is
> "same as before" with Java, Python, Turtle.
>
> >>                  >
>
> >>                  > Hope this makes sense.  These are new big projects,
> adapting and repeating capabilities that we have already demonstrated three
> times.
>
> >>                  >
>
> >>                  > Worthy mountains to climb that make X3D ever-more
> available.  Usually this is where business plans add a sentence saying,
> approximately, "total world domination to follow."  8)
>
> >>                  >
>
> >>                  > Thanks everyone for considering the possibilities.
> Have fun with X3D4!  8)
>
> >>                  >
>
> >>                  >
>
> >>                  > On 8/10/2020 5:10 PM, John Carlson wrote:
>
> >>                  >>
>
> >>                  >> We're looking for some programmers to contribute to
> a project creating X3DCSAIL, a C/C++/C# version of X3DJSAIL.
>
> >>                  >>
>
> >>                  >> My question is, how will X3DCSAIL be different from
> OpenInventor or Coin3D or FreeWRL?  Can these run headless?   Can we adapt
> one of these to run headless?  It looks like OpenInventor has a headless
> mode, but I'm not sure about the others.
>
> >>                  >>
>
> >>                  >> How might we pursue this library?  What are the
> requirements?  Who are the customers?   Should we just create examples, and
> adopt one of the existing open source X3D browser implementations?  Is
> there a website describing the goals of this project?  Should I create one?
>
> >>                  >>
>
> >>                  >> I have something written in C++ that reads in X3D
> JSON and writes out X3D XML, but that's pretty much a prototype at this
> stage--works with a couple of cases.  This opens up C++ X3D browser to the
> X3D JSON capabilities similar to how X3DJSONLD transformed X_ITE and X3DOM.
>
> >>                  >>
>
> >>                  >> The cplusplus version in in
> <X3DJSONLD>/src/main/cplusplus/src
>
> >>                  >>
>
> >>                  >> More testing is welcome!
>
> >>                  >>
>
> >>                  >> We currently do not have a X3dToC.xslt, but would
> appreciate examples of C++ code that people would like to develop to use
> X3DCSAIL, so we can pattern the appropriate stylesheet for the X3DCSAIL
> library.
>
> >>                  >>
>
> >>                  >> O can provide a C++ Serializer that will convert a
> DOM document to C++ using JavaScript code, but  I'm also wondering what
> kind of target I should hit, similar to what we might do with a stylesheet.
>
> >>                  >>
>
> >>                  >> So we're just looking for C++ test cases at this
> point.
>
> >>
>
> >>                 all the best, Don
>
> >>                 --                 Don Brutzman Naval Postgraduate
> School, Code USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
>
> >>                 Watkins 270, MOVES Institute, Monterey CA 93943-5000
> USA +1.831.656.2149
>
> >>                 X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
> >>
>
> >>
>
> >>
>
> >>         --
>
> >>         Myeong Won Lee, PhD, Professor
>
> >>         Faculty of Computer Science, U. of Suwon
>
> >>         Hwaseong, Gyeonggi-do, 18323 Korea
>
> >>         E-mail) myeongwonlee at gmail.com <mailto:myeongwonlee at gmail.com>,
> mwlee at suwon.ac.kr <mailto:mwlee at suwon.ac.kr>
>
> >>
>
> >>
>
> >>
>
> >> --
>
> >>
>
> >> Myeong Won Lee, PhD, Professor
>
> >> Faculty of Computer Science, U. of Suwon
>
> >> Hwaseong, Gyeonggi-do, 18323 Korea
>
> >> E-mail) myeongwonlee at gmail.com <mailto:myeongwonlee at gmail.com>,
> mwlee at suwon.ac.kr <mailto:mwlee at suwon.ac.kr>
>
> >>
>
> >
>
> > all the best, Don
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
>
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