[x3d-public] wondering about candidate values for Texture mapping specified in material nodes

Michalis Kamburelis michalis.kambi at gmail.com
Tue Sep 15 23:50:23 PDT 2020


I don't mention on that link (at least in this section) reuse of
TextureCoordinate as a common use-case. Indeed it is not something that
would have much use, I agree.

Regards,
Michalis

W dniu śr., 16.09.2020 o 07:05 j.Scheurich <mufti11 at web.de> napisał(a):

>
>
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> On 15.09.20 22:51, Michalis Kamburelis wrote:
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> > I wrote an explanation about why xxxTextureMapping are not realized by
>
> > DEF / USE on
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> >
> https://github.com/michaliskambi/x3d-tests/wiki/How-to-add-PBR-to-X3D%3F#can-we-make-texture-mapping-using-def--use
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> >
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> a direct reuse of TextureCoorinate makes no sense. but it is possible to
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> reuse TextureCoorindinateGenerator
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