[x3d-public] Fwd: [x3dom-users] background textures (cube) too bright
John Carlson
yottzumm at gmail.com
Sat Sep 19 10:57:34 PDT 2020
Forwarded from X3DOM-users, since ES6 work is unrelated to X3DOM, and we
need to standardize X3DScript tag.
Thanks Andreas, I now have hope that my Background cubes will not be
washed out in X3DOM, and will appear more like X_ITE in cross browser
testing.
John
So I currently have 4 things on my list:
1. Gamma testing in dev
2. ES6 library
3. X3DOM X3DScript
4. Type-safe ES6 examples
If someone wants to order by priority or add additional tasks (c/c++/c# ant
build). Let me know.
I don’t know where the moon 🌙 is right now, but the Jewish holidays have
been significant 1&2 years ago for my health.
I now have many X3DScript tags in XML, so perhaps we should add the tag to
X_ITE for X3D4.
John
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