[x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Don Brutzman
brutzman at nps.edu
Fri Sep 25 15:54:34 PDT 2020
Found a small inconsistency in X3D4 WD2 spec (while implementing the rest of "mapping" approach in X3D Schema and X3DUOM).
Please look at node types in following, specifically [X3DSingleTextureNode] vs. [X3DTexture2DNode].
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12.4.5 Material
Material : X3DOneSidedMaterialNode {
SFFloat [in,out] ambientIntensity 0.2 [0,1]
SFNode [in,out] ambientTexture NULL [X3DSingleTextureNode]
SFString [in,out] ambientTextureMapping ""
SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
SFNode [in,out] diffuseTexture NULL [X3DSingleTextureNode]
SFString [in,out] diffuseTextureMapping ""
SFColor [in,out] emissiveColor 0 0 0 [0,1]
SFNode [in,out] emissiveTexture NULL [X3DSingleTextureNode]
SFString [in,out] emissiveTextureMapping ""
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normalTexture NULL [X3DTexture2DNode]
SFString [in,out] normalTextureMapping ""
SFFloat [in,out] normalScale 1 [0, ∞]
SFFloat [in,out] occlusionStrength 1 [0,1]
SFNode [in,out] occlusionTexture NULL [X3DTexture2DNode]
SFString [in,out] occlusionTextureMapping ""
SFFloat [in,out] shininess 0.2 [0,1]
SFNode [in,out] shininessTexture NULL [X3DSingleTextureNode]
SFString [in,out] shininessTextureMapping ""
SFColor [in,out] specularColor 0 0 0 [0,1]
SFNode [in,out] specularTexture NULL [X3DSingleTextureNode]
SFString [in,out] specularTextureMapping ""
SFFloat [in,out] transparency 0 [0,1]
}
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18.3.2 X3DSingleTextureNode
X3DSingleTextureNode : X3DTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
=======================================
18.3.4 X3DTexture2DNode
X3DTexture2DNode : X3DSingleTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
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Looks like node type for every SFNode texture field in the new Material nodes should be [X3DSingleTextureNode] rather than any as [X3DTexture2DNode]. Doubtful we'd ever want to rely on repeatS repeatT or textureProperties when modulating materials.
OK to use [X3DSingleTextureNode] throughout?
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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