[x3d-public] x3d-public Digest, Vol 138, Issue 86

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Mon Sep 28 13:33:24 PDT 2020


the model of Blacksburg looks really cool. Who tried it in the net? yet
have ideas on integration. how long does it take?

пн, 28 сент. 2020, 8:18 после полудня <x3d-public-request at web3d.org>:

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>    1. Re: x3d-public Digest, Vol 138, Issue 85 (Konstantin Smirnov)
>    2. Re: question on page use, copyright and license (Don Brutzman)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 28 Sep 2020 19:18:27 +0300
> From: Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
> To: "x3d-public at web3d.org" <x3d-public at web3d.org>
> Subject: Re: [x3d-public] x3d-public Digest, Vol 138, Issue 85
> Message-ID:
>         <CAD1qDjThZFyBT=Ard02mi3JYyYNzH8D0qYSi-HRQw-T=
> vtCWNQ at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Thanks. I will look.
>
> ???????????, 28 ???????? 2020 ?. ???????????? <
> x3d-public-request at web3d.org>
> ???????:
>
> > Send x3d-public mailing list submissions to
> >         x3d-public at web3d.org
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> > or, via email, send a message with subject or body 'help' to
> >         x3d-public-request at web3d.org
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> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of x3d-public digest..."
> >
> >
> > Today's Topics:
> >
> >    1. Re: examples of X3DOM for modeling a city (j.Scheurich)
> >    2. Re: examples of X3DOM for modeling a city (GPU Group)
> >    3. Re: examples of X3DOM for modeling a city (vmarchetti at kshell.com)
> >    4. Re: ... X3D4 PBR Material textures: normalScale (Don Brutzman)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Mon, 28 Sep 2020 04:25:37 +0200
> > From: "j.Scheurich" <mufti11 at web.de>
> > To: x3d-public at web3d.org
> > Subject: Re: [x3d-public] examples of X3DOM for modeling a city
> > Message-ID: <f3832fc5-be08-48e0-9bc7-711192397c08 at web.de>
> > Content-Type: text/plain; charset=utf-8
> >
> >
> >
> > On 27.09.20 20:04, Konstantin Smirnov wrote:
> > > Hello.
> > > Are there any examples of modeling a real city with X3DOM?
> > > Real streets, buildings, data, etc.
> > >
> > Not xdom bbut *only X3D"
> >
> > You shoul contact
> >
> > https://scanx3d.com/projects/kings-park-solar-city/
> >
> > in public,they only offer a false? colored movie...
> >
> > so long
> > MUFTI
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Sun, 27 Sep 2020 20:55:01 -0600
> > From: GPU Group <gpugroup at gmail.com>
> > To: "j.Scheurich" <mufti11 at web.de>
> > Cc: X3D Graphics public mailing list <x3d-public at web3d.org>
> > Subject: Re: [x3d-public] examples of X3DOM for modeling a city
> > Message-ID:
> >         <CAM2ogRfk+W29yFHZwftL=XxcTnc8M0Yy84wwC+9UwN4sQ9CQeA at mail.
> > gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > not in x3d, but other formats, see rotterdam
> > https://www.rotterdam.nl/werken-leren/3d/
> > And some web3d gurus tried something like cesium 3DTiles
> > https://cesium.com/blog/2015/08/10/introducing-3d-tiles/
> > except using a custom x3d node called Tile (in freewrl - what's missing:
> > some code to read the rotterdam cesium tiles and populate the x3d Tile
> > nodes)
> > -Doug
> >
> > On Sun, Sep 27, 2020 at 8:26 PM j.Scheurich <mufti11 at web.de> wrote:
> >
> > >
> > >
> > > On 27.09.20 20:04, Konstantin Smirnov wrote:
> > > > Hello.
> > > > Are there any examples of modeling a real city with X3DOM?
> > > > Real streets, buildings, data, etc.
> > > >
> > > Not xdom bbut *only X3D"
> > >
> > > You shoul contact
> > >
> > > https://scanx3d.com/projects/kings-park-solar-city/
> > >
> > > in public,they only offer a false  colored movie...
> > >
> > > so long
> > > MUFTI
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > x3d-public mailing list
> > > x3d-public at web3d.org
> > > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> > >
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> >
> > ------------------------------
> >
> > Message: 3
> > Date: Mon, 28 Sep 2020 05:35:05 -0400
> > From: "vmarchetti at kshell.com" <vmarchetti at kshell.com>
> > To: "j.Scheurich" <mufti11 at web.de>, X3D-Public <x3d-public at web3d.org>
> > Subject: Re: [x3d-public] examples of X3DOM for modeling a city
> > Message-ID: <50E0F5CB-2819-4789-9215-65C2B275D77E at kshell.com>
> > Content-Type: text/plain; charset="us-ascii"
> >
> > There is also the X3D Blacksburg project described here:
> > https://www.web3d.org/sites/default/files/attachment/node/
> > 2284/edit/CARTOBOF_Polys_S2018.pdf <https://www.web3d.org/sites/
> > default/files/attachment/node/2284/edit/CARTOBOF_Polys_S2018.pdf>
> >
> > Vince Marchetti
> >
> >
> > > On Sep 27, 2020, at 10:55 PM, GPU Group <gpugroup at gmail.com> wrote:
> > >
> > > not in x3d, but other formats, see rotterdam
> > > https://www.rotterdam.nl/werken-leren/3d/ <https://www.rotterdam.nl/
> > werken-leren/3d/>
> > > And some web3d gurus tried something like cesium 3DTiles
> > > https://cesium.com/blog/2015/08/10/introducing-3d-tiles/ <
> > https://cesium.com/blog/2015/08/10/introducing-3d-tiles/>
> > > except using a custom x3d node called Tile (in freewrl - what's
> missing:
> > some code to read the rotterdam cesium tiles and populate the x3d Tile
> > nodes)
> > > -Doug
> > >
> > > On Sun, Sep 27, 2020 at 8:26 PM j.Scheurich <mufti11 at web.de <mailto:
> > mufti11 at web.de>> wrote:
> > >
> > >
> > > On 27.09.20 20:04, Konstantin Smirnov wrote:
> > > > Hello.
> > > > Are there any examples of modeling a real city with X3DOM?
> > > > Real streets, buildings, data, etc.
> > > >
> > > Not xdom bbut *only X3D"
> > >
> > > You shoul contact
> > >
> > > https://scanx3d.com/projects/kings-park-solar-city/ <
> > https://scanx3d.com/projects/kings-park-solar-city/>
> > >
> > > in public,they only offer a false  colored movie...
> > >
> > > so long
> > > MUFTI
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > x3d-public mailing list
> > > x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> > > http://web3d.org/mailman/listinfo/x3d-public_web3d.org <
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
> > > _______________________________________________
> > > x3d-public mailing list
> > > x3d-public at web3d.org
> > > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> >
> > -------------- next part --------------
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> >
> > ------------------------------
> >
> > Message: 4
> > Date: Mon, 28 Sep 2020 07:38:47 -0700
> > From: Don Brutzman <brutzman at nps.edu>
> > To: Michalis Kamburelis <michalis.kambi at gmail.com>
> > Cc: X3D Graphics public mailing list <x3d-public at web3d.org>
> > Subject: Re: [x3d-public] ... X3D4 PBR Material textures: normalScale
> > Message-ID: <21361019-d8e9-12bb-0c2a-a5ac830fc840 at nps.edu>
> > Content-Type: text/plain; charset="utf-8"; format=flowed
> >
> > normalScale questions:
> >
> > a. Should normalScale have type SFVec3f instead of SFFloat?
> >
> > b. Does normalScale only apply to provided Normal vector arrays, or to
> > both provided and computed normal vectors?
> >
> > c. Sometimes provide Normal vector arrays are not normalized, likely we
> > want to note in specification prose that they should be normalized in
> range
> > [0..1] before modification.
> >
> > d. How to handle an initial or resulting normal value of (0 0 0) ?
> >
> > all the best, Don
> > --
> > Don Brutzman  Naval Postgraduate School, Code USW/Br
> > brutzman at nps.edu
> > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>  +1.831.656.2149
> > X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/
> > brutzman
> >
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
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> >
> > ------------------------------
> >
> > End of x3d-public Digest, Vol 138, Issue 85
> > *******************************************
> >
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> ------------------------------
>
> Message: 2
> Date: Mon, 28 Sep 2020 10:17:56 -0700
> From: Don Brutzman <brutzman at nps.edu>
> To: Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
> Cc: "J. Scheurritch" <mufti11 at web.de>, <x3d-public at web3d.org>
> Subject: Re: [x3d-public] question on page use, copyright and license
> Message-ID: <0ec31912-4442-0e27-c243-d7b9812fd8c5 at nps.edu>
> Content-Type: text/plain; charset="utf-8"; format=flowed
>
> Another good way to record copyright for an X3D model is within the head
> section in a meta tag, matching HTML document conventions.  This covers the
> entire document (i.e. X3D model) and is suitable for all encodings
> (ClassicVRML, XML, JSON, etc.) and programming languages (JavaScript, Java,
> Python, etc.).
>
> Example usage and further information:
>
> [1] X3D Scene Authoring Hints, meta Statements
>
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#meta
>
> [2] X3D Scene Authoring Hints, License
>
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#license
>
> =============
> X3D authors can place meta statements in a scene to document what license
> being applied. For example, one of the following is typically included in
> the X3D scenes found in the Web3D Consortium and NPS open-source example
> archives:
>
> <meta name="license" content="../../license.html">
>
> <meta name="license" content="
> https://www.web3d.org/x3d/content/examples/license.html">
>
> [etc.]
> =============
>
> On 9/4/2020 6:30 PM, J. Scheurritch wrote:
> >
> >> Please see the copyright notice usually at the bottom of the page.
> >
> > Often, the copyight information is in the WorldINFO node, like here
> >
> >
> https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/NancyPrototypesIndex.html
> >
> > so long
> > MUFTI
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
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>
> ------------------------------
>
> End of x3d-public Digest, Vol 138, Issue 86
> *******************************************
>
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