[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

John Carlson yottzumm at gmail.com
Tue Sep 29 18:01:34 PDT 2020


This appears to be the command documentation on Michaelis' command line
conversions:

https://castle-engine.io/view3dscene.php#section_converting

On Tue, Sep 29, 2020 at 7:52 PM John Carlson <yottzumm at gmail.com> wrote:

> Okay, found this, convert.php from Michalis.   I will have to take look
> see to see if it's embeddable in a shell script.
>
> https://castle-engine.io/convert.php
>
> Thanks,
>
> John
>
> On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
>
>> Hi,
>>
>> I made an online converter on:
>>
>>   https://castle-engine.io/convert.php
>>
>> It allows to
>>
>> - Convert from any format supported by Castle Game Engine (glTF, X3D,
>> VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
>> https://castle-engine.io/creating_data_model_formats.php ).
>>
>> - ... into X3D, in XML or Classic (VRML) encoding.
>>
>> It's free to use for everyone.
>>
>> Underneath, it uses tovrmlx3d (command-line application distributed
>> together with view3dscene, see
>> https://castle-engine.io/view3dscene.php#section_converting for docs,
>> and get the very latest version from
>> http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
>> like to integrate this conversion into your own pipeline (e.g. to run
>> some tests or conversions in batch mode), I recommend downloading and
>> using tovrmlx3d directly, it's a simple application :)
>>
>> More information on the tool page https://castle-engine.io/convert.php .
>>
>> Please give it a shot :) All the comments are welcome!
>>
>> Regards,
>> Michalis
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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