[x3d-public] Fwd: Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter

John Carlson yottzumm at gmail.com
Tue Sep 29 19:09:45 PDT 2020


---------- Forwarded message ---------
From: John Carlson <yottzumm at gmail.com>
Date: Tue, Sep 29, 2020 at 9:09 PM
Subject: Re: [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada,
...) and change X3D encodings using online Castle Game Engine converter
To: Michalis Kamburelis <michalis.kambi at gmail.com>


This tar.gz has the old copy of the .x3d files converted from glTF
(non-binary).

I updated my sample models, and rerunning.   So far, no surprises.

https://coderextreme.net/glTF2X3D.tar.gz

John


On Tue, Sep 29, 2020 at 8:48 PM John Carlson <yottzumm at gmail.com> wrote:

> Creating a zip of X3D files (None of the glTF 1.0 files converted)
>
> Find at:
>
> https://coderextreme.net/glTF2X3D.tar.gz
>
> (I will send an update once the file is uploaded).
>
> John
>
> On Tue, Sep 29, 2020 at 8:29 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Results from shell script previously forwarded:
>>
>> Hangs at:
>>
>> glTF-Sample-Models/2.0/BrainStem/glTF/BrainStem.gltf
>>
>> Not sure what's wrong.  I suggest running without the --write option, but
>> I have not done that yet.   Breaking through to next file.
>>
>> Hung:  glTF-Sample-Models/2.0/BrainStem/glTF-Draco/BrainStem.gltf
>> Hung: glTF-Sample-Models/2.0/BrainStem/glTF-Embedded/BrainStem.gltf
>>
>> Hung: glTF-Sample-Models/2.0/BrainStem/glTF-pbrSpecularGlossiness/BrainStem.gltf
>>
>> ...Things seem to be working again.  Wanted to give you an early report
>>
>>
>>
>> On Tue, Sep 29, 2020 at 8:11 PM Michalis Kamburelis <
>> michalis.kambi at gmail.com> wrote:
>>
>>> Yes it is:) If you want to convert in batch mode, from a command-line or
>>> shell script  etc. then you can use view3dscene command-line or a dedicated
>>> tool "tovrmlx3d" (distributed along with view3dscene) for it.
>>>
>>> Regards,
>>> Michalis
>>>
>>> W dniu śr., 30.09.2020 o 03:01 John Carlson <yottzumm at gmail.com>
>>> napisał(a):
>>>
>>>> This appears to be the command documentation on Michaelis' command line
>>>> conversions:
>>>>
>>>> https://castle-engine.io/view3dscene.php#section_converting
>>>>
>>>> On Tue, Sep 29, 2020 at 7:52 PM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> Okay, found this, convert.php from Michalis.   I will have to take
>>>>> look see to see if it's embeddable in a shell script.
>>>>>
>>>>> https://castle-engine.io/convert.php
>>>>>
>>>>> Thanks,
>>>>>
>>>>> John
>>>>>
>>>>> On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <
>>>>> michalis.kambi at gmail.com> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> I made an online converter on:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>   https://castle-engine.io/convert.php
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> It allows to
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> - Convert from any format supported by Castle Game Engine (glTF, X3D,
>>>>>>
>>>>>>
>>>>>> VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
>>>>>>
>>>>>>
>>>>>> https://castle-engine.io/creating_data_model_formats.php ).
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> - ... into X3D, in XML or Classic (VRML) encoding.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> It's free to use for everyone.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Underneath, it uses tovrmlx3d (command-line application distributed
>>>>>>
>>>>>>
>>>>>> together with view3dscene, see
>>>>>>
>>>>>>
>>>>>> https://castle-engine.io/view3dscene.php#section_converting for docs,
>>>>>>
>>>>>>
>>>>>> and get the very latest version from
>>>>>>
>>>>>>
>>>>>> http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
>>>>>>
>>>>>>
>>>>>> like to integrate this conversion into your own pipeline (e.g. to run
>>>>>>
>>>>>>
>>>>>> some tests or conversions in batch mode), I recommend downloading and
>>>>>>
>>>>>>
>>>>>> using tovrmlx3d directly, it's a simple application :)
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> More information on the tool page
>>>>>> https://castle-engine.io/convert.php .
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Please give it a shot :) All the comments are welcome!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>>
>>>>>> Michalis
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>>
>>>>>>
>>>>>> x3d-public mailing list
>>>>>>
>>>>>>
>>>>>> x3d-public at web3d.org
>>>>>>
>>>>>>
>>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
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