[x3d-public] New renderer for my blobs

John Carlson yottzumm at gmail.com
Wed Sep 30 22:09:21 PDT 2020


Oh, let's say performance is not an issue at this point.    Something like
2 hours for a 512x512 image if an image is appropriate. If something other
than an image is better, let's discuss--should we model the eye and brain
as well?

On Wed, Sep 30, 2020 at 11:38 PM John Carlson <yottzumm at gmail.com> wrote:

> I am considering a new renderer for my blobs.   I am thinking of rejecting
> something like a WebGL because it’s too mathematically pure.   PBR seems
> attractive but I don’t know much about it.
>
> Here are my requirements:
>
> 1.   Model light as photons, that is some kind of animated
> surface/volume/material.
>
> 2.  Model photon surface interaction.
>
> 3.  Model photon material interaction.
>
> 4.  Model photon-photon interaction.
>
> 5.  Model my objects with equations, not faces.
>
> My knowledge of rendering stems from the 1980s and includes some knowledge
> of ray tracing, radiosity and I’ve heard of the rendering equation.
>
> It would seem lke a class in photons should be appropriate.  Which one?
>
> What shading language should I use, if any?   Would vertex/normal/fragment
> really be appropriate for this?
>
> John
>
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