[x3d-public] HAnim, X3dToPython.xslt X3dToJson.xslt Upgrade X3DUOM? HAnimHumanoid explained, problem identified, corrections applied

John Carlson yottzumm at gmail.com
Thu Dec 23 19:34:54 PST 2021


Don,

I don’t know if I also mentioned my conversions from JSON to Java
failed…used setValue instead of setMetadata.   I have some free time this
evening and will work on JSON schema validation, fieldTypes.js, and
mapToMethod.js as generated from X3DUOM and found in X3DJSONLD.  These JS
files impact my serializers (exported Java) and schema validation of
JINLOA4.json.   Likely I will be able to do a build, and then do spot
checking for any issues.

I did not understand the difference between Humanoid in the abstract spec
and HAnimHumanoid in the concrete spec.

Excellent analysis, Don, and Merry Xmas to you and yours.

On Thu, Dec 23, 2021 at 1:50 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> Hi John, thanks for this elaboration of the question.  Here is an in-depth
> explanation giving multiple related references that answer the question:
> yes, the /metadata/ field is part of HAnimHumanoid node.
>
>
>
> More precise URL for HAnimHumanoid in HAnim v2.0 specification is
>
>
>
>    - Part 1:  Humanoid animation (HAnim) architecture, Clause 6 Object
>    Interfaces, 6.2 Humanoid
>    -
>    https://www.web3d.org/documents/specifications/19774-1/V2.0/Architecture/Obje
>    Part 1:  Humanoid animation (HAnim) architecturectInterfaces.html#Humanoid
>
>
>
> HAnim architecture specification is abstract and must be implemented by
> other specifications.  Thus you have to look in X3D Architecture
> specification for corresponding X3D details.
>
>
>
> Corresponding X3D Architecture specification is
>
>
>
>    - X3D4 Part 1: Architecture and base components, 26 Humanoid Animation
>    (HAnim) component, clause 26.3.2 HAnimHumanoid
>    -
>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/hanim.html#HAnimHumanoid
>
>
>
> HAnimHumanoid : X3DChildNode, X3DBoundedObject {
>
>   SFVec3f    [in,out] center                0 0 0    (-∞,∞)
>
>   SFString   [in,out] description           ""
>
>   SFBool     [in,out] bboxDisplay           FALSE
>
>   SFBool     [in,out] visible               TRUE
>
>   MFString   [in,out] info                  []
>
>   MFVec3f    [in,out] jointBindingPositions []       (-∞,∞)
>
>   MFRotation [in,out] jointBindingRotations []       (-∞,∞)|[-1,1]
>
>   MFVec3f    [in,out] jointBindingScales    []       (0,∞)
>
>   MFNode     [in,out] joints                []       [HAnimJoint]
>
>   SFInt32    [in,out] loa                   -1       [-1,4]
>
>   SFNode     [in,out] metadata              NULL     [X3DMetadataObject]
>
>   MFNode     [in,out] motions               []       [HAnimMotion]
>
>   MFBool     [in,out] motionsEnabled        []
>
>   SFString   [in,out] name                  ""
>
>   SFRotation [in,out] rotation              0 0 1 0  (-∞,∞)|[-1,1]
>
>   SFVec3f    [in,out] scale                 1 1 1    (0,∞)
>
>   SFRotation [in,out] scaleOrientation      0 0 1 0  (-∞,∞)|[-1,1]
>
>   MFNode     [in,out] segments              []       [HAnimSegment]
>
>   MFNode     [in,out] sites                 []       [HAnimSite]
>
>   SFString   [in,out] skeletalConfiguration "BASIC"
>
>   MFNode     [in,out] skeleton              []       [HAnimJoint,
> HAnimSite]
>
>   MFNode     [in,out] skin                  []       [IndexedFaceSet,
> X3DGroupingNode, Shape][IndexedFaceSet, IndexedFanSet, IndexedQuadSet,
> IndexedTriangleSet, IndexedTriangleStripSet]
>
>   SFNode     [in,out] skinBindingCoord      NULL     [X3DCoordinateNode]
>
>   SFNode     [in,out] skinBindingNormal     NULL     [X3DNormalNode]
>
>   SFNode     [in,out] skinCoord             NULL     [X3DCoordinateNode]
>
>   SFNode     [in,out] skinNormal            NULL     [X3DNormalNode]
>
>   SFVec3f    [in,out] translation           0 0 0    (-∞,∞)
>
>   SFString   [in,out] version               ""
>
>   MFNode     [in,out] viewpoints            []       [HAnimSite]
>
>   SFVec3f    []       bboxCenter            0 0 0    (-∞,∞)
>
>   SFVec3f    []       bboxSize              -1 -1 -1 [0,∞) or −1 −1 −1
>
> }
>
>
>
> As you can see, this node signature does include /metadata/ field.
>
>
>
> As you can also see, there is no /value/ field.
>
>
>
> Of note is that there is an HAnimHumanoid /info/ field for metadata
> information, an MFString array of “name=value” pairs.  Very clumsy to use
> in practice.  The X3D4 Architecture notes in 26.3.2 the preferred
> alternative approach:
>
>    - Metadata values from the *info* field can be equivalently encoded
>    via MetadataSet containing related X3DMetadataObject nodes.
>
> Conversions are provided by X3dTidy cleanup stylesheet, and converted
> examples online. (Not finding this information in X3D Scene Authoring
> Hints, will add it.)
>
>
>
>
>
>    - HumanoidAnimation X3D Examples Archive
>    - https://www.web3d.org/x3d/content/examples/HumanoidAnimation
>
>
>
>
>
>    - X3D Example Archives: Humanoid Animation, Characters, Jin LOA 4
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Index.html
>    -
>    https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4.html#hanim_JinLOA4
>
>
>
> <HAnimHumanoid DEF='hanim_JinLOA4' loa='4' name='JinLOA4' scale='0.0225
> 0.0225 0.0225'>
>
>   <MetadataSet name='HAnimHumanoid.info' reference='
> https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid' containerField='metadata'>
>
>
>     <MetadataString containerField='value' name='authorName' value='Jin
> Hoon Lee and Min Joo Lee, Chul Hee Jung and Myeong Won Lee'/>
>     <MetadataString containerField='value' name='authorEmail' value='
> myeongwonlee at gmail.com'/>
>     <MetadataString containerField='value' name='creationDate' value='31
> March 2011'/>
>     <MetadataString containerField='value' name='gender' value='female'/>
>     <MetadataFloat containerField='value' name='height' value='1.5'/>
>     <MetadataString containerField='value' name='humanoidVersion' value='"2.0"'/>
>
>
>   </MetadataSet>
>   <HAnimJoint DEF='hanim_humanoid_root' center='0 36.709999
> -0.707600' containerField='skeleton' name='humanoid_root'>
>
>
>
> Reviewing X3D Tooltips confirms this answer to your question, along with
> convenient links to clauses in both specifications.  (Each of the node
> names e.g. HAnimHumanoid links to the current X3D Architecture CD1 clause.)
>
>
>
>    - X3D Tooltips HAnimHumanoid
>    - https://www.web3d.org/x3d/tooltips/X3dTooltips.html#HAnimHumanoid
>
>
>
> Now checking X3D Unified Object Model (X3DUOM)
> X3dUnifiedObjectModel-4.0.xml
>
>
>
>    - https://www.web3d.org/specifications
>    - https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml
>
>
>
>       <ConcreteNode name="HAnimHumanoid">
>
>          <InterfaceDefinition specificationUrl=”
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/hanim.html#HAnimHumanoid”
>
>
>                               appinfo="The HAnimHumanoid node is used to:
> (a) store references to the joints, segments, sites, skeleton, optional
> skin, and fixed viewpoints, (b) serve as a container for the entire
> humanoid, (c) provide a convenient way of moving the humanoid through its
> environment, and (d) store human-readable metadata such as name, version,
> author, copyright, age, gender and other information.">
>
>             <componentInfo name="HAnim" level="1"/>
>
>             <Inheritance baseType="X3DChildNode"/>
>
>             <AdditionalInheritance baseType="X3DBoundedObject"/>
>
>             <field name="bboxCenter"
>
>                    type="SFVec3f"
>
>                    accessType="initializeOnly"
>
>                    default="0 0 0"
>
>                    inheritedFrom="X3DBoundedObject"
>
>                    description="Bounding box center accompanies bboxSize
> and provides an optional hint for bounding box position offset from origin
> of local coordinate system."/>
>
>             <field name="bboxDisplay"
>
>                    type="SFBool"
>
>                    accessType="inputOutput"
>
>                    default="false"
>
>                    inheritedFrom="X3DBoundedObject"
>
>                    description="Whether to display bounding box for
> associated geometry, aligned with world coordinates."/>
>
>             <field name="bboxSize"
>
>                    type="SFVec3f"
>
>                    accessType="initializeOnly"
>
>                    default="-1 -1 -1"
>
>                    inheritedFrom="X3DBoundedObject"
>
>                    baseType="bboxSizeType"
>
>                    description="Bounding box size is usually omitted, and
> can easily be calculated automatically by an X3D player at scene-loading
> time with minimal computational cost."/>
>
>             <field name="center"
>
>                    type="SFVec3f"
>
>                    accessType="inputOutput"
>
>                   default="0 0 0"
>
>                    description="Translation offset from origin of local
> coordinate system."/>
>
>             <field name="description"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    description="Author-provided prose that describes
> intended purpose of this node."/>
>
>             <field name="info"
>
>                    type="MFString"
>
>                    accessType="inputOutput"
>
>                    description="Contains metadata keyword=value pairs,
> where approved keyword terms are humanoidVersion authorName authorEmail
> copyright creationDate usageRestrictions age gender height and weight."/>
>
>             <field name="IS"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="IS"
>
>                    inheritedFrom="X3DNode"/>
>
>             <field name="jointBindingPositions"
>
>                    type="MFVec3f"
>
>                    accessType="inputOutput"
>
>                    default="0 0 0"
>
>                    description="Specifies an array of position values for
> each HAnimJoint node in the joints field, in order, corresponding to each
> binding pose."/>
>
>             <field name="jointBindingRotations"
>
>                    type="MFRotation"
>
>                    accessType="inputOutput"
>
>                    default="0 0 1 0"
>
>                    description="Specifies an array of rotation values for
> each HAnimJoint node in the joints field, in order, corresponding to each
> binding pose."/>
>
>             <field name="jointBindingScales"
>
>                    type="MFVec3f"
>
>                    accessType="inputOutput"
>
>                    default="0 0 0"
>
>                    description="Specifies an array of scale values for
> each HAnimJoint node in the joints field, in order, corresponding to each
> binding pose."/>
>
>             <field name="joints"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimJoint"
>
>                    description="The joints field contains a list of USE
> references for all HAnimJoint node instances found within the preceding
> skeleton hierarchy."/>
>
>             <field name="loa"
>
>                    type="SFInt32"
>
>                    accessType="inputOutput"
>
>                    default="-1"
>
>                    minInclusive="-1"
>
>                    maxInclusive="4"
>
>                    baseType="loaType"
>
>                    description="Level Of Articulation 0."/>
>
>             <field name="metadata"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="X3DMetadataObject"
>
>                    inheritedFrom="X3DNode"
>
>                    description="Information about this node can be
> contained in a MetadataBoolean, MetadataDouble, MetadataFloat,
> MetadataInteger, MetadataString or MetadataSet node."/>
>
>             <field name="motions"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimMotion"
>
>                    description="Contains any HAnimMotion nodes that can
> animate the HAnimHumanoid."/>
>
>             <field name="name"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    baseType="xs:NMTOKEN"
>
>                    description="Unique name attribute must be defined so
> that each HAnimHumanoid node in a scene can be identified at run time for
> animation purposes."/>
>
>             <field name="rotation"
>
>                    type="SFRotation"
>
>                    accessType="inputOutput"
>
>                    default="0 0 1 0"
>
>                    description="Orientation of children relative to local
> coordinate system."/>
>
>             <field name="scale"
>
>                    type="SFVec3f"
>
>                    accessType="inputOutput"
>
>                    default="1 1 1"
>
>                    minExclusive="0"
>
>                    description="Non-uniform x-y-z scale of child
> coordinate system, adjusted by center and scaleOrientation."/>
>
>             <field name="scaleOrientation"
>
>                    type="SFRotation"
>
>                    accessType="inputOutput"
>
>                    default="0 0 1 0"
>
>                    description="Preliminary rotation of coordinate system
> before scaling (to allow scaling around arbitrary orientations)."/>
>
>             <field name="segments"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimSegment"
>
>                    description="The segments field contains a list of USE
> references for all HAnimSegment node instances found within the preceding
> skeleton hierarchy."/>
>
>             <field name="sites"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimSite"
>
>                    description="sites field contains a list of USE
> references for all HAnimSite node instances found within the preceding
> skeleton hierarchy."/>
>
>             <field name="skeletalConfiguration"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    default="BASIC"
>
>                    description="Models sharing a common skeletal
> configuration can share animations and binding poses."/>
>
>             <field name="skeleton"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimJoint|HAnimSite"
>
>                    description="List of top-level HAnimJoint and HAnimSite
> nodes that create the skeleton model."/>
>
>             <field name="skin"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>
> acceptableNodeTypes="Group|Transform|Shape|IndexedFaceSet"
>
>                    description="List of one or more indexed mesh
> definitions (such as IndexedFaceSet) that utilize skinCoord point and
> skinNormal normal data."/>
>
>             <field name="skinBindingCoord"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="X3DCoordinateNode"
>
>                    description="Array of Coordinate nodes to handle
> non-default source pose so that both skin and skeleton can be in same
> binding pose."/>
>
>             <field name="skinBindingNormal"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="X3DNormalNode"
>
>                    description="Array of Normal nodes to handle
> non-default source pose so that both skin and skeleton can be in same
> binding pose."/>
>
>             <field name="skinCoord"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="X3DCoordinateNode"
>
>                    description="Coordinate node utilized by indexed mesh
> definitions for skin."/>
>
>             <field name="skinNormal"
>
>                    type="SFNode"
>
>                    accessType="inputOutput"
>
>                    default="NULL"
>
>                    acceptableNodeTypes="X3DNormalNode"
>
>                    description="Single Normal node utilized by indexed
> mesh definitions for skin."/>
>
>             <field name="translation"
>
>                    type="SFVec3f"
>
>                    accessType="inputOutput"
>
>                    default="0 0 0"
>
>                    description="Position of children relative to local
> coordinate system."/>
>
>             <field name="version"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    default="2.0"
>
>                    additionalEnumerationValuesAllowed="false"
>
>                    simpleType="hanimVersionChoices"
>
>                    baseType="xs:NMTOKEN"
>
>                    description="HAnimHumanoid version, where value is 1.">
>
>                <enumeration value="1.0"
>
>                             appinfo="International standard HAnim 19774
> version 1 approved by ISO in 2006. Note that HAnim version 2.0 has more
> capabilties, while version 1.0 includes several small incompatibilities.
> Since no other versions were formally approved, no other values are allowed
> for earlier HAnim versions."
>
>                             documentation="
> https://www.web3d.org/documents/specifications/19774/V1.0" />
>
>                <enumeration value="2.0"
>
>                             appinfo="Revised standard HAnim 19774 version
> 2 (parts 1 and 2) were approved by ISO in November 2019, published by Web3D
> Consortium May 2020."
>
>                             documentation="
> https://www.web3d.org/documents/specifications/19774/V2.0" />
>
>             </field>
>
>             <field name="viewpoints"
>
>                    type="MFNode"
>
>                    accessType="inputOutput"
>
>                    acceptableNodeTypes="HAnimSite"
>
>                    description="List of HAnimSite nodes containing
> Viewpoint nodes that appear in the skeleton model, usually as USE node
> references."/>
>
>             <field name="visible"
>
>                    type="SFBool"
>
>                    accessType="inputOutput"
>
>                    default="true"
>
>                    inheritedFrom="X3DBoundedObject"
>
>                    description="Whether or not renderable content within
> this node is visually displayed."/>
>
>             <field name="DEF"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    inheritedFrom="X3DNode"
>
>                    baseType="xs:ID"
>
>                    description="DEF defines a unique ID name for this
> node, referenceable by other nodes."/>
>
>             <field name="USE"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    inheritedFrom="X3DNode"
>
>                    baseType="xs:IDREF"
>
>                    description="USE means reuse an already DEF-ed node ID,
> excluding all child nodes and all other attributes (except for
> containerField, which can have a different value)."/>
>
>             <field name="class"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    inheritedFrom="X3DNode"
>
>                    baseType="xs:NMTOKENS"
>
>                    description="The class attribute on each X3D node and
> statement is a space-separated list of classes, reserved for use by
> Cascading Style Sheets (CSS) and XML stylesheets."/>
>
>             <field name="id"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    inheritedFrom="X3DNode"
>
>                    baseType="xs:NMTOKEN"
>
>                    description="The id attribute on each X3D node and
> statement is considered a unique identifier when used as part of an
> encompassing HTML/DOM context."/>
>
>             <field name="style"
>
>                    type="SFString"
>
>                    accessType="inputOutput"
>
>                    inheritedFrom="X3DNode"
>
>                    description="The style attribute on each X3D node and
> statement provides an inline block of CSS source for element styling,
> reserved for use by Cascading Style Sheets (CSS) and XML stylesheets."/>
>
>             <containerField default="children" type="xs:NMTOKEN"/>
>
>             <ContentModel>
>
>                <GroupContentModel name="ChildContentModelCore"
> minOccurs="0"/>
>
>                <NodeContentModel name="HAnimJoint" minOccurs="0"
> maxOccurs="unbounded"/>
>
>                <NodeContentModel name="HAnimSegment" minOccurs="0"
> maxOccurs="unbounded"/>
>
>                <NodeContentModel name="HAnimSite" minOccurs="0"
> maxOccurs="unbounded"/>
>
>                <NodeContentModel name="HAnimMotion" minOccurs="0"
> maxOccurs="unbounded"/>
>
>                <NodeContentModel name="Group"/>
>
>                <NodeContentModel name="Transform"/>
>
>                <NodeContentModel name="Shape"/>
>
>                <NodeContentModel name="IndexedFaceSet"/>
>
>                <NodeContentModel name="Coordinate"/>
>
>                <NodeContentModel name="CoordinateDouble"/>
>
>                <NodeContentModel name="Normal" minOccurs="0"
> maxOccurs="2"/>
>
>                <NodeContentModel name="ProtoInstance" minOccurs="0"
> maxOccurs="unbounded"/>
>
>             </ContentModel>
>
>          </InterfaceDefinition>
>
>       </ConcreteNode>
>
>
>
> Regarding python, I checked the conversion of JinLOA4.x3d to JinLOA4.py
>
>
>
> Stylesheet X3dToPython.xstl seemed to work OK
>
>
>
>
> HAnimHumanoid(DEF='hanim_JinLOA4',loa=4,name='JinLOA4',scale=(0.0225,0.0225,0.0225),version='2.0',
>
>       skeleton=[
>
>
> HAnimJoint(DEF='hanim_humanoid_root',center=(0,36.709999,-0.707600),name='humanoid_root',stiffness=[0,0,0],
>
>
>
> but then got a self-validation error by the JinLOA4.py python program,
>
>
>
> create python:
>
> C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation/Characters//JinLOA4.x3d
> processing with X3dToPython stylesheet...
>
> C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation/Characters//JinLOA4.py
> self-validation tests...
>
> validate python:
>
> x3d.py package loaded, have fun with X3D Graphics!
>
> Traceback (most recent call last):
>
>   File "C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation\Characters\JinLOA4.py",
> line 169, in <module>
>
>
> HAnimJoint(DEF='hanim_l_tarsal_distal_interphalangeal_1',center=(2.761,0.539400,5.125),name='l_tarsal_distal_interphalangeal_1',stiffness=[0,0,0],
>
>   File "C:\x3d-code\www.web3d.org\x3d\stylesheets\python\x3d\x3d.py",
> line 43724, in __init__
>
>     self.stiffness = stiffness
>
>   File "C:\x3d-code\www.web3d.org\x3d\stylesheets\python\x3d\x3d.py",
> line 43873, in stiffness
>
>     assertValidSFVec3f(stiffness)
>
>   File "C:\x3d-code\www.web3d.org\x3d\stylesheets\python\x3d\x3d.py",
> line 3953, in assertValidSFVec3f
>
>     raise X3DTypeError(str(value)[:100] + ', type=' + str(type(value)) + '
> is not a valid Python tuple for SFVec3f')
>
> x3d.X3DTypeError: [0, 0, 0], type=<class 'list'> is not a valid Python
> tuple for SFVec3f
>
> Result: 1
>
>
>
> Note how stiffness=[0,0,0]was given as a list in brackets, rather than a
> tuple value in parentheses stiffness=(0,0,0) as might be expected for
> SFVec3f, and so this is a useful diagnostic.
>
>
>
> However the actual specification type for stiffness is MFFloat.  (This was
> a mantis issue, might we tighten it to SFVec3f, but decided to keep it
> MFFloat in case more-advanced kinematics engines were someday of interest.
>
>
>
> *
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/hanim.html#HAnimJoint
>
>
>
> 26.3.3 HAnimJoint
>
> HAnimJoint : X3DGroupingNode {
>
> […]
>
>   MFFloat    [in,out] stiffness        [0 0 0]  [0,1]
>
>
>
>
>
> Applied change to X3D DTD, X3D XML Schema and again autogenerated X3DUOM
> and x3d.py and X3D Ontology to match.
>
>
>
> 23 DEC 2021, carlson brutzman
>
> - restore type of HAnimJoint stiffness field as MFFloat (vice SFVec3f) to
> match
>
>   specification, since more-advanced kinematics engines might someday hold
> interest.
>
>
>
> This fixed the stiffness error.
>
>
>
> However, next got a surprising conversion error (which might have been
> what you experienced originally):
>
>
>
> =====================
>
> create python:
>
> C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation/Characters//JinLOA4.x3d
> processing with X3dToPython stylesheet...
>
> C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation/Characters//JinLOA4.py
> self-validation tests...
>
> validate python:
>
> x3d.py package loaded, have fun with X3D Graphics!Traceback (most recent
> call last):
>
>
>
>   File "C:\x3d-code\www.web3d.org\x3d\content\examples\HumanoidAnimation\Characters\JinLOA4.py",
> line 50, in <module>
>
>
> HAnimHumanoid(DEF='hanim_JinLOA4',loa=4,name='JinLOA4',scale=(0.0225,0.0225,0.0225),version='2.0',
>
> TypeError: HAnimHumanoid.__init__() got an unexpected keyword argument
> 'value'
>
> Result: 1
>
> =====================
>
>
>
>
>
> Which apparently was on line 1950,
>
>
>
>    value=MetadataSet(name='HAnimHumanoid.info',reference='
> https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid',
> etc.
>
>
>
> This conversion should have been metadata=MetadataSet etc. Looks like the
> field name for the HAnimHumanoid MetadataSet was not specified incorrectly,
> the automatic conversion by X3dTidy did not apply correct containerField
> value.
>
>
>
> I have added a rule to X3dTidy.xslt that looks for this case (for either
> representation, X3D3 or X3D4) and corrects it.  I have added a similar
> diagnostic rule to X3dSchematron checks.
>
>
>
> All affected HAnimHumanoid scenes have been updated and are now getting
> compiled correctly by Python.
>
>
>
> All changes checked into subversion.  Further regression testing
> continuing, website uploads to follow.
>
>
>
> So again thanks for exposing this issue.  Pretty complex but resolvable.
> Once again the strict nature of Python aided us in achieving high Quality
> Assurance (QA) for X3D.
>
>
>
> Happy holidays with X3D!   8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Wednesday, December 22, 2021 12:44 PM
> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; X3D Graphics
> public mailing list <x3d-public at web3d.org>
> *Subject:* Re: HAnim, X3dToPython.xslt X3dToJson.xslt Upgrade X3DUOM?
>
>
>
> I believe I checked the right standard, here:
>
>
>
> https://www.web3d.org/documents/specifications/19774-1/V2.0/index.html
>
>
>
>  And neither value or metadata is a field????
>
>
>
> Seems a bit strange.
>
>
>
> On Wed, Dec 22, 2021 at 2:20 PM John Carlson <yottzumm at gmail.com> wrote:
>
> hoping to see value field added to HAnimHumanoid in X3DUOM, or some notice
> that the package generating stylesheets are not up-to-date.
>
>
>
> Also, check to make sure stiffness is assigned the right data structure
> (between list and tuple).   And no, iOS, I do not want “Tupperware” for the
> second time.   We need more women mathematicians (sorry for any
> stereotyping).  On that subject, I wonder what coordinate system crocheted
> hats use?
>
>
>
> On Mon, Dec 20, 2021 at 3:17 AM John Carlson <yottzumm at gmail.com> wrote:
>
> Okay, now I seem to be having a similar problem between my python
> serializer, X3dToPython.xslt, and probably other serialized stuff.  I
> couldn't figure out how to fix the stiffness issue in X3dToPython.xslt, but
> hand-editing saved that on this particular python file
> (python/net/x3djsonld/data/JinLOA4.py). Other JinLOA's still have lists
> with Don's generator.
>
> I believe the main change I am dealing with is metadata vs value
> containerFields.   See JSON diff below.  I'm not seeing relevant changes to
> X3D JSON schema 4.0.  Does something need to be upgraded in X3DUOM or X3D
> JSON schema?  I'm not seeing a value field in HAnimHumanoid.
>
> *~/X3DJSONLD/src/main/python/net/coderextreme/data*$ python JinLOA4.py
> Traceback (most recent call last):
>  File
> "/home/coderextreme/X3DJSONLD/src/main/python/net/coderextreme/data/JinLOA4.py",
> line 148, in <module>
>    HAnimHumanoid23.setValue(MetadataSet24)
> AttributeError: 'org.web3d.x3d.jsail.HAnim.HAnimHumanoid' object has no
> attribute 'setValue'. Did you mean: 'setName'?
> *~/X3DJSONLD/src/main/python/net/x3djsonld/data*$ python JinLOA4.py
>
> x3d.py package loaded, have fun with X3D Graphics!
> Traceback (most recent call last):
>  File
> "/home/coderextreme/X3DJSONLD/src/main/python/net/x3djsonld/data/JinLOA4.py",
> line 50, in <module>
>    HAnimHumanoid(DEF='hanim_JinLOA4',loa=4,name='JinLOA4',scale=(0.0225,0.0225,0.0225),version='2.0',
>
> TypeError: HAnimHumanoid.__init__() got an unexpected keyword argument
> 'value'
>
>
>
>
>
>
> *~/X3DJSONLD/src/main/data*$ git diff JinLOA4.json
> *diff --git a/src/main/data/JinLOA4.json b/src/main/data/JinLOA4.json*
> *index c970a652a..e1930f4cf 100644*
> *--- a/src/main/data/JinLOA4.json*
> *+++ b/src/main/data/JinLOA4.json*
> @@ -78,7 +78,7 @@
>           },
>           {
>             "@name":"translated",
> -            "@content":"14 October 2021"
> +            "@content":"20 December 2021"
>           },
>           {
>             "@name":"generator",
> @@ -116,7 +116,7 @@
>               "@loa":4,
>               "@scale":[0.0225,0.0225,0.0225],
>               "@version":"2.0",
> -              "-metadata":
> +              "-value":[
>                 { "MetadataSet":
>                   {
>                     "@name":"HAnimHumanoid.info",
> @@ -160,7 +160,8 @@
>                       }
>                     ]
>                   }
> -                },
> +                }
> +              ],
>               "-skeleton":[
>                 { "HAnimJoint":
>                   {
>
> ===================
>
> Validating JSON against schema:
>
> *~/X3DJSONLD/src/main/schema*$ node ~/x3dvalidate/x3dvalidate.js
> ../data/JinLOA4.json
> Loading schema
> Parsing schema
> Adding schema
> Schema 4.0 added
> Schema 4.0 compiled
> ================================================================================
>
> File: ../data/JinLOA4.json
> Error reading ../data/JinLOA4.json
> keyword: required
> instancePath: /X3D/Scene/-children/3/HAnimHumanoid
> message: must have required property @USE
> params: {"missingProperty":"@USE"}
> file: ../data/JinLOA4.json
> version: 4.0
>
> keyword: additionalProperties
> instancePath: /X3D/Scene/-children/3/HAnimHumanoid
> message: must NOT have additional properties
> params: {"additionalProperty":"-value"}
> file: ../data/JinLOA4.json
> version: 4.0
>
> keyword: oneOf
> instancePath: /X3D/Scene/-children/3/HAnimHumanoid
> message: must match exactly one schema in "oneOf"
> params: {"passingSchemas":null}
> file: ../data/JinLOA4.json
> version: 4.0
>
>
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