[x3d-public] X3D Implementation progress update and thanks

John Carlson yottzumm at gmail.com
Tue Feb 23 03:34:32 PST 2021


Don, there's a bug with x3d validator such that previous results (not 
sure where from) are returned again.


Thanks,


John

On 2/22/21 10:48 PM, Don Brutzman wrote:
> Summary: this message lists support available for testing content and 
> implementing X3D4, with thanks.
>
> Updates this week:
>
> a. Finished X3D XML Schema, DTD and X3DUOM support with additional 
> entries for EnvironmentLight.
> b. Upgraded to Java OpenJDK 15.0.2 and Python 3.9.2.
> c. Matching updates for X3D Tooltips, X3DJSAIL Java, X3DPSAIL Python 
> x3d.py (now version 4.0.40).
> d. Updated X3D Ontology and X3D Validator, maintaining X3D Resources 
> and X3D Scene Authoring Hints.
> e. Joe Williams and I have resumed meeting and making progress on 
> HAnim2 diagnostics and examples.
>
> [0.1]    HumanoidAnimation X3D Examples Archive
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/
>
> [0.2]    HAnim Quality Assurance (QA) diagnostics, warnings and error 
> messages.
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/build.X3dTidy.log.txt
>
> ---
>
> 1. X3D4 draft specification documents, currently approved by Web3D 
> Consortium Board of Directors and submitted to International Standards 
> Organization (ISO) for national body review.
>
> [1.1]    X3D4 Overview
>     https://www.web3d.org/x3d4
>
> [1.2]    X3Dv4 Public Working Draft
>     https://www.web3d.org/x3dv4-public-working-draft
>
> [1.3]    X3D4 Architecture Working Draft (WD3) Specification (with 
> full markup)
>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3
>
> [1.4]    X3D4 Architecture Committee Draft (CD) Specification 
> (pristine copy)
>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD
>
> The X3D Working Group reviews all proposed technical changes and works 
> to consensus on each capability improvement.  Dick Puk and I are the 
> ISO-appointed specification editors charged with proper reconciliation 
> of all document changes.  The Web3D Consortium is in charge of 
> approving and advancing X3D improvements to ISO when they are ready 
> for international review.  This is essentially the same process that 
> has successfully guided our interoperable evolution from VRML97 
> through X3D 3.0, 3.1, 3.2 and 3.3 to the present day.
>
> Our next steps for specification development, while reviewing comments 
> during ISO balloting in the coming months, are to upgrade X3D Scene 
> Access Interface (SAI), file encodings and programming language 
> bindings to match X3D4.
>
> ---
>
> 2. X3D4 validation tools and autogenerated libraries.
>
> Happy to report availability of successfully updated implementations 
> supporting all X3D4 node requirements now posed by Working Draft 3.
>
> [2.1]    X3D XML Schema and DOCTYPE, X3D Unified Object Model (X3DUOM)
>     https://www.web3d.org/specifications/
>
> [2.2] 
> https://www.web3d.org/specifications/X3dSchemaDocumentation4.0/x3d-4.0.html
>     https://www.web3d.org/specifications/x3d-schema-changelog.txt
>
> [2.3] 
> https://www.web3d.org/specifications/X3dDoctypeDocumentation4.0.html
>     https://www.web3d.org/specifications/x3d-dtd-changelog.txt
>
> [2.4]    X3D Unified Object Model (X3DUOM) interfaces for all nodes, 
> fields, statements
>     https://www.web3d.org/specifications/X3DUOM.html
>     https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml
>
> [2.5]    X3DJSAIL: X3D Java Scene Access Interface Library
>     https://www.web3d.org/specifications/java/X3DJSAIL.html
>
> [2.6]    X3DPSAIL: X3D Python Scene Access Interface Library
>     https://www.web3d.org/x3d/stylesheets/python/python.html
>     https://pypi.org/project/x3d
>
> [2.7]    X3D Ontology for Semantic Web
>     https://www.web3d.org/x3d/content/semantics
>
> [2.8]    X3D Tidy for Scene Cleanup, Corrections and Modifications
>     https://www.web3d.org/x3d/stylesheets/X3dTidy.html
>
> [2.9]    X3D Validator: comprehensive Quality Assurance (QA) testing 
> of X3D models
>     https://savage.nps.edu/X3dValidator
>
> These updates are all checked into version control with latest 
> revisions deployed.
>
> ---
>
> 3. X3D4 documentation highlights.
>
> Recent specification changes include a small set of field renames for 
> X3D3-X3D4 and optional support for Cascading Style Sheets (CSS).  
> Ongoing evaluation of the preceding X3D4 tools continues with 
> regression testing of diverse examples.  Detailed analysis of issues 
> is available to members in Mantis, which distills mailing-list 
> discussion of issues and shows specification-editor resolutions.
>
> [3.1]    X3D Tooltips, authoring hints for each node and field
>     https://www.web3d.org/x3d/tooltips/X3dTooltips.html
>
> [3.2]    X3D Resources
>     https://www.web3d.org/x3d/content/examples/X3dResources.html
>
> [3.3]    X3D Resources, Examples: Scene Archives for X3D
>     https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> [3.4]    X3D Scene Authoring Hints
>     https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html 
>
>
> [3.5]    X3D Scene Authoring Hints: Field name changes for improved 
> consistency
>     https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges 
>
>
> [3.6]    X3D4 Architecture, Annex L, HTML authoring guidelines
>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/Part01/htmlGuidelines.html 
>
>
> [3.7]    Web3D Mantis Issue Tracker
>     https://www.web3d.org/member-only/mantis/main_page.php
>
> [3.8]    X3D Regular Expressions (regexes)
>     https://www.web3d.org/specifications/X3dRegularExpressions.html
>
> ---
>
> 4. X3D4 browser implementations.
>
> Multiple browsers have been making progress towards X3D4 and have been 
> instrumental in demonstrating impressive capabilities.  We haven't 
> made it easy by supporting so many excellent new capabilities... but 
> each is open source, which makes shared scrutiny and improvement 
> possible. Ongoing scrutiny and progress of course remains welcome.
>
> [4.1]    X_ITE X3D Browser: One Step Ahead!
>     https://github.com/create3000/x_ite/wiki
>
> [4.2]    Titania X3D Editor: Ease On Out!
>     https://github.com/create3000/titania/wiki
>
> [4.3]    X3DOM: Instant 3D the HTML way!
>     https://www.x3dom.org
>
> [4.4]    Castle Game Engine: 3D and 2D game engine
>     https://castle-engine.io
>
> [4.5]    FreeWRL: X3D/VRML open source viewer
>     http://freewrl.sourceforge.net
>
> [4.6]    X3DJSONLD: X3D JSON loader and node.js express web server
>     https://github.com/coderextreme/X3DJSONLD
>
> [4.7]    d3-x3d: 3D Data Driven Charting Library with D3 and X3D
>     https://github.com/jamesleesaunders/d3-x3d/blob/master/README.md
>
> Stellar MVPs include Holger Seelig, Andreas Plesch, Michalis 
> Kamburelis, Doug Sanden, John Carlson and James Lee Saunders 
> respectively for each of these critical codebases.  X3D4 would not be 
> happening without them (and their communities supporting each codebase).
>
> Hats off to MUFTI (Joerg Scheurich) who nurtured White Dune for many 
> years but is no longer with us, taken in 2020 just as he was gearing 
> up for more X3D activity.
>
> [4.8]    white_dune VRML/X3D editor
>     https://wdune.ourproject.org
> ---
>
> 5. Next: OK then, here we go together.
>
> 2021 will be another big year now that we have resolved many 
> challenges. Perseverance is paying off, this is a major new level we 
> are now reaching.
>
> Many thanks are due to many many many contributors, this is entirely a 
> team effort.  Wow, we are doing it!
>
> - Weekly efforts and leadership (on every imaginable topic) with Anita 
> Havele, Vince Marchetti, Nicholas Polys and Dick Puk have been 
> essential throughout.
> - Michalis Kamburelis mixed oil + water to show how advanced glTF 
> lighting and rendering was fully possible in X3D.
> - Efi Lakka and Thanos Malamos built the new Sound component by 
> integrating the world-class Web Audio API.
> - Joe Williams and Myeong Won Lee are still "walking the walk" for 
> Humanoid Animation (HAnim).
> - Kwan Hee Yoo reconciled images and lighting to make the Texture 
> Projector component work.
> - Jakub Flotyński made the X3D Ontology work, opening the door for new 
> levels of query/response/insight.
> - Andreas Plesch "hands on" both X3DOM and X_ITE has been essential 
> for integration with HTML5 pages everywhere.
> - Anita Havele for enthusiastically "telling  the story" about these 
> capabilities with webx3d.org understandably.
> - Vince Marchetti, Christophe Mouton and Soonhung Han for aligning X3D 
> with 3D Scanning, 3D Printing and CAD models.
> - Nicholas Polys for clear vision and technical insights reflected 
> throughout the specification.
> - Dick Puk for steady engagement in U.S. Standards body INCITS H3 and 
> deep knowledge of ISO specification editing.
> - Mitch Williams (we miss you buddy) shared keen insights for 
> effectively aligning user immersion with VR AR MAR and XR.
> - Special acknowledgement to retired co-chair Roy Walmsley for getting 
> us all past the steepest part of the climb.
> - ... and who is here missing from the list?  Apologies for any 
> unintended omissions...
>
> Definitely thanks to everyone who has contributed along the way, you 
> know who you are and group effort persists.
>
> Essential to every effort: process and presence of nonprofit Web3D 
> Consortium.  Please join as a member, and provide the Board of 
> Directors with your assessment.
>
> [5.1]    Join the Web3D Consortium
>     https://www.web3d.org/join
>
> Next: just in case anyone is thinking of slowing down, three months 
> ago many people showed a LOT of progress that deserves much follow-on 
> work.  Not bad for 25 years...
>
> [5.2]    Web3D 2020 Conference, 25th Anniversary: "3D for a 
> Hyperconnected World"
>     https://web3d.siggraph.org
>
> I hope that everyone is remaining careful and safe during difficult 
> times.
>
> All insights and all improvements always welcome.  Have fun with X3D!  8)
>
> all the best, Don



More information about the x3d-public mailing list