[x3d-public] How is a shader chosen in X_ITE? Looks like it works (at least at first, and then disappears?)
John Carlson
yottzumm at gmail.com
Sun Jul 4 14:32:57 PDT 2021
On 7/4/21 3:26 PM, John Carlson wrote:
> This works!
>
> https://localhost:3000/src/main/html/bubbles.html
>
> I finally got this to work (clearing cache worked):
>
> https://coderextreme.net/X3DJSONLD/src/main/html/bubbles.html
Clearing cache in Chrome worked too:
https://coderextreme.net/X3DJSONLD/src/main/html/bubbles.html
Has a tiny flash between animations.
However, getting:
Getting "WebGL warning: uniform setter: No active linked Program." In
Firefox, which seems like false negative? Things are working pretty good
in Firefox and Chrome. Chrome throws no warnings.
=====================================================================
>
> This one flashes to white and black.
>
> https://coderextreme.net/X3DJSONLD/src/main/html/mirrors.html
>
> I've been having issues with caches not clearing in Firefox, will try
> Chrome.
Chrome has flashing too.
https://coderextreme.net/X3DJSONLD/src/main/html/mirrors.html
I'll review my JavaScript later. Any feedback is welcome, but not
required or even necessary at this point. Likely, I'm doing something
in JavaScript like switching to a blank frame.
I was able to clear cache in Firefox finally, but the x_ite shaders
appear to be having issues, see above.
Some problems are likely caused because I'm not pre-caching images.
===============================================================
For this, it appears that x3dom and PlayCanvas shaders are still loaded,
which is normal, because they should fail, and only the x_ite shaders
should work.
https://coderextreme.net/X3DJSONLD/src/main/html/x_itecomposed.html
Let me know if x_ite.js seems safe from tab crashes.
John
More information about the x3d-public
mailing list