[x3d-public] Immutability and the SAI

John Carlson yottzumm at gmail.com
Sat Jul 31 16:36:18 PDT 2021


Catching up with history:
https://news.ycombinator.com/item?id=13022529



On Sat, Jul 31, 2021 at 5:11 PM John Carlson <yottzumm at gmail.com> wrote:

> I am wondering if the goal of immutable instances is desired or even
> feasible in X3D.
>
> As a small example, I might want to change the color of something.   A
> larger example might be animating a mesh.   I understand that you don’t
> want to regenerate the mesh each time you move it, as this would require
> twice the memory.   However I can see that changing coordinates or normals
> might be desired.
>
> Does immutability really have a place in an animated system?
>
> I remember my first sorting algorithm I ever wrote i used two data
> structures, one for initial data, and one for the result.  Seemed
> reasonable to me, but my teacher said no.
>
> Thanks!
>
> John
>
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