[x3d-public] X3D examples: continuing issues with emmisiveColor misspelling (should be emissiveColor) in spatial audio .x3d files
John Carlson
yottzumm at gmail.com
Thu Jun 10 09:13:57 PDT 2021
My guess is that X3dTidy can clear up these issues, based on grep below:
I believe my local repository is up-to-date with sourceforge, but I'm
not really sure about JSON files. So focus on .x3d files, and we can
clear up JSON files later. I believe by inspection, the .xslt files are
correct, but I have no confirmation.
Good luck!
/c/x3d-code/www.web3d.org$ find . -type f -print0 | xargs -0 grep -i
emmisivecolor|grep -v svn-base
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/CHANGELOG.txt:a.
emmisiveColor as emissiveColor
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d:
<Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d:
<Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d:
<Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d:
<Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d:
<Material diffuseColor='0.3 1 0.3' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.json:
"@emmisiveColor":[0.8,0.8,0.8],
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.x3d:
<Material diffuseColor='0.1 0.1 0.1' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.x3d:
<Material diffuseColor='0.1 0.1 0.1' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
./x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/Filters.x3d:
<Material diffuseColor='0.1 0.1 0.1' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
Binary file
./x3d/tools/X3dEdit3.3/X3dEditorSuite/build/cluster/modules/org-web3d-x3d.jar
matches
Binary file
./x3d/tools/X3dEdit3.3/X3dEditorSuite/build/testuserdir/var/cache/all-resources.dat
matches
./x3d/tools/X3dEdit3.3/X3D/src/org/web3d/x3d/stylesheets/X3dTidy.xslt:
<xsl:when test="(local-name() = 'emmisiveColor')">
./x3d/tools/X3dEdit3.3/X3D/src/org/web3d/x3d/stylesheets/X3dTidy.xslt:
<xsl:text>: change attribute name emmisiveColor to emissiveColor</xsl:text>
./x3d/tools/X3dEdit3.3/X3D/build/classes/org/web3d/x3d/stylesheets/X3dTidy.xslt:
<xsl:when test="(local-name() = 'emmisiveColor')">
./x3d/tools/X3dEdit3.3/X3D/build/classes/org/web3d/x3d/stylesheets/X3dTidy.xslt:
<xsl:text>: change attribute name emmisiveColor to emissiveColor</xsl:text>
./x3d/stylesheets/java/lib/stylesheets/X3dTidy.xslt: <xsl:when
test="(local-name() = 'emmisiveColor')">
./x3d/stylesheets/java/lib/stylesheets/X3dTidy.xslt: <xsl:text>: change
attribute name emmisiveColor to emissiveColor</xsl:text>
./x3d/stylesheets/X3dTidy.xslt: <xsl:when
test="(local-name() = 'emmisiveColor')">
./x3d/stylesheets/X3dTidy.xslt: <xsl:text>: change attribute name
emmisiveColor to emissiveColor</xsl:text
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