[x3d-public] X3D working group minutes 26 FEB 2021: Web3D Khronos Press Release, Implementation progress

Don Brutzman brutzman at nps.edu
Mon Mar 1 06:52:41 PST 2021


Attendees Dick Puk, Anita Havele and Don Brutzman

Met Friday 26 FEB 2021 at regular time, 09-1000 pacific.

[0.1]	Web3D Teleconference Information
      	https://www.web3d.org/member/teleconference-information

> Please use the following link for all Web3D Consortium Meetings.
>
> Join URL: https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09

Confirmed that no Web3D Consortium member-only information is in these minutes.

No formal meeting last week.  Prior minutes

[0.2]	X3D minutes 12 FEB 2021: X3D4 release, working groups are busy, possible Webinars and follow-on activities
      	http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014727.html

These 12 February minutes provide two detailed updates of

a. Draft X3D4 specification available,
b. Active working-group meetings, and also
c. Webinar planning.

We expect to continue each week with current activities, implementation status and Mantis issues review.

---

1. Press Release.

[1.1]	Web3D, Khronos Liaison Press Release

======================================
"Web3D Consortium and Khronos Group deepen cooperation on open standards for 3D on the Web"

Web3D and Khronos have signed a liaison agreement to cooperatively advance their standards to support Web-based 3D visualization, modeling and streaming. This agreement formalizes the mutual interest of the two organizations to build cohesive ecosystems of related technology standards including X3D and glTF.

https://www.web3d.org/news-story/web3d-consortium-and-khronos-group-deepen-cooperation-open-standards-3d-web
======================================

This is great news.  Thanks to everyone involved who has gotten us to this point.

It is interesting to consider that it has taken X3D at least a decade to "catch up" and regain technical parity for rendering.  This is first due to steady stable progress by many people.  Today's X3D4 capabilities for physically based rendering (PBR) and other advanced techniques are primarily due to the design and implementation efforts of Michalis Kamburelis.

Further study recommended.  Please see his work for direct examples and detailed explanations of how all this works together.

[1.2]	Castle Game Engine: 3D and 2D game engine
      	https://castle-engine.io

[1.3]	view3dscene versio 4.0.0
      	https://castle-engine.io/view3dscene.php

[1.4]	Scene graph (X3D)
      	https://castle-engine.io/vrml_x3d.php

[1.5]	Larger X3D Extensions (Compositing Shaders, Mirrors on flat objects, Screen Effects, Shadow Maps, Shadow Volumes)
      	https://castle-engine.io/x3d_larger_extensions.php

[1.6]	NIST conformance test suite results
      	https://castle-engine.io/nist_vrml_test_suite.php

[1.7]	Convert everything to X3D
      	(glTF, X3D, VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON and others)
      	https://castle-engine.io/convert.php

[1.8]	https://castle-engine.io/creating_data_blender.phpDemo models
      	https://castle-engine.io/demo_models.php

[1.9]	Github castle-engine / demo-models
      	"Demo 3D models (mostly in X3D and VRML formats) of view3dscene and Castle Game Engine"
      	https://github.com/castle-engine/demo-models

[1.10]	Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
      	https://castle-engine.io/wp/2020/12/06/castle-game-engine-video-overview-focusing-on-gltf-x3d-view3dscene-and-graphic-features/

---

2. Implementation progress

Worth repeating: recent summary at

[2.0]	[x3d-public] X3D4 Architecture validation and implementation update, with thanks
       	https://web3d.org/pipermail/x3d-public_web3d.org/2020-December/014302.html


---

3. Working Group activities.

X3D

HAnim improving specs

Semantic Web

CAD reviewing document

Audio soon to release X3DOM modifications for review

Medical ???

Cultural and Natural Heritage ???

Web3D UX has really interesting discussions going on

Web3D 2021 Committee has started meeting, planning and preparing.



all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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