[x3d-public] HAnim hand model improvements, small geometry improvements needed

John Carlson yottzumm at gmail.com
Tue Mar 16 16:08:46 PDT 2021


I’ve been sucking on popsicles...

What has 3 feet but no toes?




A yardstick.


Thought it was apropos of HAnim.

John

On Tue, Mar 16, 2021 at 5:47 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

> John, Looks fine,
>
> except for the is mismatch note(s). If useful, first, what xyz is
> mismatched?
>
> Maybe for model spine that is curved, you gonna call out every deviation
> from some x or y or z?
>
> Tell me that the wrist is closer to the hip on one side or another.
>
> This is skeleton space and it only matters relative to other joints or
> skin points, or what?
>
> Lost cause, useless unless we really do some detailed analysis but even
> then probably not useful because you can immediately see what you have done
> right on the  screen anyway.
>
> So, please drop those notes unless further explained and  useful.
>
> Otherwise this is great.
>
> Now, use these tables to add data to the schema and then check the
> archived current “specification” V2 LOA3 and tell me first, what is missing
> to make it into fully legal V2 LOA3.
>
> Next, what will it take to make it into fully legal V2 LOA4?
>
> Yes here are missing site values in the current v2 loa3.
>
> And missing joint and site values when we build  v2 loa4 from v2 loa3.
>
> Right now I am working on the left hand user code for v2 loa3  invizible
> shown in another note to this list.
>
> Thanks,
>
> Joe
>
>
>
> *rom: *Don Brutzman <brutzman at nps.edu>
> *Sent: *Tuesday, March 16, 2021 1:47 AM
> *To: *Joseph D Williams <joedwil at earthlink.net>; John Carlson
> <yottzumm at gmail.com>
> *Cc: *Humanoid Animation (HAnim) Working Group <h-anim at web3d.org>; X3D
> Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: HAnim hand model improvements, small geometry improvements
> needed
>
>
>
> V
>
>
>
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