[x3d-public] ... glTF examples

Nicholas Polys npolys at vt.edu
Sat Mar 27 10:59:34 PDT 2021


Castle Engine ??

On Fri, Mar 19, 2021 at 10:03 PM John Carlson <yottzumm at gmail.com> wrote:

> This one appears to have the most promise, but I haven’t tried it:
>
> https://3d-convert.com/en/convert/x3d-to-gltf.html
>
>
> On Fri, Mar 19, 2021 at 8:37 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>>
>>
>>
>>
>> Can we get/make glTF(s) from some x3d hanim examples?
>>
>> Example ‘standard’ humanoid model data and animations encoded in both
>> styles?
>>
>> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with
>> interpolator animations example and I would really like to see how to use
>> the best of both data styles as an example deliverable.
>>
>>
>>
>> showforum=80  pinned
>>
>> . . . because the Solar System ain’t gonna model itself …
>>
>> PercyMAP
>>
>> Surface feature exploration and identification tool - amazing view-source
>> and data repositories
>>
>>
>>
>> Thanks and Best,
>>
>> Joe
>>
>>
>>
>> *From: *Andreas Plesch <andreasplesch at gmail.com>
>> *Sent: *Tuesday, March 16, 2021 7:10 AM
>> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
>> *Subject: *Re: [x3d-public] ... glTF examples
>>
>>
>>
>>
>> 5. glTF examples
>>
>> We'd like to offer more examples of glTF with X3D4 for display,
>> demonstration, and implementation efforts.
>>
>>
>>
>> Following the recent Mars rover landing, I generated an interactive map
>> with an animated glTF rover model:
>>
>>
>>
>> https://bit.ly/PercyMAP
>>
>>
>>
>> I am sharing it on an amateur but high level online forum:
>>
>>
>>
>> http://www.unmannedspaceflight.com/index.php?showforum=80
>>
>>
>>
>> In addition to the glTF inline, there are Protos, and some dom
>> integration of HUD functionality and buttons.
>>
>>
>>
>> For more public, non-specialist scenes, it is more important to guide the
>> experience. I found x3dom options to restrict keyboard and mouse navigation
>> especially useful. X3D may consider such more fine grained controls on top
>> of the navigation modes. It may mean recommending additional navigation
>> modes in the spec. such as onlyPAN, onlyZOOM, PANZOOM etc., or have a
>> modifier to existing modes such as mode="-rotate" which would disable
>> rotation.  Browser are allowed to have such nonstandard navigation modes
>> but I think it may make sense to standardize them. A question for the UI
>> working group.
>>
>>
>>
>>
>>
>>
>>
>>
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>>
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-- 
Nicholas F. Polys, Ph.D.

Director of Visual Computing
Virginia Tech Research Computing

Affiliate Professor
Virginia Tech Department of Computer Science
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