[x3d-public] Blender import/export…do conversion instead

Don Brutzman brutzman at nps.edu
Sun May 30 23:35:25 PDT 2021


On 5/29/2021 12:41 PM, John Carlson wrote:
> I don’t know if the blender meeting has been accomplished yet,

Next tuesday, found in Web3D Calendar

> but perhaps it’s not too late to suggest that we do conversions between .blend and .x3d in a separate tool?   Maybe we can target CGE/view3dscene first?   Would this provide for less coupling between Blender and X3D?

Blender has such a huge installed base that integrating into the source is certain to have greatest possible influence and impact.

Seems like that would also result in greatest long-term stability as well.

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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