[x3d-public] x3d.py Re: Tree-to-tree transformation

John Carlson yottzumm at gmail.com
Wed Aug 2 14:36:14 PDT 2023


I've written python (especially Mojo) programs in that style.

Check out this:

https://github.com/coderextreme/pythonSAI/blob/master/x3dconnectorProto.py


Generated from your XML via JSON.

On Wed, Aug 2, 2023 at 2:28 PM GPU Group <gpugroup at gmail.com> wrote:

> I haven't seen any import functions in x3d.py. The code isn't too hard to
> read. I think import is harder than export, because there are so many
> things that can be wrong with an import file, and it's not 1:1. But
> exporting --once you have a clean scenegraph-- is easy.
> I think the default brute force way to import is to load a file into its
> native tree -- html into an html tree, json into a json tree (like we load
> glTF), x3d into an xml tree. There are standard loaders for those. Is there
> a loader like that for vrml/classic/x3dv?
> Then traverse that tree and convert to x3d.py nodes as you go.
> -Doug
> Here's another example code of a standalone program using x3d.py I was
> working on recently.
>
> https://freewrl.sourceforge.io/tests/43_MIDI/88key/OLD/keyboard_gen_x3dpy.py
>
> - which shows a few more examples of the syntax x3d.py needs.
> - program didn't work due to hard thing: a ProtoInstance with SFNode in an
> MFNode fieldvalue. Hypotheses: H0: I'm not using the right syntax for
> x3d.py in that case H1: x3d.py has a bug.
> - But generally works pretty good once you figure out the syntax, class
> names, fields etc.
>
>
> On Wed, Aug 2, 2023 at 1:00 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> I am thinking about X3d.py design.
>>
>> I was not aware if x3d.py had any input, clarification?
>>
>> I’m trying to read this:
>>
>> https://www.web3d.org/x3d/stylesheets/python/python.html
>>
>>
>> It would seem appropriate to have a core X3D abstract python model, call
>> it the python object model or POM, and then add what i call python “view,”
>> “presentation,” or “encoding” models for XML, JSON, X3DOM, VRML, and X_ITE
>> …input/output, perhaps generated by more than one stylesheet.  I think
>> stuffing the encodings into one package is not the right design.  We should
>> follow the standards way of separating abstract architecture from encoding
>> and binding.
>>
>> I would propose stylesheets for each encoding,  just like we have for
>> converting XML to various encodings, X3dTo….xslt.
>>
>> What’s the counter argument?
>>
>> I welcome any discussion, this is kind of the monolithic kernel versus
>> microkernel idea i realize.  Monolithic won.
>>
>> This is also along the lines of HTMLElement, SVGElement, Node, and
>> Element in ECMAScript.
>>
>> You can still stuff it all in the same x3d.py file, one can also support
>> XML(), VRML() methods on the abstract model that defer or delegate to
>> encoding models.  I don’t think anything breaks.
>>
>> Is this somehow un-pythonic?
>>
>> John
>>
>> On Wed, Aug 2, 2023 at 1:21 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Does anyone know good tools for tree-to-tree transformation?  I know
>>> ANTLR and XML/XSL/XSLT.  I guess this is pretty much a compiler task.  Are
>>> there tools for Classic VRML and JSON?  Python/Perl/ECMAScrpt?
>>>
>>> John
>>>
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