[x3d-public] Problem in x3dviewscene: ROUTE placement

John Carlson yottzumm at gmail.com
Sun Jun 11 18:14:07 PDT 2023


I think Don is arguing in favor of routes in an MFNode because it impacts
X3DJSAIL, x3d.py,  JSON and X3DUOM.  Things are more complex than just VRML
these days and I support him in his efforts to promote a more
cross-encoding and cross-binding capable X3D.

I also think VRML is an important encoding and developing  VRML along with
the other encodings and bindings is important.  Maybe we need VRML 4.0?

John

On Sun, Jun 11, 2023 at 7:58 PM John Carlson <yottzumm at gmail.com> wrote:

> Don, this model shows Routes under Scene, and we are talking about Routes
> under Group and Transform, I think.   I don’t think we have an actual
> example of that case yet.
>
> Thanks,
>
> John
>
> On Sun, Jun 11, 2023 at 4:36 PM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>> John, here is a JSON autogenerated example (using stylesheet we developed
>> together) matching the other forms provided in response to Michalis.  Many
>> more available, likely does not need to be on your TODO list.
>>
>>
>>
>>    -
>>    https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter08AnimatingPositionOrientationScale/Figure08_3PositionInterpolator.json
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, navy robotics
>> https://faculty.nps.edu/brutzman
>>
>>
>>
>> *From:* John Carlson <yottzumm at gmail.com>
>> *Sent:* Saturday, June 10, 2023 12:30 PM
>> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>> *Cc:* Michalis Kamburelis <michalis.kambi at gmail.com>; X3D Graphics
>> public mailing list <x3d-public at web3d.org>
>> *Subject:* Re: [x3d-public] Problem in x3dviewscene: ROUTE placement
>>
>>
>>
>> I believe this example is current.  It shows a mixed-node result.
>>
>>
>>
>> The third option was taken, which should preserve structure across
>> encodings.  I will also run this example through my Java and JavaScript
>> JSON validators.
>>
>>
>>
>> John
>>
>>
>>
>> On Sat, Jun 10, 2023 at 2:14 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> The third option was chosen, with only advantages, possibly.
>>
>>
>>
>> Probably it would be easiest to create an example.  I will put that on my
>> todo list.
>>
>>
>>
>> John
>>
>>
>>
>> On Sat, Jun 10, 2023 at 2:10 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> Here: “*Disadvantages:* ordering of ROUTE statements is lost, relative
>> to other children nodes. ROUTEs are placed at the end, only a partial order
>> is retained.”
>>
>>
>>
>> From:
>>
>>
>>
>> https://www.web3d.org/x3d/stylesheets/X3dToJson.html
>>
>>
>>
>> John
>>
>>
>>
>> On Sat, Jun 10, 2023 at 2:03 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> I’m further remembering perhaps that these many routes were placed into a
>> JSON array of routes?
>>
>>
>>
>> It’s been a very long time, I would have to recheck.
>>
>>
>>
>> Water under the bridge?
>>
>> On Sat, Jun 10, 2023 at 1:58 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> My impression was that they were being moved out (from a nested context)
>> or down the scenegraph, collecting many routes together.
>>
>>
>>
>> I didn’t write X3dToJson.xslt.  It’s not my expertise, but i may be able
>> to find some examples with roundtripping.
>>
>>
>>
>> It would be easy to test by sprinkling many routes at same level in XML,
>> then convert to JSON to see if they are collected.  I hope this helps.
>>
>>
>>
>> HAnim is higher priority.
>>
>>
>>
>> John
>>
>>
>>
>> On Sat, Jun 10, 2023 at 1:45 PM Brutzman, Donald (Don) (CIV) <
>> brutzman at nps.edu> wrote:
>>
>> Good question, not sure where they are getting moved.  Examples always
>> welcome.  When JSON Schema is finally approved and implemented, we’ll be
>> able to formalize that.
>>
>>
>>
>>    - X3D Resources, Examples: Scene Archives for X3D
>>    -
>>    https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>>
>>
>>
>> Expectation is that ordering of nodes and ROUTE statements will be
>> consistent for ClassicVRML, XML, JSON, Java, Python, etc., allowing
>> symmetric conversion between representations.  Hence the careful scrutiny
>> as we go.  Thanks for tracking this John.
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, navy robotics
>> https://faculty.nps.edu/brutzman
>>
>>
>>
>> *From:* John Carlson <yottzumm at gmail.com>
>> *Sent:* Saturday, June 10, 2023 11:28 AM
>> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>> *Cc:* Michalis Kamburelis <michalis.kambi at gmail.com>; X3D Graphics
>> public mailing list <x3d-public at web3d.org>
>> *Subject:* Re: [x3d-public] Problem in x3dviewscene: ROUTE placement
>>
>>
>>
>> Don, does this make it so we don’t have to move routes around in the JSON
>> encoding?
>>
>>
>>
>> I was not clear why they needed to be moved.
>>
>>
>>
>> Thanks,
>>
>>
>>
>> John
>>
>>
>>
>> On Sat, Jun 10, 2023 at 1:05 PM Brutzman, Donald (Don) (CIV) <
>> brutzman at nps.edu> wrote:
>>
>> Well, closer, but not quite there yet.  Here is some more “language
>> lawyering.”  8)
>>
>>
>>
>> BLUF: it is important and allowed for ROUTE statements (and prototype
>> statements) to appear in MFNode lists, side by side with other nodes.
>>
>>
>>
>> Not exactly sure what you mean by MFList.  Presumably you mean MFNode,
>> which is one of the approved concrete or abstract types in
>>
>>
>>
>>    - X3D 4.0 Part 1: Architecture and base components, clause 5 Field
>>    type reference
>>    -
>>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/fieldTypes.html
>>
>>
>>
>> I believe that the rules are telling us that the ROUTE statement can
>> appear where other nodes can appear.  Typically that is within an MFNode
>> list.
>>
>>
>>
>>    - X3D 4.0 Part 1: Architecture and base components, clause 5 Field
>>    type reference, 5.3 Field types, 5.3.12 SFNode and MFNode
>>    -
>>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/fieldTypes.html#SFNodeAndMFNode
>>    - The SFNode field specifies an X3D node. The MFNode field specifies
>>    zero or more nodes.
>>    - The default value of an uninitialized SFNode field is NULL. The
>>    default value of an MFNode field is the empty list.
>>
>>
>>
>> The third bullet above likely needs to be modified to say
>>
>>    - The SFNode field specifies an X3D node. The MFNode field specifies
>>    zero or more nodes, also allowing ROUTE or prototype statements.
>>
>>
>>
>> Also relevant, with another suggested addition, again providing clarity
>> and consistency with 4.4.8.2 Routes and 4.4.4 Prototype semantics:
>>
>>    - 5.2.2 X3DArrayField
>>    - X3DArrayField is the abstract field type from which all field types
>>    that can contain multiple values are derived. All fields derived from
>>    X3DArrayField have names beginning with *MF* (multiple-valued field).
>>    MF fields may zero or more values, each of which shall be of the type
>>    indicated by the corresponding SF field type. It is illegal for any MF
>>    field to mix values of different SF field types.  An MFNode field can
>>    also include ROUTE and prototype statements.
>>    - 5.2.3 X3DField
>>    - X3DField is the abstract field type from which all single values
>>    field types are derived. All fields directly derived from X3DField have
>>    names beginning with *SF* (single-valued field). SF fields may only
>>    contain a single value of the type indicated by the name of the field type.
>>
>>
>>
>> Corresponding ClassicVRML grammar productions:
>>
>>    - X3D 3.3 encodings, Part 2: Classic VRML encoding, Annex A
>>    (normative) Grammar, A.2 General
>>    -
>>    https://www.web3d.org/documents/specifications/19776-2/V3.3/Part02/grammar.html#General
>>
>>
>> *statements *::=
>>
>> *statement *|
>>
>> *statement statements *|
>>
>> *empty *;
>>
>> *statement *::=
>>
>> *nodeStatement* |
>> *importStatement* |
>> *exportStatement |*
>>
>> *protoStatement* |
>>
>> *routeStatement* ;
>>
>> *nodeStatement *::=
>>
>> *node* |
>>
>> *DEF **nodeNameId node* |
>>
>> *USE** nodeNameId* ;
>>
>>
>>
>> IMPORT and EXPORT statements only appear in special locations related to
>> Inline node usage, and don’t seem to need special mention in the prose
>> above.
>>
>>
>>
>> We certainly have many hundreds of validated examples that include ROUTE
>> statements along with other children nodes, as part of MFNode lists.  Large
>> parts of our existing infrastructure support this construct, in accordance
>> with X3D Architecture.
>>
>>
>>
>> Bottom line: it is important and allowed for ROUTE statements (and
>> prototype statements) to appear in MFNode lists, side by side with other
>> nodes.
>>
>>
>>
>> If the two highlighted sentences above seem like useful additions, I’ll
>> create a Mantis issue and we can inquire if ISO editors will accept such a
>> change at this very late date.
>>
>>
>>
>> Again thanks for careful scrutiny.  Looking forward to regaining full
>> consensus on this important design issue which is critical to consistent
>> X3D model interoperability.
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, navy robotics
>> https://faculty.nps.edu/brutzman
>>
>>
>>
>> -----Original Message-----
>> From: Michalis Kamburelis <michalis.kambi at gmail.com>
>> Sent: Friday, June 9, 2023 4:46 PM
>> To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>> Cc: Joseph D Williams <joedwil at earthlink.net>; X3D Graphics public
>> mailing list <x3d-public at web3d.org>; puk at igraphics.com
>> Subject: Re: [x3d-public] Problem in x3dviewscene: ROUTE placement
>>
>>
>>
>> I do not see any need to change the X3D spec here. For once, it is all
>> correct in X3D spec  :) And "Architecture and base components" is
>> consistent with what "Classic VRML encoding" is saying, and both chapters
>> of "Classic VRML encoding" ("4 Concepts" and "Annex A
>>
>> (normative) Grammar") are consistent.
>>
>>
>>
>> Joe's model should just be fixed, from what I can tell -- you have to
>> move ROUTE outside of the [ ... ]. It makes sense that MFList [ ... ]
>> should contain only nodes.
>>
>>
>>
>> From what I can tell,
>>
>>
>> https://www.web3d.org/documents/specifications/19776-2/V3.3/Part02/grammar.html
>>
>> clearly says that ROUTE cannot be part of MFList [ ... ] , and that's OK.
>> You have to place ROUTE within some node (or at top-level).
>>
>>
>>
>> Within MFList [ ... ] you can only have nodes (or USE of nodes). You
>> cannot place ROUTE, EXPORT, IMPORT, PROTO... within MFList [ ... ] and
>> that's OK, that's simple. Let's not break it :)
>>
>>
>>
>> Regards,
>>
>> Michalis
>>
>>
>>
>> sob., 10 cze 2023 o 01:30 Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>> napisał(a):
>>
>> >
>>
>> > Thanks for precise response Michalis, very helpful.
>>
>> >
>>
>> > The intent for ROUTE is that it might appear within other nodes.  The
>> phrasing in X3D4 Architecture is quite explicit about this:
>>
>> >
>>
>> > X3D 4.0 Part 1: Architecture and base components, clause 4 Concepts,
>>
>> > 4.4.8.2 Routes
>>
>> > https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.pr
>>
>> > oof/Part01/concepts.html#Routes Routes allows an author to
>>
>> > declaratively connect the output events of a node to input events of
>> other nodes, providing a way to implement complex behaviors without
>> imperative programming. When a routed output event is fired, the
>> corresponding destination input event receives notification and can process
>> a response to that change. This processing can change the state of the
>> node, generate additional events, or change the structure of the scene
>> graph. Routes may be created declaratively in an X3D file or
>> programmatically via an SAI call.
>>
>> > Routes are not nodes. The ROUTE statement is a construct for
>> establishing event paths between specified fields of nodes. ROUTE
>> statements may either appear at the top level of an X3D file or inside a
>> node wherever fields may appear. A ROUTE statement shall only appear after
>> the definition of the source and destination nodes. Placing a ROUTE
>> statement within a node does not associate it with that node in any way. A
>> ROUTE statement does follow the name scoping rules as described in 4.4.7
>> Run-time name scope.
>>
>> >
>>
>> > We expect that the prose and grammar in 19776-2/V3.3 Part 2: Classic
>> VRML encoding to be reviewed and refined to match, when we get back to that
>> document and upgrade it to X3D 4.0.  I think that the current ClassicVRML
>> spec indeed defers to the Architecture specification:
>>
>> >
>>
>> > X3D 3.3 Part 2: Classic VRML encoding, clause 4 Concepts, 4.3.2
>>
>> > Statements, 4.3.2.1 Organization of statements “Any number of ROUTE
>> statements as specified in 4.4.8.2 Routes of ISO/IEC 19775-1.”
>>
>> >
>>
>> > So changes (corresponding to your accurate note) may need to be made to
>>
>> >
>>
>> > X3D 3.3 Part 2: Classic VRML encoding, Annex A (normative), Grammar
>>
>> > https://www.web3d.org/documents/specifications/19776-2/V3.3/Part02/gra
>> mmar.html
>>
>> >
>>
>> >
>>
>> >
>>
>> > Wikipedia: Extended Backus–Naur form (EBNF)
>>
>> > https://en.wikipedia.org/wiki/Extended_Backus-Naur_form
>> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FExtended_Backus-Naur_form&data=05%7C01%7Cbrutzman%40nps.edu%7C00493792347e4f819db008db69e92034%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638220222248610611%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=DcxsWZcLGeEt%2Fgglrmzr9yqc5s1dDJ9dXe4tpGXAc%2Bs%3D&reserved=0>
>>
>> >
>>
>> >
>>
>> > which includes the following EBNF production rules:
>>
>> >
>>
>> >
>>
>> >
>>
>> > node ::=
>>
>> >
>>
>> > nodeTypeId { nodeBody } |
>>
>> >
>>
>> > Script { scriptBody } |
>>
>> >
>>
>> > ComposedShader {composedShaderBody} |
>>
>> > PackagedShader {packagedShaderBody} |
>>
>> > ShaderProgram {shaderProgramBody} ;
>>
>> >
>>
>> > nodeBody ::=
>>
>> >
>>
>> > nodeBodyElement |
>>
>> >
>>
>> > nodeBodyElement nodeBody |
>>
>> >
>>
>> > empty ;
>>
>> >
>>
>> > nodeBodyElement ::=
>>
>> >
>>
>> > initializeOnlyId fieldValue |
>>
>> > inputOutputId fieldValue |
>>
>> >
>>
>> > initializeOnlyId IS initializeOnlyId |
>>
>> >
>>
>> > inputOnlyId IS inputOnlyId |
>>
>> >
>>
>> > outputOnlyId IS outputOnlyId |
>>
>> >
>>
>> > inputOutputId IS inputOutputId |
>>
>> >
>>
>> > routeStatement |
>>
>> >
>>
>> > protoStatement ;
>>
>> >
>>
>> > and
>>
>> >
>>
>> > routeStatement ::=
>>
>> >
>>
>> > ROUTE nodeNameId . outputOnlyId TO nodeNameId . inputOnlyId ;
>>
>> >
>>
>> >
>>
>> >
>>
>> > which, at first glance, looks OK to me from perspective of Joe’s
>>
>> > example (and many other examples)…
>>
>> >
>>
>> >
>>
>> >
>>
>> > Do you have modifications to suggest for the grammar?
>>
>> >
>>
>> >
>>
>> >
>>
>> > p.s. I tried to add a Mantis issue for long-term tracking but had
>> trouble getting form to respond properly, will try again another time.
>>
>> >
>>
>> > Ensure ClassicVRML grammar matches X3D 4.0 Architecture Concepts and
>> rules.
>>
>> > In particular, closely examine placement of ROUTE statements.
>>
>> >
>>
>> >
>>
>> >
>>
>> > all the best, Don
>>
>> >
>>
>> > --
>>
>> >
>>
>> > Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> >
>>
>> > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> >
>>
>> > X3D graphics, virtual worlds, navy robotics
>>
>> > https://faculty.nps.edu/brutzman
>>
>> >
>>
>> >
>>
>> >
>>
>> > -----Original Message-----
>>
>> > From: Michalis Kamburelis <michalis.kambi at gmail.com>
>>
>> > Sent: Friday, June 9, 2023 2:11 PM
>>
>> > To: Joseph D Williams <joedwil at earthlink.net>
>>
>> > Cc: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; X3D Graphics
>>
>> > public mailing list <x3d-public at web3d.org>
>>
>> > Subject: Re: [x3d-public] Problem in x3dviewscene: ROUTE placement
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> > The ROUTE cannot go anywhere in the file, in particular you cannot
>> place it inside an MFNode.
>>
>> >
>>
>> >
>>
>> >
>>
>> > https://www.web3d.org/documents/specifications/19776-2/V3.3/Part02/con
>>
>> > cepts.html
>>
>> >
>>
>> > : ROUTE is allowed at top-level and in node's body,
>>
>> >
>>
>> >
>>
>> >
>>
>> > """
>>
>> >
>>
>> > A node's body consists of any number of field statements, IS
>> statements, ROUTE statements, PROTO statements or EXTERNPROTO statements,
>> in any order.
>>
>> >
>>
>> > """
>>
>> >
>>
>> >
>>
>> >
>>
>> > The grammar confirms this precisely:
>>
>> >
>>
>> >
>>
>> >
>>
>> > https://www.web3d.org/documents/specifications/19776-2/V3.3/Part02/gra
>>
>> > mmar.html
>>
>> >
>>
>> > :
>>
>> >
>>
>> >
>>
>> >
>>
>> > - mfnodeValue is a sequence of nodeStatement
>>
>> >
>>
>> > - nodeStatement is only "USE ...", "DEF Xxx Node { }" or "Node { }"
>>
>> >
>>
>> > - only the more general "statement" allows ROUTE (and IMPORT, EXPORT,
>> PROTO...). The "statement" is inside a node (but not in MFNode list).
>>
>> >
>>
>> >
>>
>> >
>>
>> > Regards,
>>
>> >
>>
>> > Michalis
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> >
>>
>> > pt., 9 cze 2023 o 22:37 Joseph D Williams <joedwil at earthlink.net>
>> napisał(a):
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Hi All,
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > My problem with view3dscene 4.3.0 is that it quits reading upon this
>> sequence:
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF StandAnimation Group {
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > children [
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF StandTimer TimeSensor { … }
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF Stand_r_metatarsalPitch OrientationInterpolator {
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >   key [ … ]
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >   keyValue [ ... ]} ...
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > ROUTE StandTimer.fraction_changed TO
>>
>> >
>>
>> > > Stand_r_ankleRotInterp.set_fraction
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > ]}
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > …
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > When it finds a ROUTE as child of Group. The error is:
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > VRML/X3D: Error when reading, will skip the rest of X3D file:
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Error at line 661 column 6:
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Expected node type or DEF or USE, got keyword "ROUTE"
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Making this construction required.
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF StandAnimation Group {
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > children [
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF StandTimer TimeSensor { … }
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > DEF Stand_r_metatarsalPitch OrientationInterpolator {
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >   key [ … ]
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >   keyValue [ ... ]} ...
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > ]}
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > ROUTE StandTimer.fraction_changed TO
>>
>> >
>>
>> > > Stand_r_ankleRotInterp.set_fraction
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > …
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Moving the Route outside the Group.
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > I think we went through the gram in detail here and found that
>> placing the statement in this MF should be OK.
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Thanks,
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Joe
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Clipped for mercy
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Joseph
>>
>> > > D
>>
>> >
>>
>> > > Williams
>>
>> >
>>
>> > > Sent: Friday, June 9, 2023 10:29 AM
>>
>> >
>>
>> > > To: X3D Graphics public mailing list <x3d-public at web3d.org>
>>
>> >
>>
>> > > Subject: [x3d-public] Problem in x3dviewscene: ROUTE placement
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Error in viewX3dScene processing
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > VRML/X3D: Error when reading, will skip the rest of X3D file: Error
>> at line 661 column 6: Expected node type or DEF or USE, got keyword "ROUTE"
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > I was hoping we could fix this player problem since we determined
>> that a ROUTE statement can go anywhere in the file.
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Thanks,
>>
>> >
>>
>> > >
>>
>> >
>>
>> > > Joe
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> >
>>
>> > >
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
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