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<DIV><FONT face=Verdana>Thanks for your reply Joe</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>Perhaps I forgot to post the all important
link:</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana><A
title="http://www.seamless3d.com/tut/import_hanim/index.html CTRL + Click to follow link"
href="http://www.seamless3d.com/tut/import_hanim/index.html">http://www.seamless3d.com/tut/import_hanim/index.html</A></FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>This tutorial has evolved from Nontiti's tutorial
he wrote in Japanese.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Verdana>I loaded your file into Seamless3d and then converted
your H-Anim node to a Seamless<FONT face="Times New Roman"> </FONT><IMG
style="FONT-SIZE: 12pt"
src="http://www.seamless3d.com/tut/seamless.png"> node and your
TimeSensor to an Anim <IMG
src="http://www.seamless3d.com/tut/anim.png"> bar and then </FONT><FONT
face=Verdana>exported back to x3d. I have attached the exported file to this
email.</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>Seamless3d automatically added texture mapping (to
the default texture map X3D specification because your avatar uses a
default texture map) but the exported file is still smaller than the
original !</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>No hand coding was used for this operation
:)</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>You may be interested to know the main challenge for me
to get seamless 2.151 to import your file was to make seamless be able to
deal with unused vertices which is the sort of thing you don't
expect output from a program but is the sort of thing a human will do. This
posed a problem because seamless natively has to account for every vertex (every
vertex must be owned by a part/bone), so seamless now deletes all unused
vertices when converting. </FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>In Seamless, I was able to see some of
your pivot points were not in the correct location, easy to spot in a
graphical environment but easily hidden when using only a text
editor.</FONT></DIV>
<DIV><FONT face=Verdana>The pivot point for the selected part is displayed in
Seamless's 3d window as a small yellow sphere (or dot).</FONT></DIV>
<DIV><FONT face=Verdana>To select a part, click on the part node (that looks
like a bone) in the scene tree window.</FONT></DIV>
<DIV><FONT face=Verdana>Also if you click a vertex, the part that owns the
vertex will be selected and shown selected in the scene tree
window.</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>Can you please upload your avatar so that I can
reference it elsewhere on the net Joe? It is a valuable example because it's
hand coded, has the complete set of H-Anim joints and there are so few
open H-Anim examples online that work and are legal !</FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana>best wishes</FONT></DIV>
<DIV><FONT face=Verdana>thyme</FONT></DIV>
<DIV><FONT face=Verdana><A
href="http://www.seamless3d.com">www.seamless3d.com</A></FONT></DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT face=Verdana></FONT> </DIV>
<DIV><FONT
face=Verdana>--------------------------------------------------<BR>From: "Joe D
Williams" <<A
href="mailto:joedwil@earthlink.net">joedwil@earthlink.net</A>><BR>Sent:
Monday, May 18, 2009 5:22 AM<BR>To: "thyme" <<A
href="mailto:thyme@seamless3d.com">thyme@seamless3d.com</A>>; <<A
href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</A>>; <<A
href="mailto:www-vrml@web3d.org">www-vrml@web3d.org</A>><BR>Subject: Re:
[X3D-Public] Importing H-Anim Avatars into Seamless3d 2.151</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Verdana>> Hi thyme,<BR>> <BR>>> Seamless3d is the
only modeller I am aware of that can use H-Anim as <BR>>> an interchange
format<BR>> <BR>> Great! I hope you get some responses on that.<BR>> I
will also check some details.<BR>> It may be that I don't need to use X3D
Interactive profile, but maybe <BR>> Interchange pofile will work.<BR>>
<BR>>> and even got Seamless to import Joe D William's avatar he made
using <BR>>> only a text editor.<BR>> <BR>> Can you import current
Ex0 attached, then export and send the result <BR>> X3D user code?<BR>>
<BR>> Thank You and Best Regards,<BR>> Joe<BR>><BR></FONT></DIV>
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