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Hello Lauren<br /><br />Well, the ecmascript in my <Script> nodes is interpreted language, too.<br /><br />And at least it was possible to animate a few locomotives in a multiuser environment, (tested for only two users, I admit).........<br /><br />You can have a look at this hobby project at http://simulrr.wordpress.com/simul-rr<br /><br />Kr<br />Christoph<br /><blockquote type="cite">
<p>-------- Original-Nachricht --------<br />Datum: Wed, 3 Feb 2010 07:03:09 -0500<br />Von: "GLG" <info@3dnetproductions.com><br />An: "'Tom Sparks'" <tom_a_sparks@yahoo.com.au>, x3d-public@web3d.org<br />Betreff: Re: [X3D-Public] Open-Source Multi-User<br /><br /></p>
<br />Hello Tom,<br /><br />In what context are you referring? Multi-user avatars as<br />Christoph is mentioning? Your suggestion can work to a<br />degree, but the performance would leave much to be desired<br />to say the least. Multi-user calls need to be happening at a<br />very low level in order to be efficient enough to be<br />useable, especially if more than a few simultaneous avatars<br />are expected. This is without mentioning chat, logging,<br />network latency, etc. Even when working at a low level you<br />still need to use optimization techniques. I can't really<br />imagine anything worth the effort of going through<br />interpreted languages and a database engine for every MU<br />request while remaining fast enough to run but a few avatars<br />at best. Hope this helps.<br /><br />Lauren<br /><br /> _____ ___ __ __ ___ ______ ___ ___ ___<br /> /__ / / _ \ / | / // _ \/_ __/ / _ \ / _ \ / _ \<br /> _/_ / / // / / /||/ // __/ / / / ___// _// // /<br />/____/ /____/ /_/ |__/ \___/ /_/ /_/ /_/\_\ \___/<br />______________________________________________________<br /> * * Interactive Multimedia - Internet Management * * <br /> * * Virtual Reality - Application Programming * *<br /> * 3D Net Productions www.3dnetproductions.com * <br /><br /><br />>-----Original Message-----<br />>From: x3d-public-bounces@web3d.org [mailto:x3d-public-<br />>bounces@web3d.org] On Behalf Of Tom Sparks<br />>Sent: Wednesday, February 03, 2010 12:32 AM<br />>To: x3d-public@web3d.org<br />>Subject: Re: [X3D-Public] Open-Source Multi-User<br />><br />>--- On Tue, 2/2/10, Christoph Valentin<br />><christoph.valentin@gmx.at> wrote:<br />>> Hi all<br />>><br />>> Thanks for having all these info<br />>> about open source multiuser here.<br />>><br />>> I'm working<br />>> on some X3D prototypes, that make use of the<br />>NetworkSensor<br />>> node and I will compare my approach with all the info<br />>here<br />>> before "really going open source".<br />>><br />>> I'm not so much focussed on SAI/EAI, but more on the<br />>> Network Sensor and on internal scripting with the<br />>> <Script> node, to keep the approach general, maybe I<br />>> loose performance with this, lets see.<br />>><br />>> I tried it<br />>> with BS Contact and Octaga, but it should be common to<br />>all<br />>> browsers, which support Network Sensor node.<br />>><br />>> I<br />>> did not find a hint about avatar standards (how to sit<br />>> down/stand up, interact with levers, ......), is there<br />>some<br />>> standardization ongoing regarding this?<br />>><br />>> Kind<br />>> regards<br />>> Christoph<br />><br />>I have been wondering how the NetworkSensor works and if it<br />>can work in a lampp (apache/php/perl/MySQL) server<br />>environment<br />><br />>tom sparks<br />><br />><br />><br />>___________________________________________________________<br />>_______________________<br />>Yahoo!7: Catch-up on your favourite Channel 7 TV shows<br />>easily, legally, and for free at PLUS7.<br />>www.tv.yahoo.com.au/plus7<br />><br />>_______________________________________________<br />>X3D-Public mailing list<br />>X3D-Public@web3d.org<br />>http://web3d.org/mailman/listinfo/x3d-public_web3d.org<br /><br /><br />_______________________________________________<br />X3D-Public mailing list<br />X3D-Public@web3d.org<br />http://web3d.org/mailman/listinfo/x3d-public_web3d.org<br /></blockquote>
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