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Tom, that definitely helps.<br>
<br>
FWIW: At Vivaty, they used LAMP for scene delivery and setup and such,
and NetworkSensor for <br>
sharing state. There are different protocols running around out there,
Vivaty used 'swamp', but I<br>
know there are others.<br>
<br>
I for one would love to see Universe integrated into players and
editors like Vivaty Studio, VRML Pad,<br>
etc. Not really meant for multi-user like a game, but for collaborative
editing. Perhaps could be tweaked<br>
for multiuser runtime though. <a class="moz-txt-link-freetext" href="http://verse.blender.org">http://verse.blender.org</a><br>
<br>
Dave A<br>
<br>
Tom Sparks wrote:
<blockquote cite="mid:485192.86120.qm@web110514.mail.gq1.yahoo.com"
type="cite">
<pre wrap="">--- On Thu, 4/2/10, Russ Kinter <a class="moz-txt-link-rfc2396E" href="mailto:pyth7@verizon.net"><pyth7@verizon.net></a> wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Lauren is right though that
you don't want to use it for avatar movements or gestures.
</pre>
</blockquote>
<pre wrap=""><!---->
What about getting the server to send the new x,y,z and using the Interpolator/follow nodes to move the avatars?
tom
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