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Dear all<br /><br />I did some private (hobby) studies regarding multiuser mode and rather complex scenes (combining content from different authors) and would like to ask, if you could second my experiences,<br /><br />or if somebody disagrees (the whole project is documented at http://simulrr.wordpress.com).<br /><br />See below<br /><br />I am aware of Network Sensor and DIS, is there something else in the standard, that can be used for multiuser mode (besides SAI/EAI)?<br /><br />Thanks in advance<br />Christoph<br /><br />
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<h2 class="western">BS Contact</h2>
<p>Supported from the beginning of the project. Multi-user-mode with <EventStreamSensor> and BS Collaborate definitively possible.</p>
<h2 class="western">Octaga</h2>
<p>Supported from spring 2009 onwards. Multi-user-mode with <NetworkSensor> theoretically possible, but no free test version of collaboration server available -> multi-user-mode cannot be supported currently.</p>
<h2 class="western">Instant Reality</h2>
<p>First trials positive. Yet unknown, whether Network Sensor node is supported or not. According to X3D-public mailing list an open source multi-user-framework exists (to be analysed).</p>
<h2 class="western">Free WRL</h2>
<p>First trials show, that <ExternProtoDeclare> is not supported <font face="Times New Roman, serif">→</font> postponed.</p>
<h2 class="western">Xj3D</h2>
<p>First trials show, that Xj3D has problems with nested prototypes <font face="Times New Roman, serif">→</font> postponed.</p>
<h2 class="western">Vivaty</h2>
<p>Not available AFAIK</p>
<h2 class="western">SwirlX3D</h2>
<p>First trials not un-positive, but show up problems with viewpoints in prototypes, proximity sensors in prototypes etc. <font face="Times New Roman, serif">→</font> postponed</p>
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