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You don't have to be jerks about it. I've been scripting this crap
for years.<br>
A more constructive response would be something on the order of how
to<br>
apply some transform or something to the raw value coming from the
PlaneSensor.<br>
For your information, I DO have a script to filter out the unwanted
axis, but simply doing<br>
that as you say is not enough.<br>
And did you know that if you set the min/max values to zero, you
don't need a script<br>
to set them to zero?<br>
<br>
Why do people not bother to think about what they say before hitting
Send?<br>
<br>
<br>
On 9/22/2010 4:55 PM, Pierre Côté wrote:
<blockquote cite="mid:C8C00FAC.A11E%25pierre.cote@arc.ulaval.ca"
type="cite">
<title>Re: [X3D-Public] Any way to do a 'LineSensor' (Like
PlaneSensor but in one dimension)</title>
<font face="Calibri, Verdana, Helvetica, Arial"><span
style="font-size: 12pt;">Because people do not know (always)
how to do scripting... It’s a learning process...<br>
pc<br>
<br>
Le 10-09-22 19:49, « Paul Aslin » <<a
moz-do-not-send="true" href="fabricatorgeneral@yahoo.com">fabricatorgeneral@yahoo.com</a>>
a écrit :<br>
<br>
</span></font>
<blockquote><font face="Calibri, Verdana, Helvetica, Arial"><span
style="font-size: 12pt;"><br>
<br>
<br>
--- On Thu, 23/9/10, Dave A <<a moz-do-not-send="true"
href="dave@realmofconcepts.com">dave@realmofconcepts.com</a>>
wrote:<br>
<br>
> From: Dave A <<a moz-do-not-send="true"
href="dave@realmofconcepts.com">dave@realmofconcepts.com</a>><br>
> Subject: [X3D-Public] Any way to do a 'LineSensor'
(Like PlaneSensor but in one dimension)<br>
> To:<br>
> Cc: "<a moz-do-not-send="true"
href="x3d-public@web3d.org">x3d-public@web3d.org</a>" <<a
moz-do-not-send="true" href="x3d-public@web3d.org">x3d-public@web3d.org</a>><br>
> Received: Thursday, 23 September, 2010, 8:27 AM<br>
> I need to be able to drag objects<br>
> along one dimension only, and I'd like the interaction
to<br>
> look natural too.<br>
><br>
> A PlaneSensor can let you drag things, and restrict<br>
> *movement* using the min/max fields (set them to the
same<br>
> value, say, 0).<br>
><br>
> The problem is, they *detect* mouse movement in both<br>
> directions, and arbitrary movement always produces some<br>
> movement in both directions. The result is, for
example,<br>
> moving the mouse up/down the screen produces movement<br>
> right/left in the object. This is bad.<br>
><br>
> So, is there any way to restrict the detection of mouse<br>
> movement? Is there a different type of sensor
available. I'm<br>
> using Contact, maybe they have something handy?<br>
<br>
Just use a Script node to filter the output and set the
unwanted value to zero.<br>
<br>
Why to people on this list demand new nodes for something
that can be solved with a few lines of scripting ?<br>
<br>
<br>
<br>
<br>
<br>
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<br>
</span></font></blockquote>
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