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FWIW: Vivaty could have done this, the ideas were certainly on the
table and technology available, but the company went in, well, a
different direction. Too bad.<br>
Well, if you got about 10 million and want to get it done, maybe we
can get the band back together.<br>
<br>
Dave A<br>
<br>
On 12/5/2010 4:44 PM, Len Bullard wrote:
<blockquote
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<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">Not
for us. It isn’t
product OR standard but product and standards because we
can do more with both
than just one. The trade off here is business size by
limiting access to
the engine files (ie, hook them on an editor and don’t
give them an export
out) or use the fact of the standard to come up with
companies that don’t
compete by making all of the system but companies that
make competing pieces,
character editor vs character editor, audio editor vs
audio editor.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">De
facto, that is what exist now. It’s
parts polyglot. In one way that enables quick
evolution. In another, it fragments the market. </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">XTranormal
goes around that.
It is a company providing not all of those parts, but the
basic animation
concepts in a library of content parts. They sell
scenes,
characters, voices, behaviors. They make them popular
figures
so you can put words in their mouths. Oh the joy of
modern stardom….
</span></font><font color="navy" face="Wingdings" size="2"><span
style="font-size: 10pt; font-family: Wingdings; color:
navy;">J</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">The
XTranormals are fun and quick to make,
and are not more than ten percent harder than the average
Facebook entry to
make. They only have to replace the avatar/photo with a
character. A default style set for initialization does
the rest.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">The
trick with the standard is the author
shouldn’t see it. The format and engine are built into
the
social network as savvy socially sensitive renderers. How
many namespaces
do you want to exchange is the tough question here and how
many would you have
to exchange to exchange the full range of information in
an XTranormal?
How many namespaces make up a scene?</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">This
really comes down to tool over
text. A script, a one two n actor scene (eg, one film),
voices (the way to get complex here is filtering; that’s
ok as long as
the basic set that you give away JUST WORKS. Drag and
drop and type.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">The
reason to use the standard is the bang
by the n of sets you can exchange determines the utility
of each component of a
type. Ie, it’s nice if the script runs in all
implementations. So the competition comes down to who
writes the
best composition system. They win. So far, XTranormal.
It kicks out mp4s.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">Some
think about X3D files for real-time
animation. Very good but also good for sampling. </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">In
an animation, that is a set of real
time or scheduled access to sequencers. In a movie,
those are
mp4s. </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">MP4s
are very reusable. It’s
a very different editing space because it is audio, video,
image, composites,
effects for audio and video and direct access to an audio
editor. All
but the meshes and mesh engines, IOW, an integrated movie
mixing suite.
Once rendered down to AV, you can split, splice cut and
otherwise harvest a lot
of image sequences. Once you have access to the temporal
address,
it’s a dimension above because that enables the slicing
into even more
finely reusable sequences to the n of the number of
integratible components.
Remember, audio and video are separable parts. Punch.
Punch. Punch.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">Now…
it’s all very neat but the
cannot bottom line happen is this: for any number more
than one in ten
should the editing system fail. In XTranormal, some
sounds such as
the chime corrupt the file. Since there is no backup past
publication,
the entire piece is lost. Oopsie.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">You
can’t do that. Content
lost is irretrievable even if it can be recreated from
memory. A Save
without backup is a clusterPlucker waiting to happen.</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;">len</span></font></p>
<p class="MsoNormal"><font color="navy" face="Arial" size="2"><span
style="font-size: 10pt; font-family: Arial; color: navy;"> </span></font></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Tahoma" size="2"><span style="font-size: 10pt;
font-family: Tahoma;">-----Original Message-----<br>
<b><span style="font-weight: bold;">From:</span></b>
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public-bounces@web3d.org">x3d-public-bounces@web3d.org</a>
[<a class="moz-txt-link-freetext" href="mailto:x3d-public-bounces@web3d.org">mailto:x3d-public-bounces@web3d.org</a>] <b><span
style="font-weight: bold;">On
Behalf Of </span></b>John Carlson<br>
<b><span style="font-weight: bold;">Sent:</span></b>
Sunday, December 05, 2010
6:03 PM<br>
<b><span style="font-weight: bold;">To:</span></b> X3D
Graphics public mailing
list<br>
<b><span style="font-weight: bold;">Subject:</span></b>
Re: [X3D-Public]
XTranormal X3D</span></font></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span style="font-size:
12pt;"> </span></font></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span style="font-size:
12pt;">Isn't "The Sims" good enough for doing 3D
Worlds? Look at what "Spore" does for avatars. The trick
is that these are applications, not standards.</span></font></p>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span style="font-size:
12pt;"> </span></font></p>
</div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span style="font-size:
12pt;">Check this out this 3D authoring tool (Kinect
based)
for ideas: <a moz-do-not-send="true"
href="http://vimeo.com/16818988">http://vimeo.com/16818988</a></span></font></p>
</div>
<div>
<div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span
style="font-size: 12pt;"> </span></font></p>
</div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span
style="font-size: 12pt;">John</span></font></p>
</div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span
style="font-size: 12pt;"> </span></font></p>
<div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span
style="font-size: 12pt;">On Dec 3, 2010, at 3:58
PM, Len Bullard wrote:</span></font></p>
</div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Times New Roman" size="3"><span
style="font-size: 12pt;"><br>
<br>
</span></font></p>
<span style="orphans: 2; widows: 2; word-spacing: 0px;">
<div link="blue" vlink="purple">
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;">When will someone
do for X3D worlds
what XTranormal does for videos?</span></font></p>
</div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;"> </span></font></p>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;">I worked on
HumanML hoping someone
would make that happen but it didn’t. It
became too many things to
too many people.</span></font></p>
</div>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;"><br>
Is it really that hard? XTranormal has
approximately 1.6 million
projects, series, all from a simple drag and
drop text interface.</span></font></p>
</div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;"> </span></font></p>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;">It is said the
power of HTML is view
source, but really, it is text you CAN
type. XTranormal simplified
to the basics and it works.</span></font></p>
</div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;"> </span></font></p>
<div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
face="Arial" size="2"><span style="font-size:
10pt; font-family: Arial;">len</span></font></p>
</div>
<p class="MsoNormal" style="margin-left: 0.5in;"><font
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<br>
<p>-----</p>
<p>No virus found in this message.</p>
<p>Checked by AVG - <a class="moz-txt-link-abbreviated" href="http://www.avg.com">www.avg.com</a></p>
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