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Sven-Erik,<br>
<br>
I think you would use the NITE stuff to get the skeletal data for
sure, and you'll need a mapping between it and H-Anim. I believe
that would just be a naming convention. NITE doesn't provide many
joints (no fingers, not much spine, etc.) So you would probably want
to interpolate joints that may appear between the ones that NITE
does provide. Ex: if you have 3 neck joints before the head, and
NITE only give neck and head, you'll need to do something with those
other joints between neck and head. I don't know, does X3D handle
that automatically?<br>
And of course any conversion between coordinate systems.<br>
<br>
Dave A.<br>
<br>
On 11/22/2011 1:38 AM, Sven-Erik Tiberg wrote:
<blockquote
cite="mid:CE029B0733766A4B9E42009813D1BEA40C6E2D3A@STAEXDB2.staff.ltu.se"
type="cite">
<meta http-equiv="Content-Type" content="text/html;
charset=ISO-8859-1">
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<p>Hi David</p>
<p> </p>
<p>Thanks a lot for the links.</p>
<p> </p>
<p>About stream package size, we have been discussing it a bit
and found that it could be possible to transfere states doing
a roughly estimate. Maybee someone would like to help us doing
a more accurate estimation of xml based states transfere rate
and possible minimum physical transport layer ( ADSL,
Wireless,,, ) to be used. </p>
<p> </p>
<p>Note: </p>
<p>- XMPP uses zlib <a moz-do-not-send="true"
href="http://xmpp.org/extensions/xep-0138.html">http://xmpp.org/extensions/xep-0138.html</a> for
compression and an estimate compression ratio are presented in
<a moz-do-not-send="true"
href="http://gnosis.cx/publish/programming/xml_compression.html">http://gnosis.cx/publish/programming/xml_compression.html</a></p>
<p>- XMPP also uses SLL / TSL <a moz-do-not-send="true"
href="http://xmpp.org/extensions/xep-0035.html">
http://xmpp.org/extensions/xep-0035.html</a> to improve
security.</p>
<p>and BOSH ( Bidirectional-streams Over Synchronous HTTP ) <a
moz-do-not-send="true"
href="http://xmpp.org/extensions/xep-0206.html">
http://xmpp.org/extensions/xep-0206.html</a> to use
connection over port 80.</p>
<p> </p>
<p>OpenNI / NITE <a moz-do-not-send="true"
href="http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html">http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html</a> could
IMHO be usefull to support calculation joint rotation for
h-amin. Have to look deeper into this.
</p>
<p> </p>
<p>Once again many thanks for your responce.</p>
<p> </p>
<p>/Sven-Erik</p>
<p> </p>
<p> </p>
<div style="FONT-FAMILY: Times New Roman; COLOR: #000000;
FONT-SIZE: 16px">
<hr tabindex="-1">
<div style="DIRECTION: ltr" id="divRpF3777"><font
color="#000000" face="Tahoma" size="2"><b>From:</b> Dave A
[<a class="moz-txt-link-abbreviated" href="mailto:dave@realmofconcepts.com">dave@realmofconcepts.com</a>]<br>
<b>Sent:</b> Monday, November 21, 2011 6:13 PM<br>
<b>To:</b> Sven-Erik Tiberg<br>
<b>Cc:</b> <a class="moz-txt-link-abbreviated" href="mailto:x3d-public@3dnpvei.com">x3d-public@3dnpvei.com</a>; <a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br>
<b>Subject:</b> Re: [X3D-Public] UI Standards. WAS: When
will see Kinect + X3D input? Soon? Here's Kinect + World
of Warcraft<br>
</font><br>
</div>
<div>There are google groups for OpenNI <a
moz-do-not-send="true"
href="http://groups.google.com/group/openni-dev?pli=1"
target="_blank">
http://groups.google.com/group/openni-dev?pli=1</a> and
Kinect <a moz-do-not-send="true"
href="http://groups.google.com/group/openkinect"
target="_blank">
http://groups.google.com/group/openkinect</a><br>
<br>
You can put whatever network protocol you want on it,
because there is none. Because of the amount of data and the
speed you want to move it, I wouldn't wrap it with a verbose
language, keep it as compact (binary) as possible.<br>
<br>
The PrimeSense and Microsoft libraries are basically device
drivers, and OpenNI is an abstraction layer which (in
theory) could handle multiple cameras (including stereo
cameras), and audio and all that, so it would not require a
Kinect.<br>
<br>
The NITE component handles the skeletal tracking. So you
could map that stuff to HANIM or whatnot.<br>
<br>
I've used this with Unity and had skeletal tracking to drive
an in-scene avatar working in less than an hour. Drag and
drop simplicity. But that's Unity.<br>
<br>
Dave A<br>
<br>
On 11/21/2011 7:21 AM, Sven-Erik Tiberg wrote:
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<p>Hi</p>
<p> </p>
<p>Your reply Yvonne Jung <a moz-do-not-send="true"
href="mailto:yjung@igd.fhg.de" target="_blank">yjung@igd.fhg.de</a>:</p>
<p>" Kinect can be used together with Instant Reality:<br>
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://doc.instantreality.org/tutorial/using-openni-devices/"
target="_blank">http://doc.instantreality.org/tutorial/using-openni-devices/</a>
"</p>
<p>made me look into OpenNI as a generic HID interface
for Kineckt to any application / network protocol. </p>
<p>IMHO: Open up interesting areas. </p>
<p>Same with your interface for AR ( InstantReality ) to
Kineckt and hopefully to more Human Interface devices.</p>
<p> </p>
<p>Found a facebook group about OpenNI with a lot of
usefull info but missed to save it a favourite, anyone
knowing about it. </p>
<p> </p>
<p>Presently looking for a XMPP extension to
OpenNI, where it could be possible to use HAnim XML
schema to define and transfere positions of humans /
avatars.</p>
<p>You may excuse me for focusing on XMPP but so
far IMHO it fills most of the needs for a MU system
even including simulink models with network interface
and running in Pseudo RT mode.</p>
<p>Noticed that Haptic3D ( H3D ) can interface XMPP
using xmppy lib.</p>
<p> </p>
<p>Seems that it's possible to make a powerfull MU
system using a lot of OpenSource products and
initatives.</p>
<p>And a bit of brain and keyboard efford.</p>
<p> </p>
<p>Consider now how to use the h-amin XML chema and if
it's possible to reduce the chema för different 3D
applications.</p>
<p> </p>
<p>BG</p>
<p>/Sven-Erik Tiberg</p>
<p>Lulea Univ. of Technology.</p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<div style="FONT-FAMILY: Times New Roman; COLOR:
#000000; FONT-SIZE: 16px">
<hr tabindex="-1">
<div style="DIRECTION: ltr" id="divRpF132467"><font
color="#000000" face="Tahoma" size="2"><b>From:</b>
<a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">
x3d-public-bounces@web3d.org</a> [<a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">x3d-public-bounces@web3d.org</a>]
on behalf of Christoph Valentin [<a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:christoph.valentin@gmx.at"
target="_blank">christoph.valentin@gmx.at</a>]<br>
<b>Sent:</b> Saturday, November 19, 2011 1:21 PM<br>
<b>To:</b> <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@3dnpvei.com"
target="_blank">
x3d-public@3dnpvei.com</a>; <a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@web3d.org"
target="_blank">
x3d-public@web3d.org</a><br>
<b>Subject:</b> Re: [X3D-Public] UI Standards.
WAS: When will see Kinect + X3D input? Soon?
Here's Kinect + World of Warcraft<br>
</font><br>
</div>
<div>Hi Lauren<br>
<br>
Completely agree.<br>
<br>
I should have better matched the "Network Sensor"
with the "socket interface". Both have nothing to do
with the actually used network and transport
protocols.<br>
<br>
Regarding the MU Server topic, I'd historically
match MU Servers with the different Networks
(Ethernet, Token Ring, .......), where the network
sensor + protocol tbd. would historically match to
socket interface + TCP/IP.<br>
<br>
However, I'm no prophet, so future will show, if
this comparison will have been valid :-)<br>
<br>
Thanks<br>
Christoph<br>
<br>
<blockquote type="cite">
<p>-------- Original-Nachricht --------<br>
Datum: Sat, 19 Nov 2011 05:55:34 -0500<br>
Von: "x3d-public" <a moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:x3d-public@3dnpvei.com"
target="_blank">
<x3d-public@3dnpvei.com></a><br>
An: "'Christoph Valentin'" <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:christoph.valentin@gmx.at"
target="_blank">
<christoph.valentin@gmx.at></a>, <a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@web3d.org"
target="_blank">
x3d-public@web3d.org</a><br>
Betreff: RE: UI Standards. WAS: [X3D-Public]
When will see Kinect + X3D input? Soon? Here's
Kinect + World of Warcraft<br>
<br>
</p>
Christoph, <br>
<br>
You were asking "how far?". And, IOW, my answer
was 'that-is-how-far for MU UI standards, but
why'. I wanted to help explore what it is you had
in mind because I found it intriguing.<br>
<br>
>...if the pilot avatar has some properties
that mandate to "run" the pilot avatar in a given
instance.<br>
<br>
I did not mean to completely hijack this thread
but, isn't that exactly was MU servers are for? If
the avatar is in a different instance then that
avatar is no longer pilot, right? You are talking
about a MU client-server relationship and that is
just what they (the MU servers) help do. Or do I
not understand your point correctly?<br>
<br>
Likewise, tcp/ip can, like other protocols, be
used in the context of a network sensor
implementation, or any MU network for that matter
(Network Sensor is only a name for a set of
agreed-upon implementation parameters and methods.
Just another link in the network chain. In and by
itself doesn't really do anything. But I digress).
<br>
<br>
Cheers,<br>
Lauren<br>
3dnpvei.com<br>
<br>
<br>
From: Christoph Valentin [<a
moz-do-not-send="true"
class="moz-txt-link-freetext"
href="mailto:christoph.valentin@gmx.at"
target="_blank">mailto:christoph.valentin@gmx.at</a>]
<br>
Sent: Saturday, November 19, 2011 2:08 AM<br>
To: <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@3dnpvei.com"
target="_blank">
x3d-public@3dnpvei.com</a><br>
Cc: <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@web3d.org"
target="_blank">
x3d-public@web3d.org</a><br>
Subject: Re: UI Standards. WAS: [X3D-Public] When
will see Kinect + X3D input? Soon? Here's Kinect +
World of Warcraft<br>
<br>
Hello Lauren<br>
<br>
Thanks for your answers.<br>
<br>
ad "Interesting questions. What do you have in
mind?":<br>
In his original answer, Dave wrote: "you would
need it running a server,<br>
which may be localhost". I'm just thinking the
next step: What, if is NOT localhost?<br>
Could have impacts on performance. And what, if
the pilot avatar has some <br>
properties that mandate to "run" the pilot avatar
in a given instance?<br>
<br>
2- X3D is the best example that standardization
needs not necessarily preclude innovation,<br>
as long as the standard is flexible and extensible
enough.<br>
However, it's always an art of timing (doing it
not too early and not too late).<br>
<br>
3 - regarding DIS, I'd like to be "blind on that
eye" :-)<br>
You know, I'm comparing the network sensor with
TCP/IP (regarding its<br>
historical relevance)<br>
<br>
All the best<br>
Christoph<br>
<br>
<br>
-------- Original-Nachricht --------<br>
Datum: Fri, 18 Nov 2011 19:40:29 -0500<br>
Von: "x3d-public" <a moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:x3d-public@3dnpvei.com"
target="_blank">
<x3d-public@3dnpvei.com></a><br>
An: "'Christoph Valentin'" <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:christoph.valentin@gmx.at"
target="_blank">
<christoph.valentin@gmx.at></a>, <a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@web3d.org"
target="_blank">
x3d-public@web3d.org</a><br>
Betreff: UI Standards. WAS: [X3D-Public] When will
see Kinect + X3D input? Soon? Here's Kinect +
World of Warcraft<br>
<br>
Hello Christoph,<br>
<br>
Interesting questions. What do you have in mind?
Let me try to answer. <br>
<br>
1- Perhaps in a third party view, but then the
second browser instance would be controlling the
pilot (if there is/was such an impmentation). So
what's the difference? I am not sure what you are
asking exactly.
<br>
<br>
2- Good question perhaps. But do we really want
avatar user-interface standardization? If you look
at the game industry for example, innovations is a
driving factor. Wouldn't standardization impede
innovation in that regard?<br>
<br>
3- I think you may want to look into Distributed
Interactive Simulation (DIS) and even Living
Worlds for an historical perspective if you
haven't (but I suspect you have). There have been
some implementation efforts of these and other
proposals, but MU user-interface standards??? I
would refer back to question #2. <br>
<br>
4- You can download Avatar Studio 2 and patch
files at officetowers.com (click My Avatar).<br>
<br>
Cheers,<br>
Lauren<br>
3dnpvei.com<br>
<br>
<br>
From: <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">
x3d-public-bounces@web3d.org</a> [<a
moz-do-not-send="true"
class="moz-txt-link-freetext"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">mailto:x3d-public-bounces@web3d.org</a>]
On Behalf Of Christoph Valentin<br>
Sent: Friday, November 18, 2011 12:47 PM<br>
To: Sven-Erik Tiberg; <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public@web3d.org"
target="_blank">
x3d-public@web3d.org</a><br>
Subject: Re: [X3D-Public] When will see Kinect +
X3D input? Soon? Here's Kinect + World of Warcraft<br>
<br>
Hi<br>
<br>
Some additional questions/thoughts............<br>
<br>
Opinion: The following sentence is true for any
Web3D browser and any<br>
multiuser system:<br>
In any X3D/VRML multiuser session with M users and
N instances of a<br>
Web3D browser, each (pilot) user controls one
pilot avatar and N-1 follower avatars.<br>
<br>
Question#1: Can we think of situations, where the
pilot avatar and the user do<br>
not share the same instance of the Web3D Browser,
but use different instances?<br>
<br>
Question#2: How far is the interface between user
and his pilot avatar<br>
standardized? Do exist de facto standards?<br>
<br>
Question#3: How far is the interface between pilot
avatar and his followers<br>
standardized? Do exist de facto standards?<br>
<br>
Question#4: Could anybody recommend authoring
tools for X3D/VRML avatars?<br>
(pricing according to hobby use cases, it should
be flexible and<br>
extensible, fitting to any Web3D browser, best
would be open source)<br>
<br>
Thanks for your help........<br>
<br>
Christoph<br>
<br>
-------- Original-Nachricht --------<br>
Datum: Fri, 18 Nov 2011 16:03:17 +0000<br>
Von: Sven-Erik Tiberg <a moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:Sven-Erik.Tiberg@ltu.se"
target="_blank">
<Sven-Erik.Tiberg@ltu.se></a><br>
An: Yvonne Jung <a moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:yjung@igd.fhg.de" target="_blank">
<yjung@igd.fhg.de></a><br>
CC: X3D Graphics public mailing list <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:x3d-public@web3d.org"
target="_blank">
<x3d-public@web3d.org></a><br>
Betreff: Re: [X3D-Public] When will see Kinect +
X3D input? Soon? Here's Kinect + World of Warcraft<br>
Hi<br>
<br>
Open up new possibilities combining kinetik with
instant reality AR!<br>
David: you writes about a server can it be a
server demon in the same computer that are running
Kinetik / OpenNI and a X3D browser or application?<br>
/Sven-Erik<br>
<br>
Skickat från min iPhone<br>
<br>
17 nov 2011 kl. 20:59 skrev "Yvonne Jung" <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:yjung@igd.fhg.de" target="_blank">
<yjung@igd.fhg.de></a>:<br>
<br>
Hi,<br>
<br>
Kinect can be used together with Instant Reality:<br>
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://doc.instantreality.org/tutorial/using-openni-devices/"
target="_blank">http://doc.instantreality.org/tutorial/using-openni-devices/</a>
<br>
<br>
Regards<br>
Yvonne <br>
<br>
Am 17.11.2011 um 19:23 schrieb Dave A <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:dave@realmofconcepts.com"
target="_blank">
<dave@realmofconcepts.com></a>:<br>
<br>
I think you would need it running a server, which
may be localhost, and talk to that via Ajax or
network sensor. Of course if a browser can be
extended via DLL, that browser could talk directly
to the Kinect, but if you want it multi-platform,
local server is the most generic.<br>
OpenNI includes hand tracking. Not sure where they
are with finger tracking yet. <br>
OpenCV and OpenNI have been used together for
extra tracking goodness.<br>
<br>
Dave A<br>
<br>
On 11/17/2011 1:50 AM, Sven-Erik Tiberg wrote: <br>
The newly relesed Kinect SDK <a
moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://kinectforwindows.org/"
target="_blank">
http://kinectforwindows.org/</a> seems
interesting, but how to connect it to a X3D sceen.
<br>
Maybee trough some NetworkSensorNode using some
protocol and JScript using libs from
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://strophe.im/" target="_blank">http://strophe.im/</a>,
or a C++ based X3Dbrowser but then it's limited to
that browser.<br>
This will give body gesture control, could it be
possible to add OpenCV based code to add
hand/finger control.<br>
And can we use "brain position feedback control"
to on the fly calibrate positions and will it
introduse brain fatigue.<br>
<br>
Just some thoughts.<br>
<br>
/Sven-Erik<br>
<br>
________________________________________<br>
From: <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">
x3d-public-bounces@web3d.org</a> [<a
moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:x3d-public-bounces@web3d.org"
target="_blank">x3d-public-bounces@web3d.org</a>]
on behalf of Damon H [<a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:web3dstudent@gmail.com"
target="_blank">web3dstudent@gmail.com</a>]<br>
Sent: Wednesday, December 29, 2010 11:28 PM<br>
To: John Carlson<br>
Cc: X3D Graphics public mailing list<br>
Subject: Re: [X3D-Public] When will see Kinect +
X3D input? Soon? Here's Kinect + World of Warcraft<br>
This is a step in the right direction.<br>
Microsoft XBox 360 Kinect preview for X3D
applications<br>
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://www.youtube.com/watch?v=pNxoPKj5tVs"
target="_blank">http://www.youtube.com/watch?v=pNxoPKj5tVs</a>
<br>
<br>
<br>
On Wed, Dec 29, 2010 at 2:22 PM, John Carlson <a
moz-do-not-send="true"
class="moz-txt-link-rfc2396E"
href="mailto:john.carlson3@sbcglobal.net"
target="_blank">
<john.carlson3@sbcglobal.net></a> wrote:<br>
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://www.youtube.com/watch?v=62wj8eJ0FHw"
target="_blank">http://www.youtube.com/watch?v=62wj8eJ0FHw</a><br>
<br>
_______________________________________________<br>
X3D-Public mailing list<br>
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<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
<br>
<br>
<br>
-- <br>
3D Web & Metaverse builder<br>
"We are all students of the emerging 3D web"<br>
<br>
<br>
_______________________________________________
X3D-Public mailing list <a moz-do-not-send="true"
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moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
target="_blank">
http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a> <br>
<br>
<br>
No virus found in this message.<br>
Checked by AVG - <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="http://www.avg.com" target="_blank">
www.avg.com</a><br>
Version: 2012.0.1872 / Virus Database: 2092/4621 -
Release Date: 11/16/11<br>
_______________________________________________<br>
X3D-Public mailing list<br>
<a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:X3D-Public@web3d.org"
target="_blank">X3D-Public@web3d.org</a><br>
<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
<br>
<br>
<br>
-- <br>
NEU: FreePhone - 0ct/min Handyspartarif mit
Geld-zurück-Garantie! <br>
Jetzt informieren: <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://www.gmx.net/de/go/freephone"
target="_blank">
http://www.gmx.net/de/go/freephone</a><br>
<br>
<br>
<br>
-- <br>
NEU: FreePhone - 0ct/min Handyspartarif mit
Geld-zurück-Garantie! <br>
Jetzt informieren: <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://www.gmx.net/de/go/freephone"
target="_blank">
http://www.gmx.net/de/go/freephone</a><br>
<br>
</blockquote>
<div class="signature"><br>
<br>
<br>
-- <br>
NEU: FreePhone - 0ct/min Handyspartarif mit
Geld-zurück-Garantie! <br>
Jetzt informieren: <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://www.gmx.net/de/go/freephone"
target="_blank">
http://www.gmx.net/de/go/freephone</a></div>
</div>
</div>
</div>
<br>
<fieldset class="mimeAttachmentHeader" target="_blank"></fieldset>
<br>
<pre>_______________________________________________
X3D-Public mailing list
<a moz-do-not-send="true" class="moz-txt-link-abbreviated" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
<br>
<fieldset class="mimeAttachmentHeader" target="_blank"></fieldset>
<br>
<p color="#000000" align="left">No virus found in this
message.<br>
Checked by AVG - <a moz-do-not-send="true"
href="http://www.avg.com" target="_blank">www.avg.com</a><br>
Version: 2012.0.1872 / Virus Database: 2101/4629 -
Release Date: 11/20/11</p>
</blockquote>
</div>
</div>
</div>
<p class="" avgcert""="" color="#000000" align="left">No virus
found in this message.<br>
Checked by AVG - <a moz-do-not-send="true"
href="http://www.avg.com">www.avg.com</a><br>
Version: 2012.0.1872 / Virus Database: 2101/4630 - Release Date:
11/21/11</p>
</blockquote>
</body>
</html>