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<p class=MsoPlainText>Call for papers,<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>The Computer Graphics for Simulation Track at the Summer
Computer Simulation<o:p></o:p></p>
<p class=MsoPlainText>Conference [SCSC'12] is soliciting high quality papers
for Presentation at<o:p></o:p></p>
<p class=MsoPlainText>the<o:p></o:p></p>
<p class=MsoPlainText>2011 Summer Simulation Multiconference.<o:p></o:p></p>
<p class=MsoPlainText> 2011 Summer Simulation Multiconference
(SummerSim'12)<o:p></o:p></p>
<p class=MsoPlainText> July 8 - 11, 2012<o:p></o:p></p>
<p class=MsoPlainText> Architecture Complex, Genoa University, Italy<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Please note that this is a particular announcement for an
interdiciplinary <o:p></o:p></p>
<p class=MsoPlainText>paper track [CG - Simulation]. However, SummerSim '12 is
a simulation <o:p></o:p></p>
<p class=MsoPlainText>multiconference with many tracks and topic areas of
interest in all aspects<o:p></o:p></p>
<p class=MsoPlainText>of <o:p></o:p></p>
<p class=MsoPlainText>simulation. See the links below for more information on
submitting to other <o:p></o:p></p>
<p class=MsoPlainText>topic areas of SummerSim.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Note that Web3D is one of the main topic areas.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>SCS's 2012 Summer Simulation Multiconference is a part of
the 2012<o:p></o:p></p>
<p class=MsoPlainText>International Simulation Multi-conference (ISMC'12). This
International<o:p></o:p></p>
<p class=MsoPlainText>Multiconference will include invited speakers, quality
refereed papers,<o:p></o:p></p>
<p class=MsoPlainText>timely<o:p></o:p></p>
<p class=MsoPlainText>topical workshops, joint plenary sessions, consolidated
registration, and<o:p></o:p></p>
<p class=MsoPlainText>access for registrants to all Multi-conference activities
hosted at the<o:p></o:p></p>
<p class=MsoPlainText>World<o:p></o:p></p>
<p class=MsoPlainText>Forum, The Hague, Netherlands. The program consists of
the following:<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText> * 2012 Summer Simulation Multiconference
(SummerSim'12)<o:p></o:p></p>
<p class=MsoPlainText> o International Symposium on Performance
Evaluation of Computer &<o:p></o:p></p>
<p class=MsoPlainText>Telecommunication Systems (SPECTS'12)<o:p></o:p></p>
<p class=MsoPlainText> o Summer Computer Simulation Conference
(SCSC'12)<o:p></o:p></p>
<p class=MsoPlainText> o Grand Challenges in Modeling & Simulation
(GCMS'12)<o:p></o:p></p>
<p class=MsoPlainText> o Posters Track<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Key Dates<o:p></o:p></p>
<p class=MsoPlainText>Paper Submissions February 1, 2012<o:p></o:p></p>
<p class=MsoPlainText>Notification of Acceptance March 15, 2012<o:p></o:p></p>
<p class=MsoPlainText>Final Submission April 16, 2012<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>General Conference Site [Conference information /
Author's Guidelines /<o:p></o:p></p>
<p class=MsoPlainText>Publication Details]<o:p></o:p></p>
<p class=MsoPlainText><a href="http://www.scs.org">http://www.scs.org</a> , <a
href="http://www.m-s-net.org/conf/summersim2012/">http://www.m-s-net.org/conf/summersim2012/</a>
, <o:p></o:p></p>
<p class=MsoPlainText><a href="http://www.msc-les.org/conf/scsc2012/index.htm">http://www.msc-les.org/conf/scsc2012/index.htm</a>.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>TRACK SYNOPSIS<o:p></o:p></p>
<p class=MsoPlainText>Simulations can consist of focused physical simulations
to complex<o:p></o:p></p>
<p class=MsoPlainText>interconnected systems. Simulations can be used to
produce numbers. Some<o:p></o:p></p>
<p class=MsoPlainText>simulations can produce theories of human behaviors.
Other simulations test<o:p></o:p></p>
<p class=MsoPlainText>security while others investigate industrial control. In
some cases the<o:p></o:p></p>
<p class=MsoPlainText>result<o:p></o:p></p>
<p class=MsoPlainText>is just a number or statistic. In many cases, the result
is anthropomorphic.<o:p></o:p></p>
<p class=MsoPlainText>Many simulations use graphics to present the results.
Many simulations use<o:p></o:p></p>
<p class=MsoPlainText>virtual objects to represent the input to simulations. In
many cases, the<o:p></o:p></p>
<p class=MsoPlainText>simulation must be visualized to reveal useful patterns
in processes and<o:p></o:p></p>
<p class=MsoPlainText>models.<o:p></o:p></p>
<p class=MsoPlainText>This workshop/paper track is designed to elicit papers
that present novel<o:p></o:p></p>
<p class=MsoPlainText>results in simulation visualization. The workshop/paper
track focuses on<o:p></o:p></p>
<p class=MsoPlainText>several topic areas. The General Computer Graphics topic
area is designed to<o:p></o:p></p>
<p class=MsoPlainText>solicit papers that apply state of the art graphics
techniques to<o:p></o:p></p>
<p class=MsoPlainText>visualizing<o:p></o:p></p>
<p class=MsoPlainText>simulation results and simulation virtual environments.
The Web3D / WebGL /<o:p></o:p></p>
<p class=MsoPlainText>HTML5 topic area is designed to extract from the research
community, state<o:p></o:p></p>
<p class=MsoPlainText>of<o:p></o:p></p>
<p class=MsoPlainText>the art techniques for visualizing distributed
simulations. Many physically<o:p></o:p></p>
<p class=MsoPlainText>based simulations require solutions of complex systems of
equations that<o:p></o:p></p>
<p class=MsoPlainText>must<o:p></o:p></p>
<p class=MsoPlainText>have efficient computational grids to produce realistic
results with minimal<o:p></o:p></p>
<p class=MsoPlainText>computer resources. The 3-D modeling and animation
systems topic is an<o:p></o:p></p>
<p class=MsoPlainText>application topic that asks how mature and existing
modeling and animation<o:p></o:p></p>
<p class=MsoPlainText>systems can be integrated into the task of visualizing
simulations. The art<o:p></o:p></p>
<p class=MsoPlainText>and esthetics topic invites researchers to present their
work on pure art<o:p></o:p></p>
<p class=MsoPlainText>applied to simulation visualization.<o:p></o:p></p>
<p class=MsoPlainText>Many of the topic areas involve advanced computer
graphics techniques and in<o:p></o:p></p>
<p class=MsoPlainText>some cases, art of high caliber. Authors are encouraged
to attach<o:p></o:p></p>
<p class=MsoPlainText>supplementary high-resolution renderings to their
submissions for<o:p></o:p></p>
<p class=MsoPlainText>presentation<o:p></o:p></p>
<p class=MsoPlainText>in an exhibition at the conference [Fame and Glory is the
reward]. WebGL<o:p></o:p></p>
<p class=MsoPlainText>and<o:p></o:p></p>
<p class=MsoPlainText>HTML5 is a new hot topic in Computer Graphics heavily
promoted at SIGGRAPH<o:p></o:p></p>
<p class=MsoPlainText>2010 and SIGGRAPH 2011.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Technical papers are solicited, but not limited to the
following topics:<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>General Computer Graphics<o:p></o:p></p>
<p class=MsoPlainText>. DEVS, simulation methodologies and Computer Graphics<o:p></o:p></p>
<p class=MsoPlainText>. Rendering strategies and algorithms for
architecture<o:p></o:p></p>
<p class=MsoPlainText>. Visualizing deformation of mechanical and civil
engineering<o:p></o:p></p>
<p class=MsoPlainText>structures<o:p></o:p></p>
<p class=MsoPlainText>resulting from simulations<o:p></o:p></p>
<p class=MsoPlainText>. Modeling and animation of machinery simulations<o:p></o:p></p>
<p class=MsoPlainText>. Modeling and animation support for Industrial
Processes<o:p></o:p></p>
<p class=MsoPlainText>. Solid modeling for simulation<o:p></o:p></p>
<p class=MsoPlainText>. Visualizing gas, explosion and fluid simulation<o:p></o:p></p>
<p class=MsoPlainText>. Volume visualization for simulation (medical,
structural,<o:p></o:p></p>
<p class=MsoPlainText>geological,<o:p></o:p></p>
<p class=MsoPlainText>fluids, gases)<o:p></o:p></p>
<p class=MsoPlainText>. Visualizing terrain effects on simulations (fluid,<o:p></o:p></p>
<p class=MsoPlainText>telecommunications,<o:p></o:p></p>
<p class=MsoPlainText>transport, security, military)<o:p></o:p></p>
<p class=MsoPlainText>. Transportation visualization (structures, flight,
vehicles, subways,<o:p></o:p></p>
<p class=MsoPlainText>tunnels, construction, security, military)<o:p></o:p></p>
<p class=MsoPlainText>. Level of detail strategies for simulation
visualization<o:p></o:p></p>
<p class=MsoPlainText>. Massive virtual environments<o:p></o:p></p>
<p class=MsoPlainText>. Visualization of mathematical objects<o:p></o:p></p>
<p class=MsoPlainText>. Visualization of chemical and biological Objects<o:p></o:p></p>
<p class=MsoPlainText>. Visualization of astronomical simulations<o:p></o:p></p>
<p class=MsoPlainText>. Time and memory complexity of scientific
visualizations<o:p></o:p></p>
<p class=MsoPlainText>. Visualizing and graphing simulation data<o:p></o:p></p>
<p class=MsoPlainText>. Verifying Accuracy of visualizations against
simulation results<o:p></o:p></p>
<p class=MsoPlainText>. Interaction techniques and haptic devices for
simulation<o:p></o:p></p>
<p class=MsoPlainText>. Visualizing damage to military and civilian
transport<o:p></o:p></p>
<p class=MsoPlainText>. Realistic lighting for simulation<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Web3D / WebGL / HTML5 for Simulation<o:p></o:p></p>
<p class=MsoPlainText>. VRML/X3D for simulation<o:p></o:p></p>
<p class=MsoPlainText>. WebGL technology and WebGL for Distributed
Simulations<o:p></o:p></p>
<p class=MsoPlainText>. COLLADA / OSG / KML / Game simulations / DEVS and
CG / Coupled DEVS<o:p></o:p></p>
<p class=MsoPlainText>and CG<o:p></o:p></p>
<p class=MsoPlainText>. Scenegraphs and strategies for simulation
visualization optimization<o:p></o:p></p>
<p class=MsoPlainText>. Collaborative medical simulation<o:p></o:p></p>
<p class=MsoPlainText>. Data acquisition for simulation<o:p></o:p></p>
<p class=MsoPlainText>. Distributed military simulation visualization<o:p></o:p></p>
<p class=MsoPlainText>. Interoperability between military and civilian file
formats<o:p></o:p></p>
<p class=MsoPlainText>. NVIDIA CUDA, OpenCL [Open Compute Language for
CPU/GPU Scheduling]<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Computational Grids for Simulation<o:p></o:p></p>
<p class=MsoPlainText>. 2-D and 3-D irregular grids for simulation<o:p></o:p></p>
<p class=MsoPlainText>. Adaptive grids for simulation<o:p></o:p></p>
<p class=MsoPlainText>. Parallel algorithms for computational grids<o:p></o:p></p>
<p class=MsoPlainText>. Grids for very large virtual environments<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>3-D Modeling and Animation Systems use in Simulation
[including DEVS]<o:p></o:p></p>
<p class=MsoPlainText>. 2-D and 3-D commercial modeling and animation<o:p></o:p></p>
<p class=MsoPlainText>. 2-D and 3-D open source modeling and animation<o:p></o:p></p>
<p class=MsoPlainText>. Use of video to visualize simulation<o:p></o:p></p>
<p class=MsoPlainText>. Video input to simulations<o:p></o:p></p>
<p class=MsoPlainText>. 2-D drawing and sketching for use in simulation<o:p></o:p></p>
<p class=MsoPlainText>. Use of commercial and open source export formats in
simulation<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Art and Esthetics in Simulation<o:p></o:p></p>
<p class=MsoPlainText>. Art and design strategies for simulated objects<o:p></o:p></p>
<p class=MsoPlainText>. Color<o:p></o:p></p>
<p class=MsoPlainText>. Creating realistic textures for simulation
visualization<o:p></o:p></p>
<p class=MsoPlainText>. Art in constructing virtual environments<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
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