<html><head><meta http-equiv="Content-Type" content="text/html charset=iso-8859-1"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>In Mobile, only high-end devices have high-performance 3D graphics hardware (and the term "high-performance" is a stretch, as it is nothing like high-performance desktop hardware). In particular, you need a genuine certified genius to get decent lighting performance out of these things. The vast majority of mobile devices in people's hands internationally have no 3D hardware to speak of.</div><div><br></div><div>Almost no embedded devices have 3D chips. That's just wishful thinking.</div><div><br></div><div>As for WebGL, I'm worried about the priorities of the vendors. I've found that it is trivially easy to construct scenes which not only kill the browser, but take the entire O/S down with them. Google & Mozilla need to put protecting end-users higher in their list of priorities, or there is going to be a backlash. (And MS is absolutely right about the "attack surface" problem.)</div><div><br></div><div>We've yet to see WebGL functioning well enough on a mobile device to be a viable alternative to native.</div><div><br></div><div>And WebGL in the enterprise has a huge hole in it labeled IE (<a href="http://www.google.com/url?sa=t&rct=j&q=webgl%20enterprise&source=web&cd=1&ved=0CGAQFjAA&url=http://blog.kaon.com/2012/05/11/webgl-in-the-enterprise/&ei=0dgjUKcGyurSAe7IgNAJ&usg=AFQjCNGv0_z2_yWq9xMyTFMRgxUx6cJKnA">WebGL in Enterprise Web Apps? Uh, no. | kaon</a>).</div><div><br></div><div>But the reason I posted this link in the first place is that it reads like these guys are just "inventing" VRML or X3D all over again. I can see why they might want to revise history, but acting like it never happened saps their credibility.</div><div><br></div><div>-Joshua</div><br><div><div>On Aug 9, 2012, at 11:21 AM, Tony Parisi <<a href="mailto:tparisi@gmail.com">tparisi@gmail.com</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">I think the statement is pretty accurate at this point. You can't really buy a laptop that doesn't have graphics-- at least the Intel shared mem type.<br><br>I was in BestBuy a couple of days ago and the Samsung ChromeBook I tried out had WebGL built-in. No install. Just run it. It was pretty fast, too.<br>
<br>Tony<br><br><div class="gmail_quote">On Thu, Aug 9, 2012 at 8:18 AM, <span dir="ltr"><<a href="mailto:cbullard@hiwaay.net" target="_blank">cbullard@hiwaay.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Could use some fact checking. It's in the realm of "Christopher Columbus was the discoverer of America" quality.<br>
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"Although almost all PCs, as well as mobile and embedded devices, already contain high-performance 3D graphics hardware to process interactive 3D, it's never made its way onto the web."<br>
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Nothing robs an effort of credibility as much as over-hyped, easily refuted claims and rewritten history. If we've learned nothing here on a list representing a community and technology that evidently "never made its way onto the web", surely we've learned that.<br>
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len<br>
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Quoting Tony Parisi <<a href="mailto:tparisi@gmail.com" target="_blank">tparisi@gmail.com</a>>:<br>
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<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">
It's a great idea, actually. If Fraunhoffer is involved I would hope it has<br>
strong roots in VRML/X3D (but with much-need fixes).<br>
<br>
Meantime, prototyping based on WebGL is a great way to prove it.<br>
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My $.02<br>
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Tony<br>
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On Wed, Aug 8, 2012 at 1:58 PM, Joshua Smith <<a href="mailto:jesmith@kaon.com" target="_blank">jesmith@kaon.com</a>> wrote:<br>
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<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<a href="http://www.tgdaily.com/software-features/65264-interactive-3d-to-come-to-html" target="_blank">http://www.tgdaily.com/<u></u>software-features/65264-<u></u>interactive-3d-to-come-to-html</a><br>
<br>
What the bejeezes is XML3D?<br>
<br>
-Joshua<br>
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--<br>
Tony Parisi <a href="mailto:tparisi@gmail.com" target="_blank">tparisi@gmail.com</a><br>
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Read my book! *WebGL, Up and Running*<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Tony Parisi <a href="mailto:tparisi@gmail.com" target="_blank">tparisi@gmail.com</a><br>CTO at Large 415.902.8002<br>Skype auradeluxe<br>
Follow me on Twitter! <a href="http://twitter.com/auradeluxe" target="_blank">http://twitter.com/auradeluxe</a><br>Read my blog at <a href="http://www.tonyparisi.com/" target="_blank">http://www.tonyparisi.com/</a><br>
<br>Read my book! <i>WebGL, Up and Running</i><br>
<a href="http://shop.oreilly.com/product/0636920024729.do" target="_blank">http://shop.oreilly.com/product/0636920024729.do</a><br><br><br>
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