<html dir="ltr">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<style id="owaParaStyle" type="text/css">P {margin-top:0;margin-bottom:0;}</style>
</head>
<body ocsi="0" fpstyle="1">
<div style="direction: ltr;font-family: Tahoma;color: #000000;font-size: 10pt;">Hi pyth7<br>
<br>
Mybee you are right on it's a "Walking dead" <br>
But way alternative can you come up with on a open source network protocol suited multi X3D nodes and non X3D nodes like CarSim interfacing Mathworks Simulink.<br>
Togther forming a driver simulator.<br>
I'm just go 2 groups of students readdy to make this happend.<br>
Can be a option to in RT transfere positions, rotation,,,, and live video to handle a model car.<br>
An area of applications for this projeare are supporting car testing under arctic conditions.<br>
<br>
So please tell me any optional protocol to use before we put more effort into usiing RT-XMPP for X3D space and Matworks / Simulink MU system.<br>
<br>
/Sven-Erik Tiberg<br>
<br>
<br>
<div style="font-family: Times New Roman; color: #000000; font-size: 16px">
<hr tabindex="-1">
<div style="direction: ltr;" id="divRpF11270"><font size="2" color="#000000" face="Tahoma"><b>From:</b> pyth7@verizon.net [pyth7@verizon.net]<br>
<b>Sent:</b> Friday, October 26, 2012 2:28 PM<br>
<b>To:</b> christoph.valentin@gmx.at; Sven-Erik Tiberg<br>
<b>Cc:</b> x3d-public@web3d.org<br>
<b>Subject:</b> Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )<br>
</font><br>
</div>
<div></div>
<div>
<div style="font-family:Arial; color:#000000; font-size:12px">
<div>
<div>Is this the plot for an upcoming episode of the "Walking Dead"?</div>
</div>
<div> </div>
<div> </div>
<div style="margin:5px 0px; border-top:#bcbcbc 1px solid"></div>
<span style="font-family:arial; color:#000000; font-size:12px">On 10/26/12, <span>
Christoph Valentin<christoph.valentin@gmx.at></span> wrote:</span>
<div> </div>
<div style="font-family:arial; color:#000000; font-size:12px">Hi Sven-Erik<br>
<br>
So, when it's about the Network Sensor, we had a discussion about evolution of the Network Sensor concept.<br>
<br>
This was during January through March 2011, in the thread "The Network Sensor is not enough".<br>
<br>
Original e-mail was this: <a class="parsedLink" href="http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html" target="_blank">
http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html</a><br>
<br>
All the best<br>
Christoph<br>
<br>
<br>
-----Ursprüngliche Nachricht-----<br>
Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr<br>
Von: "Don Brutzman" <<a class="parsedEmail" href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a>><br>
An: "Sven-Erik Tiberg" <<a class="parsedEmail" href="mailto:Sven-Erik.Tiberg@ltu.se" target="_blank">Sven-Erik.Tiberg@ltu.se</a>><br>
Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )<br>
On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:<br>
> Hi<br>
> <br>
> Some time ago it was a tread regarding interfacing jscript to x3d scenes with suggestions for Node name suggestions for routing.<br>
> <br>
> Seems to remember that there are a suggestion for a group working with making a Networksensor similar interface for JScript / Python.<br>
> <br>
> Any tips on these items?<br>
<br>
Hi Sven-Erik<br>
<br>
High-water mark for the NetworkSensor node effort is maintained in the X3D Basic Examples under Networking.<br>
<br>
<a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/Networking" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/Networking</a><br>
<br>
This directory documents attempts to define and build a new NetworkSensor node for X3D. Although useful design progress was made by the X3D working group, this work did not reach closure because author-written implementations did not appear to be possible using
X3D prototypes. Further implementation and evaluation work might someday be pursued using an X3D browser implementation.<br>
<br>
<a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html</a> (attached)<br>
<br>
Examples of additional networking techniques for X3D can also be added to this archive. Of related interest: the Distributed Interactive Simulation (DIS) examples in this archive, which include native X3D support for the IEEE Distributed Interactive Simulation
(DIS) networking-protocol standard.<br>
<br>
<a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation</a><br>
<a class="parsedLink" href="http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation" target="_blank">http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation</a><br>
<br>
all the best, Don<br>
-- <br>
Don Brutzman Naval Postgraduate School, Code USW/Br <a class="parsedEmail" href="mailto:brutzman@nps.edu" target="_blank">
brutzman@nps.edu</a><br>
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a class="parsedLink" href="http://faculty.nps.edu/brutzman" target="_blank">
http://faculty.nps.edu/brutzman</a><br>
_______________________________________________<br>
X3D-Public mailing list<br>
<a class="parsedEmail" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a><br>
<a class="parsedLink" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
<br>
_______________________________________________<br>
X3D-Public mailing list<br>
<a class="parsedEmail" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a><br>
<a class="parsedLink" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</div>
</div>
</div>
</div>
</div>
</body>
</html>