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<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Yes, this could be a possible interface –although I would prefer to have the dragger potentially separated from the stuff that should be dragged,
 and just connected via ROUTEs or DOM Events.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Since there are (and will be) no Protos in X3DOM, it could make sense to implement some draggers…<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
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<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">Von:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> X3D-Public [mailto:x3d-public-bounces@web3d.org]
<b>Im Auftrag von </b>doug sanden<br>
<b>Gesendet:</b> Donnerstag, 13. Februar 2014 17:57<br>
<b>An:</b> 'x3d-public@web3d.org'<br>
<b>Betreff:</b> Re: [X3D-Public] Draggers in X3D?<o:p></o:p></span></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif"">Do you mean something like this:<br>
<Dragger><br>
... the stuff you want to drag<br>
</Dragger><br>
 <br>
If X3Dom defines Sensor nodes, you might be able to hack a non-standard Dragger node in javascript, by combining the Sensor and Transform nodes into a Dragger node.
<br>
 <br>
In general, there may be a hunger for higher-level nodes in X3Dom which are currently left up to Proto developers in desktop web3d.  Perhaps there could be a PROFILE for desktop web3d that's compatible with popular x3dom composite nodes.<br>
 <br>
 <o:p></o:p></span></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt"><span style="font-family:"Calibri","sans-serif"">From:
<a href="mailto:max.limper@igd.fraunhofer.de">max.limper@igd.fraunhofer.de</a><br>
To: <a href="mailto:highaspirations@hotmail.com">highaspirations@hotmail.com</a>;
<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a><br>
Subject: AW: [X3D-Public] Draggers in X3D?<br>
Date: Thu, 13 Feb 2014 15:59:48 +0000<o:p></o:p></span></p>
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<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Thanks for the examples!</span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Actually, I meant something more simple, in an ideal case something that does not require any additional JavaScript code, except for catching some
 event, maybe. For example, I could imagine that you rotate some gizmo, which is represented as a special node, and that node throws an event (or has an output field) which contains the current transform, so you can connect (/ route) that transform to the object
 you want to rotate.</span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"> </span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Regards,</span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">Max</span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"> </span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Calibri","sans-serif""> </span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
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<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">Von:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> X3D-Public [<a href="mailto:x3d-public-bounces@web3d.org">mailto:x3d-public-bounces@web3d.org</a>]
<b>Im Auftrag von </b>doug sanden<br>
<b>Gesendet:</b> Donnerstag, 13. Februar 2014 15:06<br>
<b>An:</b> 'x3d-public@web3d.org'<br>
<b>Betreff:</b> Re: [X3D-Public] Draggers in X3D?</span><span style="font-family:"Calibri","sans-serif""><o:p></o:p></span></p>
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<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif""> <o:p></o:p></span></p>
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<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif"">Do you mean something like the Sensor nodes:<br>
SphereSensor:<br>
 <a href="http://dug9.users.sourceforge.net/web3d/tests/10.x3d" target="_blank">http://dug9.users.sourceforge.net/web3d/tests/10.x3d</a><br>
PlaneSensor:<br>
<a href="http://dug9.users.sourceforge.net/web3d/tests/48.x3d" target="_blank">http://dug9.users.sourceforge.net/web3d/tests/48.x3d</a><br>
-Doug<br>
<br>
>  <br>
> I am wondering whether there are X3D Nodes, or proposals for such, that<br>
>  allow the user to perform standard 3D transformations on objects in<br>
>  the scene. Concretely speaking, what I have in mind are draggers like<br>
>  they seem to exist in the inventor world:<br>
> <br>
> <a href="http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulators" target="_blank">
http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulators</a><br>
> <br>
> Within the last few months, we had several requests for such simple<br>
>  interaction elements in X3DOM. Three.js has them in the simple editor:<br>
> <br>
> <a href="http://mrdoob.github.io/three.js/editor/" target="_blank">http://mrdoob.github.io/three.js/editor/</a><br>
> <br>
> Having something like that in X3DOM could be pretty useful, but I<br>
>  really don’t want to re-invent the wheel ;- )<br>
> <br>
> Thanks a lot in advance.<br>
> <br>
> Best Regards,<br>
> Max<br>
> <br>
> Dipl.-Inform. Max Limper<br>
> <br>
> Visual Computing System Technologies<br>
> Fraunhofer-Institut für Graphische Datenverarbeitung IGD<br>
> Fraunhoferstraße 5 | 64283 Darmstadt<br>
> Telefon +49 6151 155-554 |Fax -196<br>
> <a href="mailto:max.limper@igd.fraunhofer.de">max.limper@igd.fraunhofer.de</a><br>
> <o:p></o:p></span></p>
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