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    <div class="moz-cite-prefix">Cris,<br>
      <br>
      There is an Open Geospatial Consortium (OGC) working on a
      definition for work with cities and buildings called CityGML
      (<a class="moz-txt-link-freetext" href="http://www.opengeospatial.org/standards/citygml">http://www.opengeospatial.org/standards/citygml</a>). The Web3D
      Consortium has a liaison relationship with them. They may have
      worked on a lot of what you are trying to do. There are other
      groups within OGC that may also provide useful information. The
      Web3D Consortium is sponsoring a city modeling competition. The
      details are at
      <a class="moz-txt-link-freetext" href="http://www.web3d.org/competition/city-modeling-2015">http://www.web3d.org/competition/city-modeling-2015</a>.<br>
      <br>
      X3DOM V1.3 started to include 2D geometry nodes. I do not know
      their current state. The current node list is at
      <a class="moz-txt-link-freetext" href="http://doc.x3dom.org/author/nodes.html">http://doc.x3dom.org/author/nodes.html</a>. See
      <a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/</a>
      for examples in X3D of all of the 2D nodes see
      <a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/</a>.<br>
      <br>
      <br>
      Leonard Daly<br>
      Co-Chair, X3D WG<br>
      <br>
      <br>
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    <blockquote
cite="mid:CAF3UkD5Md_3Z3kryy9UNpHDtR8RxxxtFJvPfR1eL5QCBb_Uifg@mail.gmail.com"
      type="cite">
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        <div>Hello again,<br>
          <br>
        </div>
        <div>The idea is to present an entire city in 2D with X3D, so I
          can't do a manual work with Blender because is not feasible.<br>
        </div>
        <div>The solution of adding extra sides as Vincent said it can
          be easier to develop but is not easy.<br>
          <br>
        </div>
        <div>I only need the footprint to visualize. Textures are not
          going to be used for now. 2D geometries are supported in
          X3DOM? Beucase I have to visualize the obtained X3D using
          X3DOM.<br>
          <br>
        </div>
        <div>Thanks again!<br>
          <br>
        </div>
        <div>Best regards<br>
        </div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">2014-12-15 16:19 GMT+01:00 Leonard Daly
          <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:web3d@realism.com" target="_blank">web3d@realism.com</a>></span>:
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            .8ex;border-left:1px #ccc solid;padding-left:1ex">
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              <div>Cris Lacumba,<br>
                <br>
                There are a lot of ways to construct a polygonal
                representation of a shape. The way you choose depends on
                what you are going to do with the shape, how it needs to
                be textured, and the tools you have available for your
                development. For IndexedFaceSet all of the polygons must
                be convex (no "L" shaped ones). Most graphic systems
                will convert the IFS to triangles, so if you want
                detailed control, you might want to create your own
                triangles. This can be particularly important if any
                polygon is a saddle point. Which way do you triangulate
                - top-left to bottom-right or top-right to bottom-left.<br>
                <br>
                <br>
                <tt>   -1          +1</tt><tt><br>
                </tt><tt>      +-------+</tt><tt><br>
                </tt><tt>      |</tt><tt>       |</tt><tt><br>
                </tt><tt>      |       |</tt><tt><br>
                </tt><tt>      +-------+</tt><tt><br>
                </tt><tt>    +1        -1</tt><tt><br>
                </tt><br>
                <br>
                You may also wish to look into the 2D shapes (see <a
                  moz-do-not-send="true"
href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/"
                  target="_blank">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/</a>). 

                <br>
                <br>
                Vince and Doug have offered two solutions. If neither of
                these works for you, please tell us more how the
                footprint will be used and the tools you have available,
                other specific solutions can be offered.<br>
                <br>
                <br>
                Leonard Daly<br>
                <br>
                <br>
                <br>
              </div>
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                            <div>Hello to all,<br>
                              <br>
                            </div>
                            I'm trying to represent the 2D footprint of
                            a building.However, some of them have patios
                            or holes inside the footprint. (see the
                            attachment)<br>
                          </div>
                        </div>
                        How can I represent that using IndexedFaceSet?<br>
                        <br>
                        Thanks in advance<br>
                        <br>
                        Best regards<br>
                        <br>
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                      Cris <br>
                    </div>
                    <br>
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                    <br>
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                <span class="">
                  <pre>_______________________________________________
X3D-Public mailing list
<a moz-do-not-send="true" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a>
<a moz-do-not-send="true" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
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              <span class="HOEnZb"><font color="#888888"> <br>
                  <br>
                  <div>-- <br>
                    <font color="#333366"> <font size="+1"><b>Leonard
                          Daly</b></font><br>
                      X3D Co-Chair<br>
                      Cloud Consultant<br>
                      President, Daly Realism - <i>Creating the Future</i>
                    </font></div>
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            <br>
            _______________________________________________<br>
            X3D-Public mailing list<br>
            <a moz-do-not-send="true" href="mailto:X3D-Public@web3d.org">X3D-Public@web3d.org</a><br>
            <a moz-do-not-send="true"
              href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org"
              target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
            <br>
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    <br>
    <br>
    <div class="moz-signature">-- <br>
      <font class="tahoma,arial,helvetica san serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        X3D Co-Chair<br>
        Cloud Consultant<br>
        President, Daly Realism - <i>Creating the Future</i>
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