<div dir="ltr"><div>HiĀ <span style="font-size:12.8000001907349px">Leonard,</span></div><div><br></div><br><div><div>Ammo.js would be a good engine: <a href="https://github.com/kripken/ammo.js">https://github.com/kripken/ammo.js</a></div><div>I think there are even already X3DOM examples that use it.</div></div><div><br></div><div><br></div><div>See you,</div><div>Cecile</div><div class="gmail_extra"><br><div class="gmail_quote">2015-04-28 18:55 GMT+02:00 Leonard Daly <span dir="ltr"><<a href="mailto:web3d@realism.com" target="_blank">web3d@realism.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div>Dave,<br>
<br>
Do you have a particular open-source physics engine that you like?
Have you done any work in trying to integrate one into an X3D
scene? We would really like your input and expertise here.<br>
<br>
Thanks,<br>
<br>
Leonard Daly<br>
<br></div></div></blockquote></div></div></div>