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The first very basic question that needs to be answered is what to
include in V4. Over the years there have been statements that "X3D
is too big" and "X3D is not capable enough" (sometimes at the same
time). X3D V4 will support running in an HTML environment (like with
X3DOM). There will almost certainly be a new profile (call it 'HTML
Profile' for now). How do we (the Web 3D community) determine what
goes into that profile? Note that this is not a question of what
goes into X3D, we are striving to always keep X3D backwards
compatible.<br>
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The current thinking and effort is to make HTML like the Immersive
Profile plus features needed to HTML plus other X3DOM available
features (e.g., Physics, Volume Rendering, etc.). One alternative
approach is to determine a minimal set of functionality that is
needed for HTML with the current methods of creating 3D models and
animation. There are other means for accomplishing this task.
Responses should address the question:<br>
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How do we determine what should be in the HTML Profile of X3D V4?<br>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
X3D Co-Chair<br>
Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i><br>
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