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CSS has gotten progressively more powerful over the years. There are
some people advocating that it should be used to control the
appearance and position of the objects in an X3D scene. To what
extent should CSS interact with an X3D scene. Should CSS replace the
existing appearance nodes? If so, how do shaders work? If CSS and
X3D nodes are to exist together, how is precedence decided?<br>
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<font size="+1"><b>Leonard Daly</b></font><br>
X3D Co-Chair<br>
Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i>
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