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    Don<br>
    <br>
    Thanks for your tireless contributions to the Consortium and X3D,
    along with this much needed authoring tool to make developing with
    the standard much easier!<br>
    <br>
    Mike<br>
    <br>
    <div class="moz-cite-prefix">On 12/31/15 4:15 PM, Don Brutzman
      wrote:<br>
    </div>
    <blockquote cite="mid:5685C534.9010704@nps.edu" type="cite">X3D-Edit
      is a free, open-source Extensible 3D (X3D) Graphics authoring tool
      for simple high-quality editing, authoring and validation of X3D
      scenes.
      <br>
      <br>
             <a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit">https://savage.nps.edu/X3D-Edit</a>
      <br>
      <br>
      It has been a busy year!  X3D-Edit version 3.3 has now seen over
      100 build releases... still with more to do.  Many of these
      milestones have only been possible due to the contributions of
      many people in the X3D Working Group, the Web3D Consortium, and
      the Web3D community.  Special thanks for helping to achieve this
      latest release go out to Holger Seelig for deep-dive Cobweb
      sleuthing plus unsung heroes Roy Walmsley and Vince Marchetti.
      <br>
      <br>
      Download and auto-update instructions:
      <br>
      <br>
             <a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/#Downloads">https://savage.nps.edu/X3D-Edit/#Downloads</a>
      <br>
      <br>
      This release includes multiple improvements for author support
      using new panels.  Screenshots attached for your convenience and
      for the mailing list archives.
      <br>
      <br>
      ==============================================
      <br>
      <br>
      a. Improved X3D-Edit author workflow includes HTML5 DOM export
      (using either X3DOM and now Cobweb).  Hooray!
      <br>
      <br>
      <a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png">https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png</a>
      <br>
      <br>
      Cobweb is different than X3DOM with lots of great capabilities,
      especially X3D prototypes.  X3D-Edit toolbar buttons now launch a
      new HTML5 DOM export panel that exposes the various switches on
      the X3D element when it is embedded in an HTML page.  The X3DOM
      export produces an .xhtml page with the X3D scene fully embedded. 
      The Cobweb export produces an .html page that links to a local
      scene via url list - currently tested satisfactorily under the
      latest Firefox browser.
      <br>
      <br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png">https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png</a>
      <br>
      <br>
      My hope is that we will continue to correlate and align the
      various attributes on the X3D element as we continue to progress
      towards full HTML5 support of X3D version 4 via the DOM.  This
      conversion panel is designed to track and facilitate v4
      experimentation for the expected evolution of X3DOM, Cobweb and
      other browser-based environments in the coming year.
      <br>
      <br>
      ==============================================
      <br>
      <br>
      b. Rotation Calculator enables authors to list multiple SFRotation
      values and compose them into a single rotation.  Buttons are
      provided throughout the tool wherever an SFRotation field is
      available for authoring.
      <br>
      <br>
      This composition is equivalent to nesting multiple Transform nodes
      one within another, each applying a different rotation.  Authors
      can enter individual SFRotation values or append a corresponding
      Euler axis-angle.  Normalization takes care of degree-to-radian
      conversion.  Order of rotations is important, so the up/down
      arrows in the table can help with experimentation (sometimes
      called hacking!) until the sequence is correct and displayed
      results looks right.  A helpful child comment which contains that
      list of rotations is also saved so that authors can re-use the
      list later, continuing to edit and fine-tune the composed rotation
      values.
      <br>
      <br>
      <a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png">https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png</a>
      <br>
      <br>
      The following example was developed to illustrate that it works. 
      You can change values yourself in the left (nested) and right
      (composed) transformation trees.  Note that some perspective
      parallax occurs, and so a pair of Viewpoints are also provided on
      both sides to help visually confirm confirm exact matches between
      techniques.
      <br>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml</a>
      <br>
      <br>
      General information on how rotations work is available in the book
      _X3D for Web Authors_.  Accompanying tutorial chapter
      slideset/videos and corresponding examples are freely available
      online at
      <br>
      <br>
      <a class="moz-txt-link-freetext" href="http://x3dgraphics.com">http://x3dgraphics.com</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf">http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf</a>
      <br>
<a class="moz-txt-link-freetext" href="https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3">https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping</a>
      <br>
      <br>
      My hope is this tool will assist the Humanoid Animation (H-Anim)
      working group as we proceed towards direct conversion of BVH
      motion-capture data files into corresponding H-Anim humanoids and
      X3D behavior interpolators.
      <br>
      <br>
      ==============================================
      <br>
      <br>
      c. Axis Lines RGB as a scalable XYZ axis-display option on the
      Shape interface.  I often find that adding axes is helpful while
      modeling, so this feature in the Shape interface is a helpful
      complement when rotating and translating geometry.
      <br>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png</a>
      <br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png</a>
      <br>
      <br>
      ==============================================
      <br>
      <br>
      d. An improved geoSystem Panel helps to make sense of primary
      settings and secondary options.  The geoSystem field is applicable
      to all of the X3D Geospatial nodes.
      <br>
      <br>
      ==============================================
      <br>
      <br>
      e. Updated X3D Schema, DTD and Schematron validation checks for
      Quality Assurance (QA) as well as X3D Tooltips are also included.
      <br>
      <br>
    <a class="moz-txt-link-freetext" href="http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance">http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance</a>
      <br>
    <a class="moz-txt-link-freetext" href="http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips">http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips</a>
      <br>
      <br>
      The latest validation improvements are also added to the X3D
      Validator, both internal to X3D-Edit (use the checkmark button in
      author workflow) and online using the X3D Validator:
      <br>
      <br>
          <a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3dValidator">https://savage.nps.edu/X3dValidator</a>
      <br>
      <br>
      Continued Xj3D improvements are also possible and released in
      tandem.  Latest greatest is checked into SourceForge trunk,
      details at
      <br>
      <br>
             <a class="moz-txt-link-freetext" href="https://sourceforge.net/projects/xj3d">https://sourceforge.net/projects/xj3d</a>
      <br>
             <a class="moz-txt-link-freetext" href="https://savage.nps.edu/Savage/developers.html#Xj3D">https://savage.nps.edu/Savage/developers.html#Xj3D</a>
      <br>
      <br>
      The running inventory of X3D node support by X3D-Edit, X3DOM,
      Cobweb and Xj3D are maintained in the X3D Node Inventory
      Comparison spreadsheet.  Slowly the totals keep creeping higher...
      <br>
      <br>
    <a class="moz-txt-link-freetext" href="http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx">http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx</a>
      <br>
    <a class="moz-txt-link-freetext" href="http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf">http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf</a>
      <br>
      <br>
      ==============================================
      <br>
      <br>
      Questions, corrections and suggestions are always welcome.
      <br>
      <br>
      It has been quite a year.  2016 will likely be just as eventful
      with continuing progress in X3D JSON, X3D Object Model, X3D
      Efficient Binary Encoding and (most of all) X3D version 4. 
      Backing up proposed improvements with shared examples,
      implementations and evaluation has always been the key to X3D
      progress.
      <br>
      <br>
      Wishing everyone a happy new year.  Have fun with Cobweb, X3D-Edit
      and X3D!  8)
      <br>
      <br>
      all the best, Don
      <br>
      <br>
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      <br>
      <pre wrap="">_______________________________________________
x3d-public mailing list
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
    </blockquote>
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