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    <div class="moz-cite-prefix">Doug,<br>
      <br>
      Thanks for your reply. The Consortium has known this time would be
      coming for at least 2 years, probably closer to 4. As a standards
      organization, the Consortium should not be pushing something new;
      however, there is considerable investment in the past and that has
      been one of the strengths of X3D. Code from 20 years ago can still
      be run.<br>
      <br>
      From everything that I have seen in 20 years working with HTML;
      applications that are going to run in the browser, need to work
      with and interact with the DOM. I am happy to consider any
      implementation that successfully does so. <br>
      <br>
      Right now work in the Consortium is on polishing V3.3. As far as I
      can tell, the only active work on X3D with HTML is work I am doing
      and occasional reviews by the X3D Working Group. <br>
      <br>
      It is important to pay attention to what the marketplace is
      developing, but the proposals coming out (GLAM, A-Frame, etc.) do
      not support X3D or any structures from X3D. I believe that there
      is a lot of maturation already for parts of the environment. The
      Consortium could play a very strong role in steering the direction
      of declarative 3D. We will have no role if we just sit on the
      sidelines and watch.<br>
      <br>
      In the past the Consortium succeeded by lasting longer than anyone
      else. This time is different because the organizations involves
      are bigger (Google, Facebook), more diverse (Mozilla, Hollywood
      studios, startups in San Francisco, Silicon Valley, Los Angeles,
      San Diego; just to name the major centers in California), and
      multiple industries (3D printing, entertainment, healthcare and
      wellness, industrial maintenance). There is no lasting out the
      others now.<br>
      <br>
      Leonard Daly<br>
      <br>
      <br>
      <br>
      <br>
    </div>
    <blockquote
cite="mid:CY1PR14MB056788484C1967FD24903E3EB6C90@CY1PR14MB0567.namprd14.prod.outlook.com"
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        <div>From my perspective^, V4 has had to 'burn the candle from
          both ends' - discover what's possible/doable/practical in
          html/webgl while moving x3d in that direction. So being too
          quick/early with a V4 may be sub-optimal.  Maybe V4 is the
          wrong name. For this stage of the game.</div>
        <div>What might help is starting a new series of standards from
          1.0 ie webx3dA 1.0, webx3dB 1.0 with A being the X3Dom
          style and B being the cobweb style. That would allow for a C,
          D or anything else that comes a long. Then if/when the world
          chooses a winner, when the dust settles a bit more, rename it.</div>
        <div>In other words, I think you could/should be
          capturing things as they mature naturally, rather than
          steering/forcing the whole process. Relax a bit.</div>
        <div><span style="font-size: 12pt;">-Doug</span><br>
        </div>
        <div><span style="font-size: 12pt;">^about me:</span></div>
        I'm a self-declared pseudo expert in VR: I follow in others
        footsteps and try and catch on.
        <div>* I've worked in spaghetti C native code in project freeWRL
          for 6 years</div>
        <div>* taught game programming course in DX/C++ 6 week</div>
        <div>* animated an industrial simulator in .wrl for a year</div>
        <div>* modeled a historical townsite project in blender,
          exported to x3d for flux and kml for googleEarth  and ported
          x3d to x3dom and cobweb :</div>
        <div><a moz-do-not-send="true"
            href="https://sites.google.com/site/airdriehistoricaltour/"
            id="LPlnk823250"
            title="https://sites.google.com/site/airdriehistoricaltour/
            Ctrl+Click or tap to follow the link">https://sites.google.com/site/airdriehistoricaltour/</a></div>
        <div>And currently working toward accommodating HMD emulators
          and desktop configurations in freewrl (still native/C code,
          V3.3).</div>
        <div>Before that, 2 decades of photogrammetric systems
          engineering and stereo machine vision algorithms.<br>
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            style="margin-bottom: 20px; overflow: auto; width: 100%;">
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                      style="top: 0px; color: rgb(0, 120, 215);
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                      Light', 'Segoe UI', 'Segoe WP', Tahoma, Arial,
                      sans-serif; line-height: 21px;">
                      <a moz-do-not-send="true"
                        id="LPUrlAnchor_14525175782840.47243885113857687"
href="https://sites.google.com/site/airdriehistoricaltour/"
                        target="_blank" style="text-decoration: none;">Airdrie
                        Historical Virtual Tour</a></div>
                    <div
                      id="LPMetadata_14525175782840.04527225182391703"
                      style="margin: 10px 0px 16px; color: rgb(102, 102,
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                      wf_segoe-ui_normal, 'Segoe UI', 'Segoe WP',
                      Tahoma, Arial, sans-serif; font-size: 14px;
                      line-height: 14px;">
                      sites.google.com</div>
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                      id="LPDescription_14525175782860.12393994187004864"
                      style="display: block; color: rgb(102, 102, 102);
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                      Tahoma, Arial, sans-serif; font-size: 14px;
                      line-height: 20px; max-height: 100px; overflow:
                      hidden;">
                      Airdrie Historical Virtual Tour - 3D rendering in
                      googleEarth, virtual reality and webgl of early
                      Airdrie,AB townsite, with photos placed</div>
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          <br>
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            <div id="divRplyFwdMsg" dir="ltr"><font
                style="font-size:11pt" color="#000000" face="Calibri,
                sans-serif"><b>From:</b> x3d-public
                <a class="moz-txt-link-rfc2396E" href="mailto:x3d-public-bounces@web3d.org"><x3d-public-bounces@web3d.org></a> on behalf of David
                Murphy <a class="moz-txt-link-rfc2396E" href="mailto:d.murphy@cs.ucc.ie"><d.murphy@cs.ucc.ie></a><br>
                <b>Sent:</b> January 11, 2016 5:35 AM<br>
                <b>To:</b> Leonard Daly<br>
                <b>Cc:</b> <a class="moz-txt-link-abbreviated" href="mailto:x3dom-users@lists.sourceforge.net">x3dom-users@lists.sourceforge.net</a>; X3D
                Graphics public mailing list<br>
                <b>Subject:</b> Re: [x3d-public] Call to Progress on X3D
                V4</font>
              <div> </div>
            </div>
            <div>hi Leonard,
              <div class=""><br class="">
              </div>
              <div class="">I completely understand your frustration
                with the situation.</div>
              <div class="">Looking at things objectively I believe that
                the recent phenomenal interest in VR has taken the
                community by surprise. The X3D/VRML community has been
                comfortable operating at a particular pace, however
                circumstances are overtaking us.</div>
              <div class=""><br class="">
              </div>
              <div class="">I was preparing the first lecture of my
                Semester 2 VR class over the weekend, and was taken
                aback by the sheer number of startup (or should it be
                upstart) attempts at developing a ‘VR’ language/platform
                (proprietary or open).</div>
              <div class=""><br class="">
              </div>
              <div class="">This ‘new’ VR industry is either unaware of
                X3D or has chosen to bypass, for whatever reason, the
                standard.</div>
              <div class="">If this isn’t addressed soon X3D may become
                irrelevant, which none of us want to see.</div>
              <div class=""><br class="">
              </div>
              <div class="">I think one of the fundamental challenges
                facing the X3D WG and community of users and developers,
                is simply the lack of awareness of the standard in the
                VR industry.</div>
              <div class=""><br class="">
              </div>
              <div class="">I’m not a member of the WG, however as a
                member of the X3D community I genuinely appreciate the
                efforts of the WG, and so I will do whatever I can to
                promote/champion X3D.</div>
              <div class=""><br class="">
              </div>
              <div class="">cheers</div>
              <div class="">rgds Dave<br class="">
                <div class="">
                  <div class="" style="color:rgb(0,0,0);
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                    __________________________<br class="">
                    David Murphy<br class="">
                    <br class="">
                    Department of Computer Science<br class="">
                    Room 1.77<br class="">
                    Western Gateway Building<br class="">
                    University College Cork<br class="">
                    Ireland<br class="">
                    <br class="">
                    <br class="">
                    e: <a moz-do-not-send="true"
                      href="mailto:d.murphy@cs.ucc.ie" class="">d.murphy@cs.ucc.ie</a><br
                      class="">
                    map: <a moz-do-not-send="true"
                      href="http://bit.ly/WGB_UCC" class="">http://bit.ly/WGB_UCC</a><br
                      class="">
                    w: <a moz-do-not-send="true"
                      href="http://multimedia.ucc.ie" class="">http://multimedia.ucc.ie</a><br
                      class="">
                    w: <a moz-do-not-send="true"
                      href="http://www.imclab.ucc.ie" class="">http://www.imclab.ucc.ie</a><br
                      class="">
                    w: <a moz-do-not-send="true"
                      href="http://www.cs.ucc.ie/staff/dmurphy.html"
                      class="">http://www.cs.ucc.ie/staff/dmurphy.html</a><br
                      class="">
                    <br class="">
                    <br class="">
                    <br class="">
                    <br class="">
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                <br class="">
                <div>
                  <blockquote type="cite" class="">
                    <div class="">On 11 Jan 2016, at 06:04, Leonard Daly
                      <<a moz-do-not-send="true"
                        href="mailto:web3d@realism.com" class="">web3d@realism.com</a>>
                      wrote:</div>
                    <br class="Apple-interchange-newline">
                    <div class="">
                      <div class="">Last week I sent a message to the
                        X3D WG about my concerns on lack of progress for
                        developing a V4 specification. This message is
                        expanding the reach of the original message and
                        providing additional requested material,
                        specifically examples of situations where I
                        would want and/or expect X3D to run in a
                        browser. The list of examples is being expanded
                        as developments occur.<br class="">
                        <br class="">
                        The marketplace is making significant progress
                        in commercialization of virtual and augmented
                        reality. There is no standard format for
                        expressing 3D content. The marketplace will
                        choose at least one format and it will not
                        likely be X3D.  Already there are alternative
                        markup languages emerging that attempt to do
                        what X3D has been doing for decades: create an
                        HTML like language for 3D graphics.  GLAM is an
                        example proposed by Tony Parisi, and most
                        recently Mozilla’s A-frame, released 3 weeks
                        ago, both attempting to speak in the language of
                        web developers to bring VR/AR to the browser.<br
                          class="">
                        <br class="">
                        I am very frustrated in the lack of progress of
                        the Working Group in developing a specification
                        for X3D V4. There are number of issues that have
                        been raised about the fundamentals of designs of
                        X3D that appear to be incompatible with an
                        HTML/DOM environment. A partial list includes
                        the following:<br class="">
                        * name-scope handling<br class="">
                        * scripting<br class="">
                        * interfaces to the nodes and fields through the
                        DOM API<br class="">
                        * event handling<br class="">
                        * profile structure and contents<br class="">
                        * newly supported formats (geometry and media)<br
                          class="">
                        <br class="">
                        Examples of X3D/X3DOM: <a
                          moz-do-not-send="true"
                          href="http://tools.realism.com/x3d-v4-issue-examples"
                          class="">
                          <a class="moz-txt-link-freetext" href="http://tools.realism.com/x3d-v4-issue-examples">http://tools.realism.com/x3d-v4-issue-examples</a></a><br
                          class="">
                        There are other concerns about event model that
                        are not expressed in these examples mostly due
                        to being unable to create an example that
                        clearly shows the problem. It does exists and
                        you may see some of that in sporadic or jerky
                        movement in the animation examples using X3DOM.<br
                          class="">
                        <br class="">
                        I have a concept specification that is getting
                        updated at <a moz-do-not-send="true"
                          href="http://tools.realism.com/specification/x3d-v40"
                          class="">
                          http://tools.realism.com/specification/x3d-v40</a>.
                        The was first sent to the X3D WG in November and
                        has had a couple of other discussions.<br
                          class="">
                        <br class="">
                        My specific technical concerns with the
                        specification are listed in the Author's Notes
                        at
                        <a moz-do-not-send="true"
                          href="http://tools.realism.com/specification/x3d-v40/authors-notes"
                          class="">http://tools.realism.com/specification/x3d-v40/authors-notes</a><br
                          class="">
                        <br class="">
                        Most importantly, it is not clear to me who the
                        WG believes is the target audience for the
                        specification and how the specification will
                        meet that audience’s needs.<br class="">
                        <br class="">
                        As Co-Chair on Sabbatical and current member of
                        the WG, I need to take some responsibility for
                        not getting there. I have been working on
                        developing a new specification and the beginning
                        of an open-source web-based application for
                        building scenes in the new specification. The
                        web application is called “Basx3D - 3D the HTML
                        Way”. I have posted an article about it’s
                        initial release -
                        <a moz-do-not-send="true"
                          href="http://realism.com/blog/basx3d" class="">http://realism.com/blog/basx3d</a>.
                        This post and one describing the X3D V4 proposal
                        are publicly available.<br class="">
                        <br class="">
                        The application is targeted at web developers
                        who do not need to know the details of creating
                        an X3D by hand. The concept was based on Unreal
                        Engine and Unity editors. I will be continuing
                        development of both the application and proposal
                        on a frequent and regular basis. Basx3D and the
                        proposed specification function as a two-way
                        development effort with Basx3D reflecting the
                        proposal and providing implementation
                        information and experience back to the
                        specification.<br class="">
                        <br class="">
                        Although outside of its scope, the WG must be
                        aware of the audience to which the standard is
                        written, and the audience to which the standard
                        is being promoted.  This concept is crucial to
                        the future adoption of X3D and should ultimately
                        be agreed upon by the BOD, but the WG needs to
                        understand and follow this strategy which will
                        ultimately influence prioritization of WG
                        activity.<br class="">
                        <br class="">
                        I am firmly committed to an open, royalty free,
                        ISO ratified standard that communicates 3D data
                        and its behaviors over networks, especially the
                        dominant global network which is the internet,
                        and which universally supports HTML5.  I don’t
                        want to see the decades of work and passion that
                        have been invested in the standards maintained
                        and promoted by the Web3D Consortium relegated
                        to the corridors of obscurity.  Because of many
                        trends in software and hardware, a nexus of
                        opportunity has been created like never before
                        of which we can take advantage to catapult the
                        Consortium’s standards to significant global
                        adoption.  Let’s not miss this chance!<br
                          class="">
                        <br class="">
                        <br class="">
                        Leonard Daly<br class="">
                        Basx3D and X3D V4 Specification Proposal Author<br
                          class="">
                        <br class="">
                        <br class="">
                        In Full Support<br class="">
                        Mike Aratow<br class="">
                        Treasurer, Web3D Consortium<br class="">
                        <br class="">
                        <br class="">
                        -- <br class="">
                        *Leonard Daly*<br class="">
                        X3D Co-Chair<br class="">
                        Cloud Consultant<br class="">
                        President, Daly Realism - /Creating the Future/<br
                          class="">
                        <br class="">
                        _______________________________________________<br
                          class="">
                        x3d-public mailing list<br class="">
                        <a moz-do-not-send="true"
                          href="mailto:x3d-public@web3d.org" class="">x3d-public@web3d.org</a><br
                          class="">
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br class="">
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      <pre wrap="">_______________________________________________
x3d-public mailing list
<a class="moz-txt-link-abbreviated" href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>
<a class="moz-txt-link-freetext" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a>
</pre>
    </blockquote>
    <br>
    <br>
    <div class="moz-signature">-- <br>
      <font class="tahoma,arial,helvetica san serif" color="#333366">
        <font size="+1"><b>Leonard Daly</b></font><br>
        X3D Co-Chair<br>
        Cloud Consultant<br>
        President, Daly Realism - <i>Creating the Future</i>
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