<p dir="ltr"> I am not "modeling" I am doing declarative 3d as much as possible and scripting the rest. Thus I am creating protos for edges and nodes of a 3D graph. I currently use ROUTES to link the edges (cylinders/extrusions) to the nodes (spheres). I am using position interpolators to animate the nodes, and routes to update the spline of the edges. I do not understand how to use Cylinders as defined by X3D in this way so I use extrusions. If you can suggest a way to implement an animated 3D graph without extrusions and with a tool such as X3D, Maya or Blender, I would be welcome to hear it, but would leave the task to someone else. I think you would suggest modelling the cylinder as an indexedfaceset. I do NOT want to be responsible for writing a complex script to update all the indexedfaceset points when all I should have to do is update the end points of the edges. Writing a script to do animation like this is NOT in the spirit of declarative 3D. If you can write a script and package it as a proto, I would be welcome to use it and I will look at Don's example when I get a chance. I need something much more simple though, and not with an Extrusion of course.</p>
<p dir="ltr">I can provide source code if you like. I have posted force.x3d here, or you can look at force.json in <a href="https://github.com/coderextreme/X3DJSONLD/">https://github.com/coderextreme/X3DJSONLD/</a><br>
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